Super Mario Maker - Blind Kaizo Race #124: Seven Rejected Pieces @Budoko
Super Mario Maker - Blind Kaizo Race #124: Seven Rejected Pieces  @Budoko
Uploaded October 2019 | Updated September 2026, 2 weeks ago
The June 30, 2018 blind kaizo race was brought to you by DrCliche! Originally painfully cleared on March 22, 2019. Didn't I just say something earlier about New Soup tech levels? Man...

So this level is going to have a bit of weird editing because as you know for red coin levels I cut out the failed attempts to help shorten the video. However, the bomb room confused me so much, I cleared the sections out of order so it will look like I entered the bomb pipe three times. Meh

First room was the pow collector. Interesting tech of being able to grab the pow after groundpounding on the brick block. Luckily I had previously known about this.

Second room was the double block hit to activate two pows using a ground pound. I knew about this from watching Syun and Beast burn through Super Expert 100 man runs. I'm not very good at this trick. There's a row of kaizo blocks for decheese if you activate only one pow and fall back to the ground.

Third room was the Yoshi flutter height gain, except doing it after falling. I did not know this. The timing is kind of weird but it's like holding the jump button immediately after running off the ledge.

Fourth room was the platform pow one. This was dumb as I didn't realize at first that the blue platform goes back and forth so I thought I had to hit all the pows in one shot and make it back onto the platform before it falls off the level. In reality, you could just chill wall jumping back and forth in that tiny space.

Fifth room was Yoshi ground pound shenanigans? I don't even understand the actual solution. It's either a well timed Yoshi ditch or something like ground pounding at the perfect height that will hit the brick block to activate the pow, but keep you low enough that you don't land above the semi solid bridge. Urgh.

Sixth room was easily the dumbest because of the confusing indicator. I kept thinking it was a noteblock clip and I somehow had to get Yoshi to clip Mario through in various methods. If the box indicator meant that's where Yoshi should be standing, then the left one was a lie as I felt I had to be on the noteblock to get the extended tongue grab. It would have made more sense to me if there was like a saw or something blocking the lower path clearly meaning I don't go there. Pow interactions such as bouncing off of Yoshi's head for part 2 of this room to enter the door was interesting though. I decided to keep the entire attempt as my frustration was pretty high but calmed down a bit with that twitch follow! :D

Finally, the firebar/bomb room that confused me the entire time. It turns out I correctly interpreted his timing indicator right from the start with the tracker mark. What I never understood was I was supposed to jump out of the way afterwards. I kept thinking I had to enter the door the same frame the brick blows up. I had never seen this before so it shouldn't be surprising I was so confused on what to do. The concept of preventing the brick block from being destroyed with a well timed ground pound is very fascinating, but conveying to me who has never seen this tech on what to do was half a failure. And don't be a smartass with "But Sir, why would you stand in the way of a bomb explosion?" If you are someone who has long followed my journey through the race levels, you know I am not that smart.

1 hr 55 mins of misery and I noped the heck out of this level. Please no more New Soup tech race levels! #StillSDRecording

supermariomakerbookmark.nintendo.net/courses/9194-0000-03AA-BE95
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Super Mario Maker - Blind Kaizo Race #124: Seven Rejected Pieces

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