Design & Architecture of a Crafting System in Godot @Ombarus
Design & Architecture of a Crafting System in Godot  @Ombarus
Uploaded January 2019 | Updated September 2026, 9 hours ago
In today's episode I show you my progress on my Solar Rogue game idea. This week we explore my idea for a crafting system inside the game. From UI creation to Behavior implementation and JSON data.

Check out my intro video about the game ► youtu.be/sv5qBpv5Qe0

Support me on Patreon ! ► patreon.com/ombarus

Music ► bensound.com
Website ► ombarus.com
Github ► github.com/Ombarus/DiceThrowCor
Email ► ombarus.dev@gmail.com
Twitter ► @Ombarus1

My name is Ombarus and I'm a programmer / game developer from Canada who recently moved to Japan and decided to try my own luck with game dev.
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Design & Architecture of a Crafting System in Godot

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