Uploaded May 2022 | Updated September 2026, 2 weeks ago
Spliced clear segments from the January 18, 2019 Hard Blind Race. Original clear date unknown, re-cleared on March 24, 2022. Suddenly, TearGasJaz. We'll be seeing plenty of this guy in the near future. Is that a good thing? Kappa
Section one, screw that reclaim and the spinning pow drop, but mostly the reclaim. Someone doesn't like reclaims.
Section two had an inconvenience at the mole on the track. Pretty sure this was caused by my different chosen timing, but I would often land on the mole but not pick up the beetle. That cost most of the runs but if I got a deep one, it immediately died at the slow Yoshi spit/bonk. When I finally got past that, huge relief as I had no nais on the pipe.
Section three... has anyone ever used level aesthetics as cheese? I decided to do it because, well pow drops. And the door was just to reset the beetle from waking up. I remember in the original clear, I died so many times to this running shell throw. The most consistent method for me is what you see in the clear run (heavily practiced). Started running from that position so the speed wasn't too fast, no jump and just throw. The final sequence was quite fun (and free) unless I missed the back tongue for the beetle shell. Pretty cool yattenai trick, which I did not fail.
One of Teargas's easier race levels... yes, easier...
Clear time: 4 hrs 39 mins / 1 hr 40 mins
Level Maker: TearGasJaz
Level code: supermariomakerbookmark.nintendo.net/courses/394C-0000-03D2-6AA6
Spliced clear segments from the January 18, 2019 Hard Blind Race. Original clear date unknown, re-cleared on March 24, 2022. Suddenly, TearGasJaz. We'll be seeing plenty of this guy in the near future. Is that a good thing? Kappa
Section one, screw that reclaim and the spinning pow drop, but mostly the reclaim. Someone doesn't like reclaims.
Section two had an inconvenience at the mole on the track. Pretty sure this was caused by my different chosen timing, but I would often land on the mole but not pick up the beetle. That cost most of the runs but if I got a deep one, it immediately died at the slow Yoshi spit/bonk. When I finally got past that, huge relief as I had no nais on the pipe.
Section three... has anyone ever used level aesthetics as cheese? I decided to do it because, well pow drops. And the door was just to reset the beetle from waking up. I remember in the original clear, I died so many times to this running shell throw. The most consistent method for me is what you see in the clear run (heavily practiced). Started running from that position so the speed wasn't too fast, no jump and just throw. The final sequence was quite fun (and free) unless I missed the back tongue for the beetle shell. Pretty cool yattenai trick, which I did not fail.
One of Teargas's easier race levels... yes, easier...
Clear time: 4 hrs 39 mins / 1 hr 40 mins
Level Maker: TearGasJaz
Level code: supermariomakerbookmark.nintendo.net/courses/394C-0000-03D2-6AA6




![[SMM1] Uncleared Levels Compilation 15 for [Team 0%]
Super late, but this is the final uncleared compilation before the Conan consistency levels cleared back in December.
0:00 Testing Abilities by Game&Watch
C751-0000-0348-8E7E
Ugly splices but there werent good options since I died at the checkpoints. Cheesed the end half of the level with the star.
4:54 Glitches by Rasmus
67AB-0000-03D6-E9C1
I dont know how to explain how the glitches work. The main setup is a very tall bullet blaster in a clowncar at the bottom of the level, stacked with a mole at the very top of the level. The sideways moving thwomps have two variations. The easier variation has the top thwomp only moving horizontal but you cant get the checkpoint, I somehow triggered the vertical moving version when the thwomps interacted which gave access to the checkpoint. The muncher stack glitch was annoying since you can die to invisible munchers. Surprised I somehow found a way to clear this.
7:05 冬の旅6闇の館に紺碧の空 by もやい⏜∀⏜
F8BE-0000-02E8-D092
Wasnt able to copy the level makers name correctly but thats as close as I could get. This level was dreadful and long. Then a very butt-clenching clowncar section which I died many times until I remembered that I could jump out of the car and use the cape twirl instead of relying only on the clowncar fire.
12:41 Kaizo Loli 5: Shell Jumps Castle by Jonathan
F27B-0000-037D-7A1A
Pretty fun level though it did require some tricky momentum jump timing to line things up.
15:07 Shell of Justice by jay
EC06-0000-02E6-E3A4
I made some of the other 0%ers mad that I was playing this level instead of Conan consistency. Im allowed to have fun once in a while. The nai jump was interesting, I dont know the intended timing but the one I used was decent.
17:29 shellmet juggling masters 2! by DrgnPhrend
4E65-0000-0376-823F
The only Geistbeck level in this video. This level was so annoying that even the legendary Fritzef refused to touch it. I got you Fam. Most of my deaths were from timing out. I found the second section to be the hardest since it required the longest item carry. [SMM1] Uncleared Levels Compilation 15 for [Team 0%]](https://i.ytimg.com/vi/vHTWBQKydps/mqdefault.jpg)
![Super Mario Maker - Blind Kaizo Race #151: Flip It and Reverse It [BKR]
The January 19, 2019 blind kaizo race was brought to you by Benbobbins! Originally cleared on June 27, 2019. This was an interesting concept. Do the thing, but then do it in reverse. Also, god damn Hana-chan bouncing and making it through the one way gap felt weird. It might have been screen scroll but cp1 that shell killing my cannonball was just rude. Final section, sometimes that first cannonball wouldnt lineup. And at the very end, the hardest jump in the level was from the red koopa shell to the shellmet on the conveyor. For some reason, getting the right angle, momentum and distance felt inconsistent.
Regardless, still a neat level. 24 mins for this one.
https://supermariomakerbookmark.nintendo.net/courses/80C4-0000-03D2-AF4A Super Mario Maker - Blind Kaizo Race #151: Flip It and Reverse It [BKR]](https://i.ytimg.com/vi/vHUhnqp1LtM/mqdefault.jpg)




