How I coded an AI to make Isk in Eve Online @Ombarus
How I coded an AI to make Isk in Eve Online  @Ombarus
Uploaded October 2019 | Updated September 2026, 41 minutes ago
I used Python, PIL, Numpy and SKLearn to make a Neural Network to play Eve Online's Discovery project for me.

Watch the video to learn exactly how I did it, how I got the idea and how well it worked.

Special Thanks to Baliphen for his help with all the Machine Learning stuff !

If you're wondering why I got better results in Eve than in the Kaggle competition it's because the format was slightly different and because I had spent a lot of time tweaking the scripts to work with the Game and it didn't port so well to the higher quality data in the competition.

I enjoy any comments, discussion or suggestions you have so don't hesitate to contact me :

Support me on Patreon ► patreon.com/ombarus
Follow me on Instagram ► instagram.com/ombarus1
Join the discussion on Discord ► discord.gg/8vUQuqh

Music ► bensound.com
Website ► ombarus.com
Github ► github.com/Ombarus
Email ► ombarus.dev@gmail.com
Twitter ► @Ombarus1

My name is Ombarus and I'm a programmer / game developer from Canada who recently moved to Japan and decided to try my own luck with game dev.
How I coded an AI to make Isk in Eve OnlineECS Architecture in GodotUI that follow objects in your gameProgrammers only learn this the hard way![Godot] Procedural Planets (E03 Simplex Noise)[Godot] Procedural Planets (E01 the sphere)Forget Agile. Three stages of Software Development !Smoothing as a programmer for when Tweens and Curves are not enoughShould you use C# with Godot?Canvas Shader World Coordinate in GodotLocalization part 2 : Or why no one can really translate Dwarf FortressCelebration & Pandemic ?!
Ombarus |

How I coded an AI to make Isk in Eve Online

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER