Uploaded April 2024 | Updated September 2026, 3 weeks ago
In this video I show a very small silent 1 wide tilable multi item sorter, and how to use it as part of a system that grows witht he player to support from starter bases to the late mid game.
The sorter is designed to fit in a single chunk to avoid the need for chunk loading, is silent (except for shulker unloading) and uses different sorting strategies so can best sort both dirt and netherite in the one system. This video is aimed at casual players who want something they can use right away that will support them over the longer term. For more advanced players, I recommend a cart based design in combination with a chunk loader.
Miazuma's video on the silo sorter used in this video:
youtube.com/watch?v=5FVN63Lp2ts
Very simple cart based sorter by Jonathan Lin:
youtube.com/watch?v=TnX7AcB-A2U
Benchmark cart based sorter by RaPsCaLLioN1138 and Inspector Talon:
youtube.com/watch?v=LPshwkDboXk&t=0s
Pre-sorting by Miazuma (can be added at the end of the silo sorter and before the drop to the push sorters:
youtube.com/watch?v=4ZwBOWEd3fs
World Download:
elhedran-minecraft-public.s3.ap-southeast-2.amazonaws.com/System13.zip
Litematics
elhedran-minecraft-public.s3.ap-southeast-2.amazonaws.com/system13.litematic
elhedran-minecraft-public.s3.ap-southeast-2.amazonaws.com/system13_no_unloader.litematic
elhedran-minecraft-public.s3.ap-southeast-2.amazonaws.com/system13_no_unloader_or_silo.litematic
00:00 - Start
01:14 - Understanding Stage 1
03:49 - Understanding Stage 2
05:48 - Understanding Stage 3
11:07 - Step by Step Build
In this video I show a very small silent 1 wide tilable multi item sorter, and how to use it as part of a system that grows witht he player to support from starter bases to the late mid game.
The sorter is designed to fit in a single chunk to avoid the need for chunk loading, is silent (except for shulker unloading) and uses different sorting strategies so can best sort both dirt and netherite in the one system. This video is aimed at casual players who want something they can use right away that will support them over the longer term. For more advanced players, I recommend a cart based design in combination with a chunk loader.
Miazuma's video on the silo sorter used in this video:
youtube.com/watch?v=5FVN63Lp2ts
Very simple cart based sorter by Jonathan Lin:
youtube.com/watch?v=TnX7AcB-A2U
Benchmark cart based sorter by RaPsCaLLioN1138 and Inspector Talon:
youtube.com/watch?v=LPshwkDboXk&t=0s
Pre-sorting by Miazuma (can be added at the end of the silo sorter and before the drop to the push sorters:
youtube.com/watch?v=4ZwBOWEd3fs
World Download:
elhedran-minecraft-public.s3.ap-southeast-2.amazonaws.com/System13.zip
Litematics
elhedran-minecraft-public.s3.ap-southeast-2.amazonaws.com/system13.litematic
elhedran-minecraft-public.s3.ap-southeast-2.amazonaws.com/system13_no_unloader.litematic
elhedran-minecraft-public.s3.ap-southeast-2.amazonaws.com/system13_no_unloader_or_silo.litematic
00:00 - Start
01:14 - Understanding Stage 1
03:49 - Understanding Stage 2
05:48 - Understanding Stage 3
11:07 - Step by Step Build

![[Replaced - see Description] Idea for minecraft mass production of potions [Java]
**Replaced** - see https://youtu.be/X1sZdv-BMDk
This isnt a complete design... but its about as far as Im going to take it and should still be useful for someone out there.
Basically can have up to 14 brewing stands, each with a separate (or same) recipe going, on repeat, as long as the chunks are loaded - there is overflow detection to stop the system if any chests fill up (or water bottles run out), but do need to make sure any active towers are set up to make the same number of potions as otherwise will just brew water potions on the towers that are short. Although these can be manually fed back into the system
Each individual brewing station can also be disabled if a 14 brewing stand system perhaps only wanted to be run with 3 for a given run.
I still havent worked out the right way to start up or shut down the system without wastage - although I recommend only disabling or enabling towers while the system is completely idle (unlike what I did in the video). There is a prime switch that can get it going once enabled - although there is some finesse needed here as well.
Also some apologies, I reference the inspiring design as gnembons a couple of times in the video - but I meant to reference ilmango. [Replaced - see Description] Idea for minecraft mass production of potions [Java]](https://i.ytimg.com/vi/rsYQjjwTYIw/mqdefault.jpg)








