Uploaded February 2021 | Updated September 2026, 2 weeks ago
Spliced clear segments from the March 16, 2018 Hard Blind Race. Originally cleared on September 6, 2019. I was looking forward to this one. Haefly is very creative in his setups. Note, the next race level: Super Mario Maker - Hard Blind Kaizo Race #105: Boysenberry Pi by Evermar was deleted before I could play it so no clear from me. The playlist will include the clear vid by our good friend Mega (Scott) however.
Now with that being said, no matter how creative you can design your level, it can't be helped if the player is stupid and misinterprets the trick. Yes, yours truly did not even think about staying on the sideways spring but kept trying to land on the shell at the coin. Next, I generally hate bomb ladder setups because the timing is off or is affected by the angle of entry etc but the one in this level was 100% consistent. Very nice. The pre-nai pipe... chat kept yelling at me to jump from the cloud. I said, screw you! I'm doing it my way! 20 attempts later... oh noes an uno mas trick.
A minor edit/splice at CP1 as I was talking trash to chat, or making fun of Brak. The Yoshi ditch to activate the noteblock from below to launch the wiggler was suuuuuuuuper nice.
Last section, that pseudo shell climb was sweet. The final door entry luckily only got me once. Running and spinjumping from the left didn't work but standing on the block and holding right did. Just a wonderful and creative level.
Clear time: 1 hrs 18 mins
Level Maker: Hae°ж°fly
Level code: supermariomakerbookmark.nintendo.net/courses/CDF3-0000-0393-A12B
Spliced clear segments from the March 16, 2018 Hard Blind Race. Originally cleared on September 6, 2019. I was looking forward to this one. Haefly is very creative in his setups. Note, the next race level: Super Mario Maker - Hard Blind Kaizo Race #105: Boysenberry Pi by Evermar was deleted before I could play it so no clear from me. The playlist will include the clear vid by our good friend Mega (Scott) however.
Now with that being said, no matter how creative you can design your level, it can't be helped if the player is stupid and misinterprets the trick. Yes, yours truly did not even think about staying on the sideways spring but kept trying to land on the shell at the coin. Next, I generally hate bomb ladder setups because the timing is off or is affected by the angle of entry etc but the one in this level was 100% consistent. Very nice. The pre-nai pipe... chat kept yelling at me to jump from the cloud. I said, screw you! I'm doing it my way! 20 attempts later... oh noes an uno mas trick.
A minor edit/splice at CP1 as I was talking trash to chat, or making fun of Brak. The Yoshi ditch to activate the noteblock from below to launch the wiggler was suuuuuuuuper nice.
Last section, that pseudo shell climb was sweet. The final door entry luckily only got me once. Running and spinjumping from the left didn't work but standing on the block and holding right did. Just a wonderful and creative level.
Clear time: 1 hrs 18 mins
Level Maker: Hae°ж°fly
Level code: supermariomakerbookmark.nintendo.net/courses/CDF3-0000-0393-A12B
![[SMM1] 紳士大干一分鐘、別擠我、排隊進門 by えんちゃん [Team 0%]
Sorry Fritz, not bad enough for the Dont Watch This Series. Theres my contribution to the Team 0% cause. Its a level maker Im somewhat familiar with (and theres some other uncleared levels by them I could possibly do). Also, dont google translate the level name, its kind of interesting.
DECD-0000-0333-DEE4 - May 29, 2017
The Cause:
https://www.youtube.com/watch?v=GydctP3DfW0 [SMM1] 紳士大干一分鐘、別擠我、排隊進門 by えんちゃん [Team 0%]](https://i.ytimg.com/vi/d3tm7BX05u4/mqdefault.jpg)






![[SMM1] Uncleared Levels Compilation 8 for [Team 0%]
Were under 400 levels remaining as of this post, although the levels featured today were cleared back in November and December of 2023. We have such amazing players helping the cause, its amazing seeing LilKirbs and Aurateur getting in the mix too. Sadly, my skill issue prevents clearing levels they can, but I can contribute to the cause with a Conan shell survival collection, plus a random because its similar. Mixed some hacked Geistbeck clears as well. It may be boring, it may be tedious, but its my type of level.
10 Sec Tech: Shell Struggling by ★JIMMIE★
77CE-0000-02ED-CD82
Annoying bouncing off the falling spring and missing the gap to the door.
紳士大干一分鐘,掘地求昇 (by ケンタッキー) by えんちゃん
070A-0000-03AB-15A8
Before I remembered Conan posted clear vids on YT, I had no idea what the intended trick was as every shell jump variation didnt work. Randomly tried a reclaim and realized the one way setup made this lineup automatic.
紳士大干不了一分鐘了,二龍戲猪 (by きちくたい ゆう) by えんちゃん 2#
9CA7-0000-0361-D1B8
Three nais going for the star, included the closest near miss. Tricky not having hands but there is some leeway to fix your timing if you do mess up a bit.
紳士大干一分鐘,二龍戲猪(by きちくたい ゆう) by えんちゃん
F092-0000-0365-E317
Longer version of the previous level. I guess Conan moved the star to an easier location because of how easy it is to miss? Sadly, I didnt get the clear on the attempt I screwed up the timing so bad and was able to recover twice.
紳士大干不了一分鐘了1upx∞(by ykzl) by えんちゃん 2#
6D26-0000-0343-DD1B
Shoutout to gravityrad for teaching me this trick. If you can line it up right, its automatic so long as you ground pound at the right time while always holding jump. I am surprised he didnt force you to take the shell with you in the door to throw at a blocked pow or something.
紳士大干不了一分鐘了,殼 by えんちゃん 2#
2FAB-0000-0356-87AE
Same thing as the first level in the compilation but no throwing to the left or you risk collecting the coin. Funny lore about this is that I was gonna go for the clear on the longer version of this level but local wiggler enthusiast BSwizzle asked me not to so he could clear it using some one frame trick cheese bouncing off the noteblock and skipping shelljumps. He stalled too long and someone else sniped him for the clear. DESERVED.
Nah, we love the Swizz here. [SMM1] Uncleared Levels Compilation 8 for [Team 0%]](https://i.ytimg.com/vi/fZxRjyDZfXE/mqdefault.jpg)


![[SMM1] dum TAS jumps [worst level ever] by Pete
Clearing a hacked clear by friend of Team 0%, Geistbeck. A classic boot wall clip lap level, which I have done before previously but with a star so this version is much harder. Its easier to visualize whats going on if you remove a block off the wall and you try and jump into that empty space with the bottom corner of the boot on top of the block (since it can stick inside the wall), you can use it as ground to jump off. Were aiming for that spot in between the two tiles.
I would assume Pete designed the background aesthetics to be used as visual cues as thats what I did. Only the opening segment was a bit different and I used left of the start arrow and right side of the door for the jump. I also only did controlled jumps, and most of my fails were from jumping too high. There was no need to use a finger to constantly hold trigger/bumper for max height jumping after the clip, its very easy to get the jump once you have the clip.
Also, cool a music copyright claim. Havent got one of those in well over a year now.
F435-0000-03DB-76C7 [SMM1] dum TAS jumps [worst level ever] by Pete](https://i.ytimg.com/vi/fsWfBANiT9M/mqdefault.jpg)