Uploaded June 2026 | Updated September 2026, 2 weeks ago
The location of the second OOPart leading to the Legendary Banana is in the Rose Garden, a peaceful region based on the Palace of Versailles, encapsulating Japan’s fascination with Lea Belle Époque, so much so that the Japanese Embassy in Paris gets a lot of Japanese tourists with “Paris Syndrome,” where they see modern-style highrises, littering, theft, aggressive motorists, and such, and get nausea, vomiting, and headaches from their disappointment that it’s not like the old-fashioned, idealized Paris they imagined. (There is also a similar fascination with Victorian-era England, most notably with the Professor Layton games and how James Turner had to fight that notion when put in charge of Pokémon Sword and Shield.) There is also a version of the Leaning Tower of Pisa with a pink ribbon around it. All in all, it’s a pretty uniquely Japanese vision of Europe. The cutscenes also look like one of those Japanese amusement parks with the pink castles.
In the Rose Garden is where we meet some new opposition (and some new characters): the Gala Family, a trio of thieves consisting of Fes, the leader (she is a caracal, for the record); Tee, the thinker; and Val, the muscle (but not dumb). They, too, are after the Legendary Banana, and plant some really obvious traps while showing themselves face-to-face with the ones they plan to steal from. They are different from that figure we saw at the end of the Banana Farm cutscene though.
Rose Garden continues with introducting concepts like bumpers, moving platforms, conveyor belts, and maze type stages while giving you plenty of room to breathe. The last stage, Grandfather Clock, does show that these stages can become pretty complex if they want to be, and is a taste of the harrowing nature of the rest of the game.
I chose Meemee for this one because she is the deuteragonist of the series and the only other playable character from the start—Baby and Gongon were added to the roster for Super Monkey Ball, whereas Monkey Ball (without the “Super”) had just AiAi and Meemee. I should’ve picked YanYan because she suggested this location, but Meemee feels like a thematically better pick.
01:59 - 2-01 Bumpers
02:28 - 2-02 Round and Around
02:49 - 2-03 Drawbridge Path
03:59 - 2-04 Wonder Maze
04:30 - 2-05 Sky Garden
05:09 - 2-06 Conveyor Ride
05:34 - 2-07 Casual Step
06:01 - 2-08 Push-Ups
06:50 - 2-09 Riding the Waves
07:38 - 2-10 Grandfather Clock
For 2-02, Round and Around, the intended path is to just go outward in a spiral where you begin, then go back in on the next one to get to the goal. But you can bounce your way out of the first spiral and over the walls onto the goal’s spiral to get there quickly (but not quick enough for the time mission). Super Monkey Ball is full of Gordian Knot type approaches like this, and it is totally intentional.
2-03, Drawbridge Path, has a gap at the end that got me a couple of times, which I didn’t fall for the first time playing this. Maybe I was in too much of a hurry. This is not to be confused with the later stage simply called “Drawbridges,” which is much, much harder.
2-07, Casual Step, and 2-10, Grandfather Clock, look complicated and difficult but really aren’t, at least when you get used to how this game works. Casual Step’s slopes are gentle enough that as long as you maintain a decent speed, you can safely travers them without falling out; and Grandfather Clock mainly requires patience as there are walls all around the gear areas. The spinning hands in front of the goal may throw you off though.
The second OOPart appears to be a teacup (and you can see the sparkling gemstone on it, which is a recurring motif between them). Following the world tour theme, we’ll visit Floating City next, a city with a network of water canals and travel via boat.
The location of the second OOPart leading to the Legendary Banana is in the Rose Garden, a peaceful region based on the Palace of Versailles, encapsulating Japan’s fascination with Lea Belle Époque, so much so that the Japanese Embassy in Paris gets a lot of Japanese tourists with “Paris Syndrome,” where they see modern-style highrises, littering, theft, aggressive motorists, and such, and get nausea, vomiting, and headaches from their disappointment that it’s not like the old-fashioned, idealized Paris they imagined. (There is also a similar fascination with Victorian-era England, most notably with the Professor Layton games and how James Turner had to fight that notion when put in charge of Pokémon Sword and Shield.) There is also a version of the Leaning Tower of Pisa with a pink ribbon around it. All in all, it’s a pretty uniquely Japanese vision of Europe. The cutscenes also look like one of those Japanese amusement parks with the pink castles.
In the Rose Garden is where we meet some new opposition (and some new characters): the Gala Family, a trio of thieves consisting of Fes, the leader (she is a caracal, for the record); Tee, the thinker; and Val, the muscle (but not dumb). They, too, are after the Legendary Banana, and plant some really obvious traps while showing themselves face-to-face with the ones they plan to steal from. They are different from that figure we saw at the end of the Banana Farm cutscene though.
Rose Garden continues with introducting concepts like bumpers, moving platforms, conveyor belts, and maze type stages while giving you plenty of room to breathe. The last stage, Grandfather Clock, does show that these stages can become pretty complex if they want to be, and is a taste of the harrowing nature of the rest of the game.
I chose Meemee for this one because she is the deuteragonist of the series and the only other playable character from the start—Baby and Gongon were added to the roster for Super Monkey Ball, whereas Monkey Ball (without the “Super”) had just AiAi and Meemee. I should’ve picked YanYan because she suggested this location, but Meemee feels like a thematically better pick.
01:59 - 2-01 Bumpers
02:28 - 2-02 Round and Around
02:49 - 2-03 Drawbridge Path
03:59 - 2-04 Wonder Maze
04:30 - 2-05 Sky Garden
05:09 - 2-06 Conveyor Ride
05:34 - 2-07 Casual Step
06:01 - 2-08 Push-Ups
06:50 - 2-09 Riding the Waves
07:38 - 2-10 Grandfather Clock
For 2-02, Round and Around, the intended path is to just go outward in a spiral where you begin, then go back in on the next one to get to the goal. But you can bounce your way out of the first spiral and over the walls onto the goal’s spiral to get there quickly (but not quick enough for the time mission). Super Monkey Ball is full of Gordian Knot type approaches like this, and it is totally intentional.
2-03, Drawbridge Path, has a gap at the end that got me a couple of times, which I didn’t fall for the first time playing this. Maybe I was in too much of a hurry. This is not to be confused with the later stage simply called “Drawbridges,” which is much, much harder.
2-07, Casual Step, and 2-10, Grandfather Clock, look complicated and difficult but really aren’t, at least when you get used to how this game works. Casual Step’s slopes are gentle enough that as long as you maintain a decent speed, you can safely travers them without falling out; and Grandfather Clock mainly requires patience as there are walls all around the gear areas. The spinning hands in front of the goal may throw you off though.
The second OOPart appears to be a teacup (and you can see the sparkling gemstone on it, which is a recurring motif between them). Following the world tour theme, we’ll visit Floating City next, a city with a network of water canals and travel via boat.





![Pokémon Champions - Introducing the Beartic Team! - Jul 12 26 A
I don’t know if I’ll make it a recurring thing or not, but I’m introducing teams in pairs in Pokémon Champions, one for double battling and one for single battling. Only a fool would think you can use the same team for both (but I’ve seen no shortage of single battling teams brought to double battling and vice versa). This one has more of an interconnectedness between its team members, but I find that it only makes the team harder to use in Team Preview: if the plan fails and/or is countered, you are pretty much done for.
BEARTIC - Juno - from “Juneau,” the capital of Alaska (has nothing to do with the Beastars character named Juno)
DECIDUEYE (HISUIAN) - Fletcher - from “fletching,” the feather part of an arrow; a “fletcher” is a person who sells arrows
DRAGALGE - Laverne - from “laver,” a type of seaweed, the same nickname as in Scarlet/Violet
BASTIODON - Castilla - from “castle”
SLOWKING (GALARIAN) - Socrates - associated with high intelligence; Poison connection for association with hemlock
PYROAR - Leonardo - from “leo,” Latin for “lion”; same nickname as in Scarlet/Violet
I just like these two Mega Evolutions in particular, though I know Mega Pyroar doesn’t have many fans.
00:00 - Battle #1
Type: Single Battle
Opponent: Sanaaa
Battle Court: Gym Court
Music: Team MZ Showdown
My Pokémon: Socrates (Slowking) (Galarian), Juno (Beartic), Laverne (Dragalge)
Opponent’s Pokémon: Charizard, Hydrapple, Annihilape
This battle was an interesting start to this team…but it shows how two of my Pokémon work together to be better than the sum of their parts. I don’t know how often I’ll be able to keep doing this though.
But in any case, this is my answer to a plain and obvious weather-based team, as long as it isn’t snow. Seeing Mega Charizard X instead was not what I predicted though.
03:16 - Battle #2
Type: Single Battle
Opponent: R.I.P
Battle Court: Battle Arena
Music: Trainer (Ruby, Sapphire, & Emerald)
My Pokémon: Castilla (Bastiodon), Leonardo (Pyroar), Socrates (Slowking) (Galarian)
Opponent’s Pokémon: Meowscarada, Ceruledge, Metagross
I remember back in Pokémon Battle Revolution, occasionally seeing people with names like that. It was always humorously over-the-top edgy.
Also, Mega Pyroar’s Fire Mane doesn’t seem like much, but it’s no joke! Too bad it lost Earth Power…
06:24 - Battle #3
Type: Single Battle
Opponent: ロキ (Loki)
Battle Court: Battle Arena
Music: Jacinthe
My Pokémon: Fletcher (Decidueye) (Hisuian), Leonardo (Pyroar), Juno (Beartic)
Opponent’s Pokémon: Incineroar, Dragonite, Metagross
I get my opponent’s plan here: knowing I’d likely pick Pyroar (and I did), eliminate it before Metagross turns up on the field. The previous battle showed what happens when Mega Metagross has to stand there in the way of a Fire-type attack from a Mega Pyroar; this opponent was not taking that chance.
By the way, there are three separate effects of Hisuian Decidueye’s signature move, Triple Arrows: an increased chance of a critical hit (by one stage, 12.5% chance with no other modifiers), lowering the opponents Defense by one stage (50% chance), and flinch (30% chance). I picked Hisuian Decidueye on my team in part because it’s fun to see which ones trigger.
Also, is it me, or was this Incineroar missing Intimidate? (Blast Burn hitting would’ve still made it a tough customer!)
10:43 - Battle #4
Type: Single Battle
Opponent: [SR•G]
Battle Court: Battle Arena
Music: Trainer (Scarlet & Violet)
My Pokémon: Socrates (Slowking) (Galarian), Juno (Beartic), Leonardo (Pyroar)
Opponent’s Pokémon: Snorlax, Dragonite, Rotom (Fan)
I don’t see many Fan Rotoms, compared to the large number of Wash and Heat Rotoms. Not sure what they had planned with it, but Dragonite is near impossible to take out in one hit—short of one-hit techiques like Sheer Cold or Destiny Bond, this is the closest I’ve seen.
14:02 - Battle #5
Type: Single Battle
Opponent: しょこたん (Shoko-tan)
Battle Court: Battle Court
Music: Friend (X & Y)
My Pokémon: Fletcher (Deciduye) (Hisuian), Castilla (Bastiodon), Laverne (Dragalge)
Opponent’s Pokémon: Espeon, Umbreon, Flareon
This is the most common themed team I find, one made of Eeveelutions. There are eight of them in all, so two would be excluded. In this case, they were Jolteon and Glaceon. They have a bit of a disadvantage in that they cannot Mega Evolve, but Eevee does get a Z-Move of its own, as well as a Gigantamax and corresponding G-Max Move.
My opponent is named after the host of Pokémon Sunday. I don’t know if this is actually her though. Pokémon Champions - Introducing the Beartic Team! - Jul 12 26 A](https://i.ytimg.com/vi/v9t8QL_VP5Q/mqdefault.jpg)




