Godots Tilemap Performance in my Tactical Space Game @Ombarus
Godots Tilemap Performance in my Tactical Space Game  @Ombarus
Uploaded August 2020 | Updated September 2026, 2 hours ago
Can you use Godot's Tilemap system to make a cool Fog of War Autotiling system? Not if you care about mobile performance it seems!

******** solar-rogue.com ********
STEAM ► store.steampowered.com/app/1301410/Solar_Rogue
ITCH.IO ► ombarus.itch.io/solar-rogue
ANDROID ► play.google.com/store/apps/details?id=com.ombarus.solarrogue
IOS ► apps.apple.com/us/app/solar-rogue/id1497230319
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00:00 - Intro
0:30 - Game Feedbacks
3:17 - Prototyping next Update
6:57 - FoW Design & Implementation
7:46 - Tilemap Performance Issues
9:20 - GPU Profiling
11:08 - FoW Second Design & Implementation
14:50 - Second Design Performance Issues
16:17 - PooledArray Copying Cost
18:32 - Tasting Orange-Vanilla Coca-Cola!
19:10 - Conclusion

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Support me on Patreon ► patreon.com/ombarus
Join the discussion on Discord ► discord.gg/8vUQuqh

Twitter ► @Ombarus1
Instagram ► instagram.com/ombarus1
Website ► ombarus.com
Email ► ombarus.dev@gmail.com
Github ► github.com/Ombarus
Music ► bensound.com

My name is Ombarus and I'm a programmer / game developer from Canada who moved to Japan and decided to try my own luck with game dev.

Featured Youtube Channels :
Space Game Junkie ► youtube.com/watch?v=n4LAammSwNE
MemoryLeakDeath ► youtube.com/watch?v=_Eq0jNtxXm4

Ice Trek Image : Image by Stefan Keller from Pixabay
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Godot's Tilemap Performance in my Tactical Space Game

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