Super Mario Maker - Seven Stupid Pieces and One More @Budoko
Super Mario Maker - Seven Stupid Pieces and One More  @Budoko
Uploaded February 2020 | Updated September 2026, 2 weeks ago
So our residential tech race level enthusiast DrCliche redeemed my channel reward of creating a Mario Maker 1 level in his "honour", so to no surprise I chose to do a 7 pieces style level. You damn right I copied his layout from his original Seven Easy Pieces. No shame.

You would think in the clear video I chose to use the final checkpoint because I got that awesome raid from Syun (such a nice fellow) but the real reason is because I cleared it the fastest (although my 1st cp clear check, I one shot the bumper room). So the idea here is this would be a collection of dumb tech.

I cleared the rooms in order of hardest difficulty or easiest to die from. Of course the first room is the ground pound stalling. I hate this tech, I suck at it, and I know Cliche would have made the timing tighter but this was about as tight as I could handle.

Hana-chan guiding room. I chose not to do the walking Hana-chan setup as that's too evil (walking inbetween two wigglers with a ceiling so you can't jump). This is not too difficult so long as you understand that Hana-chan will follow you so keep jumping to the right. If you turn back too much, she turns around.

The shellmet room is of course not really tech at all. My original idea I had to scrap as you can't do it in SMB1. Then my replacement idea was too jank. This was supposed to be a dumb level anyways so I didn't put much more thought into it and went with what you see here. Pretty much a free room.

Walk the gate, maybe Cliche's favourite room since he kept improving the WR on my original level with this. Yes, the raid alert startled me. Cliche even said himself he would have used no floor and have a giant pit. Although still possible, it would have been too much of a headache for me on upload attempts.

Bumper room is super dumb. I had the option of this or another setup I saw in either a Conan level or afro Kanade where you jump inbetween two bumpers and have to kill a p switch timer without getting sucked into the middle (spikes). I felt the latter was too evil. This is basically a timesink room.

Fat mario headbopping a pswitch up a staircase to enter a door. You know my original idea was the 4Head Ice-cold control yourself sequence. Again, I chose to not do that in consideration of my sanity.

Final room was the classic fireflower shot bounce into a Bowser. The original tech involved you dropping a pow midair and then firing, again only possible in other themes where you could hold items. I used the spring setup to get around it. I know DrCliche would have used mega Bowser and probably some timer setup where you had to get 40 perfect shots in a row or your floor gets destroyed. I absolutely could have lowered the timer on this level or indeed used mega Bowser but I did not know how long the other rooms would take so I played it safe.

Well, I gotta figure out what to do with Katz level next. budokoHmm

supermariomakerbookmark.nintendo.net/courses/9EA7-0000-0408-90D0
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Super Mario Maker - Seven Stupid Pieces and One More

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