Uploaded October 2024 | Updated September 2026, 2 days ago
This was not a fun fight. I didn't think it'd be this difficult, after watching the original, but it was harder than I thought. My 2nd most disliked fight.
First off Alvin. He's a playable character, so you know he'll come with the stupid hitboxes and range(ofc, he has a gun). He tends to swing his sword upward, which has a high-reaching hitbox that tends to catch me when I'm doing low-altitude movements. He has superarmor sometimes when attacking, but I could not understand the conditions he needs to use it.
Another problem with him is his Iron Stance; when it breaks, it either takes a long time to reinstate itself or doesn't reinstate itself until he's attacked again. This makes it so when I Eagle's Rage him again after breaking his IS, by the time I land, he'll counter(pretty much always) with Tornado Drive, which will kill me. I remedy this by throwing out Rending Quakes or Soaring Blast so he'll get knocked back when he tries to run through it if he doesn't have IS. If he does have IS, he'll have typical behavior(run through unfazed, guard, or backstep to avoid). I don't have the competency to keep up with this in certain situations; at that point its a coinflip whether he counters or not.
His counters of choice are mostly Tornado Drive and Sonic Thrust, both can be used to counter in the air as well. TD is very annoying, because its hitbox is very wide, hits very high, and moves without slowing his current momentum. The momentum aspect can be manipulated so he TDs away from you, but a misplaced RQ that pushes him toward you when he doesn't have IS means... =0v.
As far as Agria goes, she isn't so bad, but the two things that annoyed me about her was Fireball(of all things) and... I dunno what to call it, but she gets a guard shield instead of an IS shield on some of her artes. I thought Fireball was a joke of a spell, but there were plenty of times I lost to it since it has great vertical range over a longer distance. The guard shield artes make it so Soulstoke Spin and/or ER can't break it like the IS, so I have to be careful when attacking her as well; I'd attack her with ER while using something like Blazing Ring(which in other battle would stagger her) and get game over.
My strategy here depends on the links. If they are unlinked, I ER Alvin, then either jump Rabid Lunge him to push him away, or, use Earth Roar to bounce him back up, following with a RQ in both instances. Afterward as said before, after being pushed away and he recovers, I'll use RQ from high in the air for small additional damage and to stagger him so he can regen his IS again. If he counters on the last hit of ER, I will backwards double jump away, since he may counter with TD with the same momentum my backwards jump is, then follow up depending on if he recovers or falls into a down state.
If they link, I target the "master". If Alvin's the master, I can just ER him like normal, but have to be careful of Agria guarding for him since it will allow him to land while I'm at a vulnerable height. If Agria's the master, I target her. Agria has a guard shield on some of her artes, I just have to make sure I'm timing my attack so that either her IS get broken before she attacks or my physical self/hurtbox doesn't reach her before her arte finishes. I also need to be careful of 'slave' Alvin, as he'll use his Breaker attacks either sword(close) or gun(far) very occasionally, even if you're not between them.
Strange this is harder than Chronos and Bisley. I couldn't use my original file since I wasn't strong enough(Lv 51), so I had to use my Chronos 3 file(I had herb grinded on original playthrough to fight him; Lv 110) and I STILL had to use food for additional damage. Yeah I could use Devil Arms or mod stats and make short work of them, but I'd like to keep the authenticity of the main run intact.
I'd like to add that this was a LUCKY run; situations like Alvin in OVL spamming against the wall is definitely not normal, and gave me a big advantage in dispatching Agria.
Playlist: youtube.com/playlist?list=PLQmeMnoDpaH4ZHRdeuxhv_2V2s5oEAIDV
Modifications made:
-bosses have all weaknesses and resistances removed
Music: FE Three Houses - Tempest of Seasons [Thunder]
Again, BIG thanks to @Sora3100 for the cheat table to make this run possible =03.
This was not a fun fight. I didn't think it'd be this difficult, after watching the original, but it was harder than I thought. My 2nd most disliked fight.
First off Alvin. He's a playable character, so you know he'll come with the stupid hitboxes and range(ofc, he has a gun). He tends to swing his sword upward, which has a high-reaching hitbox that tends to catch me when I'm doing low-altitude movements. He has superarmor sometimes when attacking, but I could not understand the conditions he needs to use it.
Another problem with him is his Iron Stance; when it breaks, it either takes a long time to reinstate itself or doesn't reinstate itself until he's attacked again. This makes it so when I Eagle's Rage him again after breaking his IS, by the time I land, he'll counter(pretty much always) with Tornado Drive, which will kill me. I remedy this by throwing out Rending Quakes or Soaring Blast so he'll get knocked back when he tries to run through it if he doesn't have IS. If he does have IS, he'll have typical behavior(run through unfazed, guard, or backstep to avoid). I don't have the competency to keep up with this in certain situations; at that point its a coinflip whether he counters or not.
His counters of choice are mostly Tornado Drive and Sonic Thrust, both can be used to counter in the air as well. TD is very annoying, because its hitbox is very wide, hits very high, and moves without slowing his current momentum. The momentum aspect can be manipulated so he TDs away from you, but a misplaced RQ that pushes him toward you when he doesn't have IS means... =0v.
As far as Agria goes, she isn't so bad, but the two things that annoyed me about her was Fireball(of all things) and... I dunno what to call it, but she gets a guard shield instead of an IS shield on some of her artes. I thought Fireball was a joke of a spell, but there were plenty of times I lost to it since it has great vertical range over a longer distance. The guard shield artes make it so Soulstoke Spin and/or ER can't break it like the IS, so I have to be careful when attacking her as well; I'd attack her with ER while using something like Blazing Ring(which in other battle would stagger her) and get game over.
My strategy here depends on the links. If they are unlinked, I ER Alvin, then either jump Rabid Lunge him to push him away, or, use Earth Roar to bounce him back up, following with a RQ in both instances. Afterward as said before, after being pushed away and he recovers, I'll use RQ from high in the air for small additional damage and to stagger him so he can regen his IS again. If he counters on the last hit of ER, I will backwards double jump away, since he may counter with TD with the same momentum my backwards jump is, then follow up depending on if he recovers or falls into a down state.
If they link, I target the "master". If Alvin's the master, I can just ER him like normal, but have to be careful of Agria guarding for him since it will allow him to land while I'm at a vulnerable height. If Agria's the master, I target her. Agria has a guard shield on some of her artes, I just have to make sure I'm timing my attack so that either her IS get broken before she attacks or my physical self/hurtbox doesn't reach her before her arte finishes. I also need to be careful of 'slave' Alvin, as he'll use his Breaker attacks either sword(close) or gun(far) very occasionally, even if you're not between them.
Strange this is harder than Chronos and Bisley. I couldn't use my original file since I wasn't strong enough(Lv 51), so I had to use my Chronos 3 file(I had herb grinded on original playthrough to fight him; Lv 110) and I STILL had to use food for additional damage. Yeah I could use Devil Arms or mod stats and make short work of them, but I'd like to keep the authenticity of the main run intact.
I'd like to add that this was a LUCKY run; situations like Alvin in OVL spamming against the wall is definitely not normal, and gave me a big advantage in dispatching Agria.
Playlist: youtube.com/playlist?list=PLQmeMnoDpaH4ZHRdeuxhv_2V2s5oEAIDV
Modifications made:
-bosses have all weaknesses and resistances removed
Music: FE Three Houses - Tempest of Seasons [Thunder]
Again, BIG thanks to @Sora3100 for the cheat table to make this run possible =03.







![Tales of Graces Æ’- Fodra Queen[Pascal solo]
★Chaos Mode
★No dmg/crit Grade shop options
Other interesting solos =03:
â–º Asbel (Magnus Blade) - https://www.youtube.com/playlist?list=PL8yX4L5Y6ebhUa49Co8Ox2GvBobutUVbc
â–º Sophie (Crystal Spire) - https://www.youtube.com/playlist?list=PLhVgApVO4ulhfXpQKko59qi87PMOHLCFR
â–º Hubert (TheTalesFan) - https://www.youtube.com/playlist?list=PL-8r9z6HwxzOVSi_s36q3zKWjZezxQ4Gj
â–º Cheria (Muctales) - https://www.youtube.com/playlist?list=PL0MOKrauw5HMUCBjXl7gWDd5SPjh8wz6z
â–º Richard (Dynamus21) - https://www.youtube.com/playlist?list=PL5C266F4C3EE7155C
Took the easy way out....just let it end already =0(....
First, let me explain an unfortunate unintended glitch(not really glitch as it is doing what its supposed to do) of Runic Shield, since it affects my assault in other battles. RS effectively reduces all damage to 5%. You dont need to guard for this to take effect, you only need to be inside the shield. However, if you happen to be inside the shield and do nothing, an enemy attack will cause you to auto-guard. Nothing wrong with that, right? Now lets say some tenacious enemy is attacking Pascal while casting inside RS. Once the spell is cast, if that enemy is attacking Pascal, depending on what frame to attack happens to hit on will put her in auto-guard status, effectively cancelling all cast time reduction and start the A-arte chain over. Most of the time, you cant see it, because if there are 30 frames/sec, frame 1 = spell cast; frame 2~3 = enemy attacking; frame 4~5 = press button for next arte, so it just looks like it reset by itself. So in the future, if you see my cast time drop all of a sudden, during some spells, you know why. Its not just limited to spells either as you can see in this video.
Oh, and I uploaded this and made the description in May; seems that I left it in Private and forgot to add it into the playlist =02.....(and apparently, putting it as Public updated the date added time making it say its a new upload) Tales of Graces Æ’- Fodra Queen[Pascal solo]](https://i.ytimg.com/vi/TYAjb7UI8pA/mqdefault.jpg)
![Tales of Xillia 2: Trying to aerial combo... Muzet [Ludger]
Bnb aerial combo that Ive seen many people do as an air-reliant combo. Since Im not proficient with Luds, I only do one combo. The most straightforward of air basics is always a good start. Dont think Ill get farther than this though...
And since Im sure someone will ask, for Twin Lotus,
http://abyssc.proboards.com/post/150447/thread Tales of Xillia 2: Trying to aerial combo... Muzet [Ludger]](https://i.ytimg.com/vi/UlrIJ_1Jkbk/mqdefault.jpg)

