Uploaded March 2022 | Updated September 2026, 1 week ago
December 29, 2018 (Original clear date unknown, re-cleared February 28, 2022)
supermariomakerbookmark.nintendo.net/courses/744F-0000-03CE-94D0
Level Maker: Clooj
Clear time: 46 mins / 22 mins
Thanks for that CloonLock. That aside, pretty fun level although the collisions with the cannonballs was annoying. At least we found a very easy cheese to end section two. Although I'm not fond of pow drops, I thought this was a cool yattenai trick.
Clearly a fake house as Cliche would have donut shuffles and vine pow carries...
December 29, 2018 (Original clear date unknown, re-cleared February 28, 2022)
supermariomakerbookmark.nintendo.net/courses/744F-0000-03CE-94D0
Level Maker: Clooj
Clear time: 46 mins / 22 mins
Thanks for that CloonLock. That aside, pretty fun level although the collisions with the cannonballs was annoying. At least we found a very easy cheese to end section two. Although I'm not fond of pow drops, I thought this was a cool yattenai trick.
Clearly a fake house as Cliche would have donut shuffles and vine pow carries...
![Super Mario Maker - Blind Kaizo Race #138: [BKR] Spooky Scary Shells Again?
The October 20, 2018 blind kaizo race was brought to you by Salt Lake! Originally cleared on March 28, 2019. We did it boys! Thats how long it took for me to notice I had the wrong settings so the videos should actually be HD again. So I see a Salt Lake level which means I should expect some shell chasing. Did we get that? ... yes!
I failed the CP1 pipe jump three times syunSad. Second section beetle shell ride through the zinTeresting boo circles destroyed me. But heck, I nearly one shot the final section. In reality, only the shell survival was a problem there, it took me a long time to find a consistent bopping pattern and not jumping into the explosion. We didnt quite get top of the flag true ending, but good enough. I got 4 yattenais trying to get into the bonus/secret pipe, but it was worth it. I needed 45 minutes for this one.
https://supermariomakerbookmark.nintendo.net/courses/F45C-0000-03C2-9D7D Super Mario Maker - Blind Kaizo Race #138: [BKR] Spooky Scary Shells Again?](https://i.ytimg.com/vi/bUjZZ4bisyc/mqdefault.jpg)

![[SMM1] Hoooagie Tech Collection [Team 0%]
Apparently, repeatedly jumping in and out of the boot/Yoshi without triggering the ground its standing on is considered Hooooagie tech. It may not be visible but there is a downward facing one way gate behind the door so if you dont jump out fast enough, you get trapped below.
Here we have two levels, I think the same name, by Conans alt account as per Brak. I found the SMB1 version with the Boot a lot harder. I had to piano press multiple jump buttons and it still took 47 mins. The Yoshi version took under two minutes (3 attempts).
I may not be able to help much with the Team 0% effort in terms of super difficult levels, but I can help with these type of levels.
#Team0%
井号1永不為奴 by jie
6A6A-0000-03E4-F7E6
井号1永不為奴 by jie
871B-0000-03E4-F7DA [SMM1] Hoooagie Tech Collection [Team 0%]](https://i.ytimg.com/vi/bk7j5KRFiqk/mqdefault.jpg)


![[SMM1] 紳士大干一分鐘、別擠我、排隊進門 by えんちゃん [Team 0%]
Sorry Fritz, not bad enough for the Dont Watch This Series. Theres my contribution to the Team 0% cause. Its a level maker Im somewhat familiar with (and theres some other uncleared levels by them I could possibly do). Also, dont google translate the level name, its kind of interesting.
DECD-0000-0333-DEE4 - May 29, 2017
The Cause:
https://www.youtube.com/watch?v=GydctP3DfW0 [SMM1] 紳士大干一分鐘、別擠我、排隊進門 by えんちゃん [Team 0%]](https://i.ytimg.com/vi/d3tm7BX05u4/mqdefault.jpg)




