UI that follow objects in your game @Ombarus
UI that follow objects in your game  @Ombarus
Uploaded March 2021 | Updated September 2026, 2 hours ago
Here's a few ideas on how to make a floating UI element follow objects in the world. Depending on performance, type of UI and such you might need different solutions so I decided to show a few of the ones I experimented with in Godot for my game Solar Rogue.

******** solar-rogue.com ********
STEAM ► store.steampowered.com/app/1301410/Solar_Rogue
ITCH.IO ► ombarus.itch.io/solar-rogue
ANDROID ► play.google.com/store/apps/details?id=com.ombarus.solarrogue
IOS ► apps.apple.com/us/app/solar-rogue/id1497230319
************************************************

Follow me and support me, check out these links :

Support me on Patreon ► patreon.com/ombarus
Join the discussion on Discord ► discord.gg/8vUQuqh

Twitter ► @Ombarus1
Instagram ► instagram.com/ombarus1
Website ► ombarus.com
Email ► ombarus.dev@gmail.com
Github ► github.com/Ombarus
Music ► bensound.com

My name is Ombarus and I'm a programmer / game developer from Canada who moved to Japan and decided to try my own luck with game dev.
UI that follow objects in your gameProgrammers only learn this the hard way![Godot] Procedural Planets (E03 Simplex Noise)[Godot] Procedural Planets (E01 the sphere)Forget Agile. Three stages of Software Development !Smoothing as a programmer for when Tweens and Curves are not enoughShould you use C# with Godot?Canvas Shader World Coordinate in GodotLocalization part 2 : Or why no one can really translate Dwarf FortressCelebration & Pandemic ?!Reverse Engineering Everspace ModelsWhy I use a custom PRNG (and other features)
Ombarus |

UI that follow objects in your game

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER