Uploaded March 2022 | Updated September 2026, 2 weeks ago
The April 13, 2019 blind kaizo race was brought to you by Ty! Original clear date unknown (26 mins), re-cleared on February 5, 2022 (23 mins). Not really much to say on this one other than maybe #teamkickwrongway and forced fake ending with Yoshi DansGame. At least difficulty is pretty consistent.
supermariomakerbookmark.nintendo.net/courses/93DA-0000-03E2-FA30
The April 13, 2019 blind kaizo race was brought to you by Ty! Original clear date unknown (26 mins), re-cleared on February 5, 2022 (23 mins). Not really much to say on this one other than maybe #teamkickwrongway and forced fake ending with Yoshi DansGame. At least difficulty is pretty consistent.
supermariomakerbookmark.nintendo.net/courses/93DA-0000-03E2-FA30
![[SMM1] Uncleared Levels Compilation 14 for [Team 0%]
Team 0% for Maker 1 is long done and over and the servers are even offline now so the level codes are useless (for now). But, this loser still has old footage to upload. Heres one of the last compilations before Conan Consistency.
0:00 カワセマスカ? by ねおきち
2FBE-0000-0338-A886
Your hot garbo.
1:10 Spring Theory Mansion by James
68F6-0000-0342-0EAB
Assuming this was uncleared due to being forced to do the variant spring drop (throwing against wall). You dont get enough height doing the standard drop version. Reset door for mushroom was kind of dumb. I took my time on the 2nd spring jump as its very easy to lose the spring in the pit or to jump into the spikes from the left spring momentum.
3:42 ミニポムコース(上級者用) by しいたけるとこ
CC8B-0000-02F1-2959
Fun bomb course except the ending sequence (start of the bomb surf). Not a fan of that low ceiling where you can hit it offscreen (guess who hit it a few times).
4:55 Claustrophobic Shell by Hunter
AE85-0000-0356-47E8
I was very close to posting this in the impossible levels channel as I thought you needed a phantom. I realized you could delay the triple count by doing a spin jump. It just took me many attempts to land it to confirm it was possible.
5:47 ポムの一つのギミックを15回繰り返すだけの簡単なお仕事です! by かず〜
E6ED-0000-031F-38E2
A level Brak gave to Blast but I took it on in his stead. A consistency level that ended up breaking as the last 3 bomb blasts ended up being too far offscreen and not registering so I had a run where I did 25 loops and wondering why I wasnt getting a key yet (which is why I did what I did to keep the explosion on screen). [SMM1] Uncleared Levels Compilation 14 for [Team 0%]](https://i.ytimg.com/vi/stETxA3HCbE/mqdefault.jpg)


![Super Mario Maker - Blind Kaizo Race #143: Stallion
The November 24, 2018 blind kaizo race was brought to you by LPK (JankPickle)! Finally, the last missing Saturday BKR is uploaded. Original clear date unknown (10 hrs 39 mins), re-cleared on May 24, 2022 (4 hrs 5 mins). Despite not the longest to clear, this is in my opinion the hardest Saturday level. This also is the last legit clear of the remaining race levels. But because of the lost footage, the re-recording is a spliced clear in coursebot. This level was re-uploaded by LPK with no changes other than the level name to be a part of the [THAB] level contest.
I need to mention that because this recording is spliced in editor, making changes (ez access to CP to restart) changes the physics engine which destroys two parts in the level. LPK used an old setup with stacking thwomps to center shells so it hits against sideways springs. I had to make two changes to make the level work in current engine. At 1:02 you can barely see a canon falling to the left that pushes the shellmet over slightly, and at 1:19 you can see a blaster moving up on a rail, it pushed the spikey shell left so its close to being centered.
All cheese I used in the clear, I also used in the original playthrough. I failed so many times at the intended strat in section one, that I figured a way to skip it and do a spring jump instead. Section two is where almost the entire time was spent in the original clear. The part where you bounce three times on the spring/conveyor, it was annoying that the shell kept missing the one tile gap. In reality, my mistake was trying to go too fast. When you do the late bounces, you land on the shell late and it works everytime. Sorry, I love the pow cheese. The sequence is cool so I included the intended way at the end of the video.
I spliced the next pipe exit because this was such a choking point. Anyone who has followed this series knows how much I despise throwing items against sideways springs then jumping of it. Too many ways to fail this CP2, most were bonking pow or failing the throw.
Last section, lots of not destroying the pow block, landing on the spring pushed me into the falling thwomp, and the worst one was the beached koopa falling between the muncher gap. The last one felt kind of jank. Its the final LPK to be featured on the BKR list and I say it everytime. LPK makes really cool looking setups, but they can be a pain to figure out. Once you understand the jank, it does work. Thank you for the years of entertaining levels as well as making me cry trying to beat them.
ttps://supermariomakerbookmark.nintendo.net/courses/98B8-0000-03C9-37C3 Super Mario Maker - Blind Kaizo Race #143: Stallion](https://i.ytimg.com/vi/tV8qFBiTLVA/mqdefault.jpg)






![[SMM1] Uncleared Levels Compilation 15 for [Team 0%]
Super late, but this is the final uncleared compilation before the Conan consistency levels cleared back in December.
0:00 Testing Abilities by Game&Watch
C751-0000-0348-8E7E
Ugly splices but there werent good options since I died at the checkpoints. Cheesed the end half of the level with the star.
4:54 Glitches by Rasmus
67AB-0000-03D6-E9C1
I dont know how to explain how the glitches work. The main setup is a very tall bullet blaster in a clowncar at the bottom of the level, stacked with a mole at the very top of the level. The sideways moving thwomps have two variations. The easier variation has the top thwomp only moving horizontal but you cant get the checkpoint, I somehow triggered the vertical moving version when the thwomps interacted which gave access to the checkpoint. The muncher stack glitch was annoying since you can die to invisible munchers. Surprised I somehow found a way to clear this.
7:05 冬の旅6闇の館に紺碧の空 by もやい⏜∀⏜
F8BE-0000-02E8-D092
Wasnt able to copy the level makers name correctly but thats as close as I could get. This level was dreadful and long. Then a very butt-clenching clowncar section which I died many times until I remembered that I could jump out of the car and use the cape twirl instead of relying only on the clowncar fire.
12:41 Kaizo Loli 5: Shell Jumps Castle by Jonathan
F27B-0000-037D-7A1A
Pretty fun level though it did require some tricky momentum jump timing to line things up.
15:07 Shell of Justice by jay
EC06-0000-02E6-E3A4
I made some of the other 0%ers mad that I was playing this level instead of Conan consistency. Im allowed to have fun once in a while. The nai jump was interesting, I dont know the intended timing but the one I used was decent.
17:29 shellmet juggling masters 2! by DrgnPhrend
4E65-0000-0376-823F
The only Geistbeck level in this video. This level was so annoying that even the legendary Fritzef refused to touch it. I got you Fam. Most of my deaths were from timing out. I found the second section to be the hardest since it required the longest item carry. [SMM1] Uncleared Levels Compilation 15 for [Team 0%]](https://i.ytimg.com/vi/vHTWBQKydps/mqdefault.jpg)