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zallard1 | Super Punch Out!! - Bear Hugger [0'12"33] (PAL WR) @zallard1 | Uploaded February 2024 | Updated October 2024, 1 hour ago.
This run was done on an original Spanish Super Nintendo cartridge of Super Punch-Out, as well as an original PAL Super Nintendo 1chip console that was recapped and modded with the Borti RGB amp.

Bear Hugger's main mechanic that he forces players to learn is that ducking may be necessary for victory. This is because unlike Gabby, you cannot damage Bear Hugger with punches to the gut. If you try to punch his gut, the fight just freezes as Bear Hugger just does a raspberry at you and receives zero damage. This leaves you to try punching him the face, to which he'll retaliate with a bear hug that you cannot dodge from the left or right, but you can duck it.

However, Bear will also taunt at you periodically, and during this very brief taunt, you can actually punch him in the stomach! It will deal zero damage, but it will still add to your dizzy meter and give you . If you don't know what that is, the dizzy meter is a mechanic that exists for every fight in this game. It is basically a hidden value in the game's memory that will get a weighted value added to it for every punch you successfully land; the stronger the punch, the higher the number is that gets added to the meter.

When the meter reaches a certain high number, then the opponent will be forced into a dizzy state where a well timed punch will instantly knock them down! However, the challenging part of this mechanic is that this value will go down by 1 point per frame, which means in order for you to get them dizzy, you need to have a lot of punches dealt in a very short amount of time.

This fight deviates from the NTSC Bear Hugger fight that has a perfect time of 0'12"92, since PAL Bear can just barely be dizzied earlier than his NTSC counterpart with a completely different strategy for phase 1 found by lixunis. If you'd like to see the NTSC counterpart for this fight, you can check it out here: youtube.com/watch?v=wi2yAWfFbTE

For the start of this fight, you do not want to do a guard manipulated jab, since they don't work here. Instead, you'll start the fight out with a buffered left jab to provoke Bear to do his signature "hug" attack. From here, you can actually do a double quick duck buffer by tapping down and up 2 times consecutively, and end it with another left jab to stun Bear on the first possible frame.

You’ll then throw 5 stunned left jabs to build up your super arrows and keep Bear’s stun meter up. Bear will then become idle, and his feet will move in and out. When his feet go out, I throw a gut punch that should intercept when Bear points to his stomach on the earliest frame when timed correctly. From there, throw 2 more left jabs for more arrows on the super meter, and to get Bear closer to dizzy status.

Repeat that for his next taunt, which will fully fill the super meter and get you ready to finish off that stun with an uppercut instead of a 2nd left jab. From there, buffer a quick dodge into an uppercut to intercept his next taunt on the first possible frame. Bear can randomly dodge super punches when he’s idle, so you’ll need to win 1 in 4 odds for it to land.

The dizzy meter has ZERO room for error in that if you are late on a single punch by 1 frame, you will NOT dizzy Bear with this strategy! With the way this works out, you only have to time the 2 gut punches, so effectively this means that your 2nd gut punch is mandatorily frame perfect if you want this dizzy to work. I tried to do a buffer strategy for the dizzy knockdown, but I messed it up and just hit it manually. Thankfully, it wasted no frames.

Once Bear gets up for phase 2, he’s going to immediately go to the back of the ring and rush towards you. You want to buffer a left jab, left body blow, and left jab, and similar to the unstunned super that you land near the end of the last phase, you also have to get 1 in 4 odds *again* for this uppercut to land as well, making the total odds in the fight 1 in 16. This fight also requires 2 frame perfect inputs to match the TAS time (both of the gut punches). I got this time on my 2nd attempt that got a frame perfect dizzy, so my leaderboard is pretty empty except for this time lol.

Anyways, thanks for watching!
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Super Punch Out!! - Bear Hugger [0'12"33] (PAL WR) @zallard1

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