Uploaded March 2022 | Updated September 2026, 1 week ago
Spliced clear segments from the April 27, 2018 Hard Blind Race. Original clear date unknown, re-cleared on February 4, 2022. It's another Morg level which means... Morg setups.
Also, the April 20, 2018 Super Mario Maker - Hard Blind Kaizo Race #109: Cloonthony's POW Kingdom was skipped as the level was deleted before I could play it. You can see our good friend Mega Scott's clear here:
youtu.be/rOK6-ULKB9s
To start, for whatever reason the spring drop against the sideways spring was not consistent for me and I kept going into the muncher or over the pow and couldn't grab it. That's why I used the alt strat of the upthrow. And then came the brain fart with the spinning spring drop. It happens so often where my brain shuts off and I don't realize I'm doing the wrong inputs. I kept missing the landing on the spring as it looked like I wasn't dropping early enough so on instinct I thought to drop earlier. That made it worse. The reason was from letting go of the jump too early (became an unnecessary controlled jump as well as not getting good height in the first place). You can actually trigger the falling spiky early and land on it midair requiring less height instead of waiting to hit the lava but that strat is janky.
Section two, it feels like a regular Morg level when you can skip some steps in the sequence. Here, I skipped three tricks involving the spring (tongue grab, spit, re-grab spring to spring jump). One annoyance was near the end you have to throw the pow up but the screen isn't scrolled up so you don't see the indicator in time. Granted you see it after dying once but it was a bit annoying.
Final section, the first trick was jank. That shell sometimes wouldn't trigger from the pow and fell late, thus going right into your face. The next big sequence with the shell throw that launches the drybones, it's mostly an automatic hold right section but once in a while you'll land on the first set of spikes above the preview door. Jank! Kappa.
And then the final sequence after the pipe. A huge chunk of my time was wasted here. I think the biggest problem was my fixation on trying to drop the spring where the indicator was. It was basically impossible to get the height to drop it there so I would never land on it or get the bomb. I assumed the cloud being there was a mini-nerf so if your drop timing was off, it wouldn't fall too low into the lava. Essentially, we got it once I ignored the indicator positioning and just tried to do a regular mid air spring jump. After taking a second look, the drop indicator was moved up to make room for the "hidden block" indicator or the "don't go below this line" track indicator above the cloud. Zero yattenais.
No this isn't a bad level, just your standard Morg jank and my brain misinterpreting things as usual.
Clear time: 1 hrs 34 mins / 1 hr 49 mins
Level Maker: Morg
Level code: supermariomakerbookmark.nintendo.net/courses/982A-0000-039E-7045
Spliced clear segments from the April 27, 2018 Hard Blind Race. Original clear date unknown, re-cleared on February 4, 2022. It's another Morg level which means... Morg setups.
Also, the April 20, 2018 Super Mario Maker - Hard Blind Kaizo Race #109: Cloonthony's POW Kingdom was skipped as the level was deleted before I could play it. You can see our good friend Mega Scott's clear here:
youtu.be/rOK6-ULKB9s
To start, for whatever reason the spring drop against the sideways spring was not consistent for me and I kept going into the muncher or over the pow and couldn't grab it. That's why I used the alt strat of the upthrow. And then came the brain fart with the spinning spring drop. It happens so often where my brain shuts off and I don't realize I'm doing the wrong inputs. I kept missing the landing on the spring as it looked like I wasn't dropping early enough so on instinct I thought to drop earlier. That made it worse. The reason was from letting go of the jump too early (became an unnecessary controlled jump as well as not getting good height in the first place). You can actually trigger the falling spiky early and land on it midair requiring less height instead of waiting to hit the lava but that strat is janky.
Section two, it feels like a regular Morg level when you can skip some steps in the sequence. Here, I skipped three tricks involving the spring (tongue grab, spit, re-grab spring to spring jump). One annoyance was near the end you have to throw the pow up but the screen isn't scrolled up so you don't see the indicator in time. Granted you see it after dying once but it was a bit annoying.
Final section, the first trick was jank. That shell sometimes wouldn't trigger from the pow and fell late, thus going right into your face. The next big sequence with the shell throw that launches the drybones, it's mostly an automatic hold right section but once in a while you'll land on the first set of spikes above the preview door. Jank! Kappa.
And then the final sequence after the pipe. A huge chunk of my time was wasted here. I think the biggest problem was my fixation on trying to drop the spring where the indicator was. It was basically impossible to get the height to drop it there so I would never land on it or get the bomb. I assumed the cloud being there was a mini-nerf so if your drop timing was off, it wouldn't fall too low into the lava. Essentially, we got it once I ignored the indicator positioning and just tried to do a regular mid air spring jump. After taking a second look, the drop indicator was moved up to make room for the "hidden block" indicator or the "don't go below this line" track indicator above the cloud. Zero yattenais.
No this isn't a bad level, just your standard Morg jank and my brain misinterpreting things as usual.
Clear time: 1 hrs 34 mins / 1 hr 49 mins
Level Maker: Morg
Level code: supermariomakerbookmark.nintendo.net/courses/982A-0000-039E-7045


![Super Mario Maker - Blind Kaizo Race #138: [BKR] Spooky Scary Shells Again?
The October 20, 2018 blind kaizo race was brought to you by Salt Lake! Originally cleared on March 28, 2019. We did it boys! Thats how long it took for me to notice I had the wrong settings so the videos should actually be HD again. So I see a Salt Lake level which means I should expect some shell chasing. Did we get that? ... yes!
I failed the CP1 pipe jump three times syunSad. Second section beetle shell ride through the zinTeresting boo circles destroyed me. But heck, I nearly one shot the final section. In reality, only the shell survival was a problem there, it took me a long time to find a consistent bopping pattern and not jumping into the explosion. We didnt quite get top of the flag true ending, but good enough. I got 4 yattenais trying to get into the bonus/secret pipe, but it was worth it. I needed 45 minutes for this one.
https://supermariomakerbookmark.nintendo.net/courses/F45C-0000-03C2-9D7D Super Mario Maker - Blind Kaizo Race #138: [BKR] Spooky Scary Shells Again?](https://i.ytimg.com/vi/bUjZZ4bisyc/mqdefault.jpg)

![[SMM1] Hoooagie Tech Collection [Team 0%]
Apparently, repeatedly jumping in and out of the boot/Yoshi without triggering the ground its standing on is considered Hooooagie tech. It may not be visible but there is a downward facing one way gate behind the door so if you dont jump out fast enough, you get trapped below.
Here we have two levels, I think the same name, by Conans alt account as per Brak. I found the SMB1 version with the Boot a lot harder. I had to piano press multiple jump buttons and it still took 47 mins. The Yoshi version took under two minutes (3 attempts).
I may not be able to help much with the Team 0% effort in terms of super difficult levels, but I can help with these type of levels.
#Team0%
井号1永不為奴 by jie
6A6A-0000-03E4-F7E6
井号1永不為奴 by jie
871B-0000-03E4-F7DA [SMM1] Hoooagie Tech Collection [Team 0%]](https://i.ytimg.com/vi/bk7j5KRFiqk/mqdefault.jpg)


![[SMM1] 紳士大干一分鐘、別擠我、排隊進門 by えんちゃん [Team 0%]
Sorry Fritz, not bad enough for the Dont Watch This Series. Theres my contribution to the Team 0% cause. Its a level maker Im somewhat familiar with (and theres some other uncleared levels by them I could possibly do). Also, dont google translate the level name, its kind of interesting.
DECD-0000-0333-DEE4 - May 29, 2017
The Cause:
https://www.youtube.com/watch?v=GydctP3DfW0 [SMM1] 紳士大干一分鐘、別擠我、排隊進門 by えんちゃん [Team 0%]](https://i.ytimg.com/vi/d3tm7BX05u4/mqdefault.jpg)


