Super Mario Maker - Blind Kaizo Race #143: Stallion @Budoko
Super Mario Maker - Blind Kaizo Race #143: Stallion  @Budoko
Uploaded January 2024 | Updated September 2026, 2 weeks ago
The November 24, 2018 blind kaizo race was brought to you by LPK (JankPickle)! Finally, the last missing Saturday BKR is uploaded. Original clear date unknown (10 hrs 39 mins), re-cleared on May 24, 2022 (4 hrs 5 mins). Despite not the longest to clear, this is in my opinion the hardest Saturday level. This also is the last legit clear of the remaining race levels. But because of the lost footage, the re-recording is a spliced clear in coursebot. This level was re-uploaded by LPK with no changes other than the level name to be a part of the [THAB] level contest.

I need to mention that because this recording is spliced in editor, making changes (ez access to CP to restart) changes the physics engine which destroys two parts in the level. LPK used an old setup with stacking thwomps to center shells so it hits against sideways springs. I had to make two changes to make the level work in current engine. At 1:02 you can barely see a canon falling to the left that pushes the shellmet over slightly, and at 1:19 you can see a blaster moving up on a rail, it pushed the spikey shell left so it's close to being centered.

All cheese I used in the clear, I also used in the original playthrough. I failed so many times at the intended strat in section one, that I figured a way to skip it and do a spring jump instead. Section two is where almost the entire time was spent in the original clear. The part where you bounce three times on the spring/conveyor, it was annoying that the shell kept missing the one tile gap. In reality, my mistake was trying to go too fast. When you do the late bounces, you land on the shell late and it works everytime. Sorry, I love the pow cheese. The sequence is cool so I included the intended way at the end of the video.

I spliced the next pipe exit because this was such a choking point. Anyone who has followed this series knows how much I despise throwing items against sideways springs then jumping of it. Too many ways to fail this CP2, most were bonking pow or failing the throw.

Last section, lots of not destroying the pow block, landing on the spring pushed me into the falling thwomp, and the worst one was the beached koopa falling between the muncher gap. The last one felt kind of jank. It's the final LPK to be featured on the BKR list and I say it everytime. LPK makes really cool looking setups, but they can be a pain to figure out. Once you understand the jank, it does work. Thank you for the years of entertaining levels as well as making me cry trying to beat them.

ttps://supermariomakerbookmark.nintendo.net/courses/98B8-0000-03C9-37C3
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Super Mario Maker - Blind Kaizo Race #143: Stallion

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