Smoothing as a programmer for when Tweens and Curves are not enough @Ombarus
Smoothing as a programmer for when Tweens and Curves are not enough  @Ombarus
Uploaded September 2019 | Updated September 2026, 9 minutes ago
Here's a concrete example of how to implement smoothing on your camera.

In this weeks video I offer you some tips and tricks on how to use, understand and work with exponential functions to create very flexible ease-in, ease-out system for anything from your camera to your character movements and UI animations.

Support me on Patreon ► patreon.com/ombarus
Follow me on Instagram ► instagram.com/ombarus1
Join the discussion on Discord ► discord.gg/8vUQuqh

Music ► bensound.com
Website ► ombarus.com
Github ► github.com/Ombarus
Email ► ombarus.dev@gmail.com
Twitter ► @Ombarus1

My name is Ombarus and I'm a programmer / game developer from Canada who recently moved to Japan and decided to try my own luck with game dev.
Smoothing as a programmer for when Tweens and Curves are not enoughShould you use C# with Godot?Canvas Shader World Coordinate in GodotLocalization part 2 : Or why no one can really translate Dwarf FortressCelebration & Pandemic ?!Reverse Engineering Everspace ModelsWhy I use a custom PRNG (and other features)I was interviewed about Godot and Game Development!6 Mistakes Programmers MakeChannel Update & Monetization?The Complete Roguelike Dev Tutorial Week 1 - Setup & InitializationFancy UI Transitions in Godot
Ombarus |

Smoothing as a programmer for when Tweens and Curves are not enough

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER