Uploaded August 2026 | Updated September 2026, 2 weeks ago
Neon Arena is already at night in the story, so what is the time of day they chose for it? It appears to be either dusk or dawn, with the Sun just under the horizon turning it shades of red. I don’t know if you’ve noticed, but the EX settings are hinted at in the story in that the ending cutscenes for each world is set whenever the EX stages are: nighttime for Rose Garden, sunset for Golden Temple, and so forth, and Neon Arena is no exception. Go ahead, take a look.
GonGon is the VIP for Neon Arena this time around—the audience is still energetically waving the light sticks around, and they’re still featuring that celebrity in the Spartan helmet (unless that’s just a mascot and not an in-universe figure). Naturally, I’ve dressed GonGon in a way fitting of an urban VIP.
We are now officially in the last quarter of the game (well, upon its release anyway; more stages were added as DLC later, but I won’t be covering that because we’re seriously running behind schedule as it is), so despite this being a heavily populated area with high visibility, things get tougher here. You’ll see what I mean.
00:00 - 6 EX-01 Arena
01:04 - 6 EX-02 Rising Road
03:06 - 6 EX-03 Gap Lane
03:45 - 6 EX-04 Wheel Road
05:21 - 6 EX-05 Box Seats
07:07 - 6 EX-06 Spiraling Spires
09:21 - 6 EX-07 Building Excitement
10:00 - 6 EX-08 Various Seesaws
11:28 - 6 EX-09 Left and Right
13:38 - 6 EX-10 Cradle
Just like with EX 4-01, Giant Slalom, not every character can clear 6 EX-02, Rising Road. It is a set up from the earlier stage (well, a few steps up, literally speaking) in that you need to go up a half-loop to gain momentum to land on it, then keep doing this three more times. If you ask me, it is as hard as it sounds. As you can see, even GonGon struggles with this on.
Does 6 EX-04, Wheel Road, look familiar? Yes, this is 10-5 Tornado Ring, except you’re now travering the tops of the rings instead of the insides. In a way, this is easier as the transition to the final ring is much easier, though the “Fall Out” boundary is below the bottoms of the rings, so you cannot ride the insides of the rings even if you wanted to. With some stge scenery as reference, you can see that your character does indeed shrink as they fall to give the illusion of falling far into the distance.
6 X-05, Box Seats, takes the form of an icosahedron that folds out into the path that you must take. Key to succeeding here is to set the stage to Play rather than Fast Forward, and to know which platforms remain when the stage folds up. The goal is located at the bottom of the icosahedron, meaning it can only be accessed while folded out.
I didn’t have this much trouble with 6 EX-08, Various Seesaws, my first time through. I hadn’t noticed how far down that harrow seesaw would slant.
Don’t ask me for the solution for 6 EX-09, Left and Right. I still don’t know, just that a Spin Dash is not necessary to reach the goal as GonGon.
6 EX-10, Cradle, is oddly painless for a final stage in an EX world.
Neon Arena is already at night in the story, so what is the time of day they chose for it? It appears to be either dusk or dawn, with the Sun just under the horizon turning it shades of red. I don’t know if you’ve noticed, but the EX settings are hinted at in the story in that the ending cutscenes for each world is set whenever the EX stages are: nighttime for Rose Garden, sunset for Golden Temple, and so forth, and Neon Arena is no exception. Go ahead, take a look.
GonGon is the VIP for Neon Arena this time around—the audience is still energetically waving the light sticks around, and they’re still featuring that celebrity in the Spartan helmet (unless that’s just a mascot and not an in-universe figure). Naturally, I’ve dressed GonGon in a way fitting of an urban VIP.
We are now officially in the last quarter of the game (well, upon its release anyway; more stages were added as DLC later, but I won’t be covering that because we’re seriously running behind schedule as it is), so despite this being a heavily populated area with high visibility, things get tougher here. You’ll see what I mean.
00:00 - 6 EX-01 Arena
01:04 - 6 EX-02 Rising Road
03:06 - 6 EX-03 Gap Lane
03:45 - 6 EX-04 Wheel Road
05:21 - 6 EX-05 Box Seats
07:07 - 6 EX-06 Spiraling Spires
09:21 - 6 EX-07 Building Excitement
10:00 - 6 EX-08 Various Seesaws
11:28 - 6 EX-09 Left and Right
13:38 - 6 EX-10 Cradle
Just like with EX 4-01, Giant Slalom, not every character can clear 6 EX-02, Rising Road. It is a set up from the earlier stage (well, a few steps up, literally speaking) in that you need to go up a half-loop to gain momentum to land on it, then keep doing this three more times. If you ask me, it is as hard as it sounds. As you can see, even GonGon struggles with this on.
Does 6 EX-04, Wheel Road, look familiar? Yes, this is 10-5 Tornado Ring, except you’re now travering the tops of the rings instead of the insides. In a way, this is easier as the transition to the final ring is much easier, though the “Fall Out” boundary is below the bottoms of the rings, so you cannot ride the insides of the rings even if you wanted to. With some stge scenery as reference, you can see that your character does indeed shrink as they fall to give the illusion of falling far into the distance.
6 X-05, Box Seats, takes the form of an icosahedron that folds out into the path that you must take. Key to succeeding here is to set the stage to Play rather than Fast Forward, and to know which platforms remain when the stage folds up. The goal is located at the bottom of the icosahedron, meaning it can only be accessed while folded out.
I didn’t have this much trouble with 6 EX-08, Various Seesaws, my first time through. I hadn’t noticed how far down that harrow seesaw would slant.
Don’t ask me for the solution for 6 EX-09, Left and Right. I still don’t know, just that a Spin Dash is not necessary to reach the goal as GonGon.
6 EX-10, Cradle, is oddly painless for a final stage in an EX world.






![Pokémon Champions - Introducing the Beartic Team! - Jul 12 26 A
I don’t know if I’ll make it a recurring thing or not, but I’m introducing teams in pairs in Pokémon Champions, one for double battling and one for single battling. Only a fool would think you can use the same team for both (but I’ve seen no shortage of single battling teams brought to double battling and vice versa). This one has more of an interconnectedness between its team members, but I find that it only makes the team harder to use in Team Preview: if the plan fails and/or is countered, you are pretty much done for.
BEARTIC - Juno - from “Juneau,” the capital of Alaska (has nothing to do with the Beastars character named Juno)
DECIDUEYE (HISUIAN) - Fletcher - from “fletching,” the feather part of an arrow; a “fletcher” is a person who sells arrows
DRAGALGE - Laverne - from “laver,” a type of seaweed, the same nickname as in Scarlet/Violet
BASTIODON - Castilla - from “castle”
SLOWKING (GALARIAN) - Socrates - associated with high intelligence; Poison connection for association with hemlock
PYROAR - Leonardo - from “leo,” Latin for “lion”; same nickname as in Scarlet/Violet
I just like these two Mega Evolutions in particular, though I know Mega Pyroar doesn’t have many fans.
00:00 - Battle #1
Type: Single Battle
Opponent: Sanaaa
Battle Court: Gym Court
Music: Team MZ Showdown
My Pokémon: Socrates (Slowking) (Galarian), Juno (Beartic), Laverne (Dragalge)
Opponent’s Pokémon: Charizard, Hydrapple, Annihilape
This battle was an interesting start to this team…but it shows how two of my Pokémon work together to be better than the sum of their parts. I don’t know how often I’ll be able to keep doing this though.
But in any case, this is my answer to a plain and obvious weather-based team, as long as it isn’t snow. Seeing Mega Charizard X instead was not what I predicted though.
03:16 - Battle #2
Type: Single Battle
Opponent: R.I.P
Battle Court: Battle Arena
Music: Trainer (Ruby, Sapphire, & Emerald)
My Pokémon: Castilla (Bastiodon), Leonardo (Pyroar), Socrates (Slowking) (Galarian)
Opponent’s Pokémon: Meowscarada, Ceruledge, Metagross
I remember back in Pokémon Battle Revolution, occasionally seeing people with names like that. It was always humorously over-the-top edgy.
Also, Mega Pyroar’s Fire Mane doesn’t seem like much, but it’s no joke! Too bad it lost Earth Power…
06:24 - Battle #3
Type: Single Battle
Opponent: ロキ (Loki)
Battle Court: Battle Arena
Music: Jacinthe
My Pokémon: Fletcher (Decidueye) (Hisuian), Leonardo (Pyroar), Juno (Beartic)
Opponent’s Pokémon: Incineroar, Dragonite, Metagross
I get my opponent’s plan here: knowing I’d likely pick Pyroar (and I did), eliminate it before Metagross turns up on the field. The previous battle showed what happens when Mega Metagross has to stand there in the way of a Fire-type attack from a Mega Pyroar; this opponent was not taking that chance.
By the way, there are three separate effects of Hisuian Decidueye’s signature move, Triple Arrows: an increased chance of a critical hit (by one stage, 12.5% chance with no other modifiers), lowering the opponents Defense by one stage (50% chance), and flinch (30% chance). I picked Hisuian Decidueye on my team in part because it’s fun to see which ones trigger.
Also, is it me, or was this Incineroar missing Intimidate? (Blast Burn hitting would’ve still made it a tough customer!)
10:43 - Battle #4
Type: Single Battle
Opponent: [SR•G]
Battle Court: Battle Arena
Music: Trainer (Scarlet & Violet)
My Pokémon: Socrates (Slowking) (Galarian), Juno (Beartic), Leonardo (Pyroar)
Opponent’s Pokémon: Snorlax, Dragonite, Rotom (Fan)
I don’t see many Fan Rotoms, compared to the large number of Wash and Heat Rotoms. Not sure what they had planned with it, but Dragonite is near impossible to take out in one hit—short of one-hit techiques like Sheer Cold or Destiny Bond, this is the closest I’ve seen.
14:02 - Battle #5
Type: Single Battle
Opponent: しょこたん (Shoko-tan)
Battle Court: Battle Court
Music: Friend (X & Y)
My Pokémon: Fletcher (Deciduye) (Hisuian), Castilla (Bastiodon), Laverne (Dragalge)
Opponent’s Pokémon: Espeon, Umbreon, Flareon
This is the most common themed team I find, one made of Eeveelutions. There are eight of them in all, so two would be excluded. In this case, they were Jolteon and Glaceon. They have a bit of a disadvantage in that they cannot Mega Evolve, but Eevee does get a Z-Move of its own, as well as a Gigantamax and corresponding G-Max Move.
My opponent is named after the host of Pokémon Sunday. I don’t know if this is actually her though. Pokémon Champions - Introducing the Beartic Team! - Jul 12 26 A](https://i.ytimg.com/vi/v9t8QL_VP5Q/mqdefault.jpg)



