Uploaded November 2023 | Updated September 2026, 2 weeks ago
Spliced clear segments from the April 26, 2019 Hard Blind Race. Cleared on April 30, 2022 in course bot (fraud clear). At long last, the final TearGas race level. This should be the current longest level to clear although Vinzentt's level only went longer as I skipped the flag to try and dispose Yoshi and gloriously failed.
First section was very difficult as it involved Yoshi tricks, including many momentum while tonguing and spitting parts. I had to learn how to use Y and X together.
Second section was easily the hardest of the level. No true final boss, every part, every trick bodied me. Now there was one part that was a bit jank, at the double shell (beetle and spiny). The intended was to throw the beetle immediately and grab the falling red shell and do a shell jump up top. The problem was that with the speed you are going at, the beetle gets thrown too fast and the intended muncher bucket up top fails as the shell is killed so you have nothing to land on. Luckily I found an alt strat by holding the beetle and bumping the red shell to the right so the speed is slower and it was 100% consistent. Finally, the last trick annoyed me because I am so inconsistent at spinning shell jumps and had too many nais. I used a slight cheese by cancelling the spin with an upthrow.
Last section was actually not too hard. The real challenge was muscle memory getting worked since it was a going left section. I had 3 yattenais I think, 2 failed pow drops and one hitting the left spike wall. I made sure to enjoy every second of pure bliss before hitting the goal tape.
I want to thank TearGas for making these wonderful challenging levels that really got me to improve at kaizo. It's unlikely I may run into any of his Maker 2 creations (gotta help with Team 0%) but this was a great way for a send off in Maker 1.
Clear time: 13 hrs 51 mins
Level Maker: TearGasJaz
Level code: supermariomakerbookmark.nintendo.net/courses/E26D-0000-03E4-D61A
Spliced clear segments from the April 26, 2019 Hard Blind Race. Cleared on April 30, 2022 in course bot (fraud clear). At long last, the final TearGas race level. This should be the current longest level to clear although Vinzentt's level only went longer as I skipped the flag to try and dispose Yoshi and gloriously failed.
First section was very difficult as it involved Yoshi tricks, including many momentum while tonguing and spitting parts. I had to learn how to use Y and X together.
Second section was easily the hardest of the level. No true final boss, every part, every trick bodied me. Now there was one part that was a bit jank, at the double shell (beetle and spiny). The intended was to throw the beetle immediately and grab the falling red shell and do a shell jump up top. The problem was that with the speed you are going at, the beetle gets thrown too fast and the intended muncher bucket up top fails as the shell is killed so you have nothing to land on. Luckily I found an alt strat by holding the beetle and bumping the red shell to the right so the speed is slower and it was 100% consistent. Finally, the last trick annoyed me because I am so inconsistent at spinning shell jumps and had too many nais. I used a slight cheese by cancelling the spin with an upthrow.
Last section was actually not too hard. The real challenge was muscle memory getting worked since it was a going left section. I had 3 yattenais I think, 2 failed pow drops and one hitting the left spike wall. I made sure to enjoy every second of pure bliss before hitting the goal tape.
I want to thank TearGas for making these wonderful challenging levels that really got me to improve at kaizo. It's unlikely I may run into any of his Maker 2 creations (gotta help with Team 0%) but this was a great way for a send off in Maker 1.
Clear time: 13 hrs 51 mins
Level Maker: TearGasJaz
Level code: supermariomakerbookmark.nintendo.net/courses/E26D-0000-03E4-D61A





![[SMM1] Uncleared Levels Compilation 15 for [Team 0%]
Super late, but this is the final uncleared compilation before the Conan consistency levels cleared back in December.
0:00 Testing Abilities by Game&Watch
C751-0000-0348-8E7E
Ugly splices but there werent good options since I died at the checkpoints. Cheesed the end half of the level with the star.
4:54 Glitches by Rasmus
67AB-0000-03D6-E9C1
I dont know how to explain how the glitches work. The main setup is a very tall bullet blaster in a clowncar at the bottom of the level, stacked with a mole at the very top of the level. The sideways moving thwomps have two variations. The easier variation has the top thwomp only moving horizontal but you cant get the checkpoint, I somehow triggered the vertical moving version when the thwomps interacted which gave access to the checkpoint. The muncher stack glitch was annoying since you can die to invisible munchers. Surprised I somehow found a way to clear this.
7:05 冬の旅6闇の館に紺碧の空 by もやい⏜∀⏜
F8BE-0000-02E8-D092
Wasnt able to copy the level makers name correctly but thats as close as I could get. This level was dreadful and long. Then a very butt-clenching clowncar section which I died many times until I remembered that I could jump out of the car and use the cape twirl instead of relying only on the clowncar fire.
12:41 Kaizo Loli 5: Shell Jumps Castle by Jonathan
F27B-0000-037D-7A1A
Pretty fun level though it did require some tricky momentum jump timing to line things up.
15:07 Shell of Justice by jay
EC06-0000-02E6-E3A4
I made some of the other 0%ers mad that I was playing this level instead of Conan consistency. Im allowed to have fun once in a while. The nai jump was interesting, I dont know the intended timing but the one I used was decent.
17:29 shellmet juggling masters 2! by DrgnPhrend
4E65-0000-0376-823F
The only Geistbeck level in this video. This level was so annoying that even the legendary Fritzef refused to touch it. I got you Fam. Most of my deaths were from timing out. I found the second section to be the hardest since it required the longest item carry. [SMM1] Uncleared Levels Compilation 15 for [Team 0%]](https://i.ytimg.com/vi/vHTWBQKydps/mqdefault.jpg)
![Super Mario Maker - Blind Kaizo Race #151: Flip It and Reverse It [BKR]
The January 19, 2019 blind kaizo race was brought to you by Benbobbins! Originally cleared on June 27, 2019. This was an interesting concept. Do the thing, but then do it in reverse. Also, god damn Hana-chan bouncing and making it through the one way gap felt weird. It might have been screen scroll but cp1 that shell killing my cannonball was just rude. Final section, sometimes that first cannonball wouldnt lineup. And at the very end, the hardest jump in the level was from the red koopa shell to the shellmet on the conveyor. For some reason, getting the right angle, momentum and distance felt inconsistent.
Regardless, still a neat level. 24 mins for this one.
https://supermariomakerbookmark.nintendo.net/courses/80C4-0000-03D2-AF4A Super Mario Maker - Blind Kaizo Race #151: Flip It and Reverse It [BKR]](https://i.ytimg.com/vi/vHUhnqp1LtM/mqdefault.jpg)



