Why I use a custom PRNG (and other features) @Ombarus
Why I use a custom PRNG (and other features)  @Ombarus
Uploaded January 2019 | Updated September 2026, 2 days ago
In today's episode I did a bunch of polish on the game loop for my Roguelike Space Opera and ported some custom PRNG to gdscript.

Music ► bensound.com
Website ► ombarus.com
Github ► github.com/Ombarus/DiceThrowCor
Email ► ombarus.dev@gmail.com
Twitter ► @Ombarus1

My name is Ombarus and I'm a programmer / game developer from Canada who recently moved to Japan and decided to try my own luck with game dev.
Why I use a custom PRNG (and other features)I was interviewed about Godot and Game Development!6 Mistakes Programmers MakeChannel Update & Monetization?The Complete Roguelike Dev Tutorial Week 1 - Setup & InitializationFancy UI Transitions in GodotStar Souls - Roguelike Space ExplorationConverting a Sprite to 3D using Blender and GodotWhich game genre should you start with?Tasting Weird Japanese Drinks #shortsIntroducing my next project !Did I make money selling my game?
Ombarus |

Why I use a custom PRNG (and other features)

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