Super Mario Maker - Hard Blind Kaizo Race #110: [Race] Mellow Morg: Hot Goombas @Budoko
Super Mario Maker - Hard Blind Kaizo Race #110: [Race] Mellow Morg: Hot Goombas  @Budoko
Uploaded March 2022 | Updated September 2026, 1 week ago
Spliced clear segments from the April 27, 2018 Hard Blind Race. Original clear date unknown, re-cleared on February 4, 2022. It's another Morg level which means... Morg setups.

Also, the April 20, 2018 Super Mario Maker - Hard Blind Kaizo Race #109: Cloonthony's POW Kingdom was skipped as the level was deleted before I could play it. You can see our good friend Mega Scott's clear here:

youtu.be/rOK6-ULKB9s

To start, for whatever reason the spring drop against the sideways spring was not consistent for me and I kept going into the muncher or over the pow and couldn't grab it. That's why I used the alt strat of the upthrow. And then came the brain fart with the spinning spring drop. It happens so often where my brain shuts off and I don't realize I'm doing the wrong inputs. I kept missing the landing on the spring as it looked like I wasn't dropping early enough so on instinct I thought to drop earlier. That made it worse. The reason was from letting go of the jump too early (became an unnecessary controlled jump as well as not getting good height in the first place). You can actually trigger the falling spiky early and land on it midair requiring less height instead of waiting to hit the lava but that strat is janky.

Section two, it feels like a regular Morg level when you can skip some steps in the sequence. Here, I skipped three tricks involving the spring (tongue grab, spit, re-grab spring to spring jump). One annoyance was near the end you have to throw the pow up but the screen isn't scrolled up so you don't see the indicator in time. Granted you see it after dying once but it was a bit annoying.

Final section, the first trick was jank. That shell sometimes wouldn't trigger from the pow and fell late, thus going right into your face. The next big sequence with the shell throw that launches the drybones, it's mostly an automatic hold right section but once in a while you'll land on the first set of spikes above the preview door. Jank! Kappa.

And then the final sequence after the pipe. A huge chunk of my time was wasted here. I think the biggest problem was my fixation on trying to drop the spring where the indicator was. It was basically impossible to get the height to drop it there so I would never land on it or get the bomb. I assumed the cloud being there was a mini-nerf so if your drop timing was off, it wouldn't fall too low into the lava. Essentially, we got it once I ignored the indicator positioning and just tried to do a regular mid air spring jump. After taking a second look, the drop indicator was moved up to make room for the "hidden block" indicator or the "don't go below this line" track indicator above the cloud. Zero yattenais.

No this isn't a bad level, just your standard Morg jank and my brain misinterpreting things as usual.

Clear time: 1 hrs 34 mins / 1 hr 49 mins
Level Maker: Morg
Level code: supermariomakerbookmark.nintendo.net/courses/982A-0000-039E-7045
Super Mario Maker - Hard Blind Kaizo Race #110: [Race] Mellow Morg: Hot GoombasSuper Mario Maker - Euro Blind Race #81: Mrs. Kaizos Spicy Soup #RaceSuper Mario Maker - Euro Blind Race #96: House of Cliche (Race)Super Mario Maker - Blind Kaizo Race #138: [BKR] Spooky Scary Shells Again?Super Mario Maker - Euro Blind Race #74: Dark Soles[SMM1] Hoooagie Tech Collection [Team 0%]Super Mario Maker - Euro Blind Race #93: A peaceful journey #raceSuper Mario Maker - Hard Blind Kaizo Race #104: Black Dynamics【BKR】[SMM1] 紳士大干一分鐘、別擠我、排隊進門 by えんちゃん [Team 0%]Super Mario Maker - Hard Blind Kaizo Race #106: KoopaGasm #RaceSuper Mario Maker - Euro Blind Race #85: New Souperstar #BKRTetris 99 Team Battle: Me and Yoshi, Best Friends
Budoko |

Super Mario Maker - Hard Blind Kaizo Race #110: [Race] Mellow Morg: Hot Goombas

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER