Rhythm Heaven Groove - Rhythm Toy Box @Overhazard
Rhythm Heaven Groove - Rhythm Toy Box  @Overhazard
Uploaded August 2026 | Updated September 2026, 2 weeks ago
And here is a collection of miscellaneous games and other activities that aren’t fleshed out enough to be levels but are interesting enough to keep in the game anyway, a trademark of Ko Takeuchi’s game design style. They can be found in most WarioWare and Rhythm Heaven games, with Mgamix being the only one that lacks it. While a minor part of the series, the Toy Boxes really feel like they make the game feel more complete by having these little extra things.

Some of them are minigames, and some are just stuff to play with known as toys. For minigames, I’ll have their categories up too.

You unlock the things in the Rhythm Toy Box, one by one, as you play and gain medals for finishing stages with an Amazing! rank. This video is in order of the quantity needed to unock them. I haven’t memorized the entire list, but “Who’s Got Rhythm?,” along with the Rhythm Toy Box itself, is unlocked after 2 medals, and “Owls,” the last and most difficult one, is unlocked after 30 medals (meaning you will have to, at minimum, be at the sequel stages already by the time you get “Owls”).

00:00 - Who’s Got Rhythm?
Type: Other
Making up the face of this game’s Rhythm Toy Box, these rabbits will clap their ears to the rhythm heard as you play…but just one at a time. All the others will move to a different pattern, and you get 1 point for each time you select the correct rabbit. I was never very good at this game; I only ever made it to 9 rabbits onscreen at once, which still feels visually overwhelming. This is a game that cannot be played without looking.

03:38 - Soundboard
Type: Non-Game
This is an interactive display where you can put icons onto a 4x4 grid, which will then play particular sounds in tempo. The first of three soundboards features DJ Blue and DJ Yellow from DJ School (from Rhythm Heaven for the DS) and has an urban sound set. A soundboard is a real device, one where, like the soundboards here, you assign sounds to particular spots on the board, and the device will place those sounds to a predetermined tempo.

05:34 - Bouncy Puffer Fish
Type: Keep the Beat
The minimalist style of this game evokes the earliest Rhythm Heaven games, which often had plain solid color backgrounds and only the components needed to understand the game. There is no text-based instructions at all here, just press A to slightly swing the tennis racket and bounce the puffer fish on it until the fish tank turns up and you can safely put the fish in there. When deflated, the puffer fish lands back on the racket after 2 beats, and when inflated, it lands back on the racket after 3 beats. This constant shifting keeps me on my toes, and the music is remarkable for also constantly shifting between 2/4 and 3/4 time signature for it.

07:45 - Soundboard 2
Type: Non-Game
The second soundboard features Li’l Miss Reeds sleeping out at a campsit with a large dog. (I don’t know where the dog might be from.) The icons represent a camping family and forest critters, and the style overall is of peace and serenity. I don’t associate being out in the forest with peace and serenity, as our local fauna is dangerous and our natural terrain unforgiving—maybe it is in Japan.

10:34 - Swing
Type: Keep the Beat
You play as a boy on a swing who wants to swing to full strength, then kick off his shoe at the fastest point (that is, at the bottom). Hold Down to gain momentum as the boy is traveling in one direction, and let the kinetic energy send him back in the other direction, and when ready, press A to kick off the shoe. The distance the shoe flies is then measured and becoms your score. A very short game, and I can see why it wasn’t good enough to be its own level.

11:33 - Soundboard 3
Type: Non-Game
The third and last soundboard features the girls from Bon Odori from the original GBA Rhythm Heaven game. The icons here are sushi, a beckoning cat, a kokeshi doll, and a red thing (I don’t know the name). Unlike the original Bon Odori and the Japanese festival visual theming, the music and sound effects/vocal samples are house/EDM.

13:58 - Owls
Type: Call and Response
Finally, there’s Owls. The parent owl on the left will make a sequence if actions involving hooting and shrinking/expanding, and you, the owlet on the right, must copy it. I thought they were going to eat Mousey in the middle, but he’s just there to announce whose turn it is. This one got really hard really fast. I see why you’d have to get pretty far in the game to unlock it.
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Rhythm Heaven Groove - Rhythm Toy Box

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