Switching to 3D! Cyberpunk City Sim - Devlog #4 @Ombarus
Switching to 3D! Cyberpunk City Sim - Devlog #4  @Ombarus
Uploaded November 2025 | Updated September 2026, 3 hours ago
I'm creating a Cyberpunk City Simulator with a Need-Based AI system. The NPCs have needs like Hunger and Joy and use this to select an Action Plan from a list of potential Advertisement that can refill those needs. This is not a Game "Yet" but I'm using it to prototype some interesting stuff using the Godot Game Engine.

******** solar-rogue.com ********
STEAM ► store.steampowered.com/app/1301410/Solar_Rogue
ITCH.IO ► ombarus.itch.io/solar-rogue
ANDROID ► play.google.com/store/apps/details?id=com.ombarus.solarrogue
IOS ► apps.apple.com/us/app/solar-rogue/id1497230319
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Follow me and support me, check out these links :

Support me on Patreon ► patreon.com/ombarus
Join the discussion on Discord ► discord.gg/8vUQuqh

Twitter ► @Ombarus1
Instagram ► instagram.com/ombarus1
Website ► ombarus.com
Email ► ombarus.dev@gmail.com
Github ► github.com/Ombarus
Music ► bensound.com

My name is Ombarus and I'm a programmer / game developer from Canada who moved to Japan and decided to try my own luck with game dev.
Switching to 3D! Cyberpunk City Sim - Devlog #4[Godot] Procedural Planets (E05 Simple Biomes)Design & Architecture of a Crafting System in GodotAutomating Noise Reduction for Audio ProcessingThe Action Plan! Cyberpunk City Sim - Devlog #2Godots Tilemap Performance in my Tactical Space GameHow I coded an AI to make Isk in Eve OnlineECS Architecture in GodotUI that follow objects in your gameProgrammers only learn this the hard way![Godot] Procedural Planets (E03 Simplex Noise)[Godot] Procedural Planets (E01 the sphere)
Ombarus |

Switching to 3D! Cyberpunk City Sim - Devlog #4

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