Uploaded March 2021 | Updated September 2026, 3 weeks ago
**Replaced** - see youtu.be/X1sZdv-BMDk
This isn't a complete design... but its about as far as I'm going to take it and should still be useful for someone out there.
Basically can have up to 14 brewing stands, each with a separate (or same) recipe going, on repeat, as long as the chunks are loaded - there is overflow detection to stop the system if any chests fill up (or water bottles run out), but do need to make sure any active towers are set up to make the same number of potions as otherwise will just brew water potions on the towers that are short. Although these can be manually fed back into the system
Each individual brewing station can also be disabled if a 14 brewing stand system perhaps only wanted to be run with 3 for a given run.
I still haven't worked out the right way to start up or shut down the system without wastage - although I recommend only disabling or enabling towers while the system is completely idle (unlike what I did in the video). There is a 'prime' switch that can get it going once enabled - although there is some finesse needed here as well.
Also some apologies, I reference the inspiring design as gnembon's a couple of times in the video - but I meant to reference il'mango.
**Replaced** - see youtu.be/X1sZdv-BMDk
This isn't a complete design... but its about as far as I'm going to take it and should still be useful for someone out there.
Basically can have up to 14 brewing stands, each with a separate (or same) recipe going, on repeat, as long as the chunks are loaded - there is overflow detection to stop the system if any chests fill up (or water bottles run out), but do need to make sure any active towers are set up to make the same number of potions as otherwise will just brew water potions on the towers that are short. Although these can be manually fed back into the system
Each individual brewing station can also be disabled if a 14 brewing stand system perhaps only wanted to be run with 3 for a given run.
I still haven't worked out the right way to start up or shut down the system without wastage - although I recommend only disabling or enabling towers while the system is completely idle (unlike what I did in the video). There is a 'prime' switch that can get it going once enabled - although there is some finesse needed here as well.
Also some apologies, I reference the inspiring design as gnembon's a couple of times in the video - but I meant to reference il'mango.










