Uploaded September 2021 | Updated September 2026, 1 week ago
Spliced clear segments from the January 11, 2019 Hard Blind Race. Originally cleared on December 6, 2020 over 4 days of attempts. Oh boy, yet another difficult level by Yoshi. Funny enough, it felt like 99% of the time was spent on the first shell trick because it made no sense. Basically the first shell drop would never land on the noteblock and it would just fall into the pit. It looks simple but I essentially had to learn how to do it in a way I have never done before. Clearly, I am not a fast learner. Afterwards, not too bad.
Second section had a few trouble spots. First was the bomb drop to quickly shell grab and immediately throw. This fried my brain. And then the part that made Yoshi mad, aka the "cheese" where I skipped the flying pow. The reason why I opted not to grab the pow and throw it as per intended was because every single time I did, it forced my position off and I would keep landing on the spike instead of the bomb and it got very frustrating. The p jump was not too bad despite new physics and zero yattenais luckily.
This ended up being one of the hardest levels time spent wise and mainly because of the confusing first trick. Kind of sad.
Clear time: 13 hrs 12 mins
Level Maker: Slowshi
Level code: supermariomakerbookmark.nintendo.net/courses/E488-0000-03D1-32D0
Spliced clear segments from the January 11, 2019 Hard Blind Race. Originally cleared on December 6, 2020 over 4 days of attempts. Oh boy, yet another difficult level by Yoshi. Funny enough, it felt like 99% of the time was spent on the first shell trick because it made no sense. Basically the first shell drop would never land on the noteblock and it would just fall into the pit. It looks simple but I essentially had to learn how to do it in a way I have never done before. Clearly, I am not a fast learner. Afterwards, not too bad.
Second section had a few trouble spots. First was the bomb drop to quickly shell grab and immediately throw. This fried my brain. And then the part that made Yoshi mad, aka the "cheese" where I skipped the flying pow. The reason why I opted not to grab the pow and throw it as per intended was because every single time I did, it forced my position off and I would keep landing on the spike instead of the bomb and it got very frustrating. The p jump was not too bad despite new physics and zero yattenais luckily.
This ended up being one of the hardest levels time spent wise and mainly because of the confusing first trick. Kind of sad.
Clear time: 13 hrs 12 mins
Level Maker: Slowshi
Level code: supermariomakerbookmark.nintendo.net/courses/E488-0000-03D1-32D0
![[SMM1] dum TAS jumps [worst level ever] by Pete
Clearing a hacked clear by friend of Team 0%, Geistbeck. A classic boot wall clip lap level, which I have done before previously but with a star so this version is much harder. Its easier to visualize whats going on if you remove a block off the wall and you try and jump into that empty space with the bottom corner of the boot on top of the block (since it can stick inside the wall), you can use it as ground to jump off. Were aiming for that spot in between the two tiles.
I would assume Pete designed the background aesthetics to be used as visual cues as thats what I did. Only the opening segment was a bit different and I used left of the start arrow and right side of the door for the jump. I also only did controlled jumps, and most of my fails were from jumping too high. There was no need to use a finger to constantly hold trigger/bumper for max height jumping after the clip, its very easy to get the jump once you have the clip.
Also, cool a music copyright claim. Havent got one of those in well over a year now.
F435-0000-03DB-76C7 [SMM1] dum TAS jumps [worst level ever] by Pete](https://i.ytimg.com/vi/fsWfBANiT9M/mqdefault.jpg)
![Genshin Impact - Divine Ingenuity Custom Domain: Spike Wind Tunnel
Domain ID: 17801288703 [Expires March 21, 2022]
Toxic Mario Maker Player creates a level in Genshin Impact. Feel free to pause video if you dont want spoilers for the easy strat (I dont actually expect anyone to play this).
Genshin Impact is my guilty pleasure which is no surprise to anyone who drops by my rare stream. I currently do not plan to stream or upload much content for this game as I find it more enjoyable just to play for fun on my own time.
Similar to a precision speedrun with a coin clear condition (as well as take no damage). Floor periodically activates spikes with wind constantly pushing you back so youll need to use your stamina wisely. The hitbox for the spike floor is much more lenient than Maker 2 spikes from what I have seen. The one annoying thing that happens is even if you are hugging a wall, the wind can occasionally push you diagonal and into the spike.
Spoiler: Safest wait zones are in the area inbetween the spike tiles against the wall.
And yes, I shamelessly liked my own creation.
Im deep into catching up with Maker 1 BKR levels so I am not accepting random Genshin domain level requests, however if one of my friends wants to challenge me I am not completely opposed to try their level. Genshin Impact - Divine Ingenuity Custom Domain: Spike Wind Tunnel](https://i.ytimg.com/vi/gJKAecuozyM/mqdefault.jpg)





![[SMM1] Uncleared Levels Compilation 12 for [Team 0%]
Seems like Trimming the Herbs got a hacked clear... well, business as usual and we keep marching on for the actual clear. Today we have four more clears from December of 2023.
0:00 Mario Skill Level - Expert #2 by Hubby
59C2-0000-0343-5279
Dev path.
1:41 Niveau normal... ou pas by ST★Lulu◆◆
E255-0000-0342-3008
Trollish level. Maybe not the most optimal path but it was pretty easy.
3:12 Centiped level 1-2 by Iiam150
F009-0000-02F0-1C68
Painful level. Annoying to not lose the shellmet early. I initially thought the beetle/Yoshi segment with the munchers was broken as the hsell wouldnt hit the pow fast enough sometimes... until I realized I didnt have to run. It looks designed to be a speedrun section but I aint about that life.
6:53 revolution of cool stuff hard by Brandon
B4D9-0000-0343-5C2C
Really cool beginning but then it got a little strange with hidden key. Then a cool dodging section except you could pretty much stay in one spot. Also, tfw you forget the route you mapped out. I was trying to take damage from falling Bowser but didnt realize a star was there. Totally forgot there was a spike at the end. I dont know if you could use spike helmet to kill the muncher on the axe as it never worked for me but WR is free if you want it. [SMM1] Uncleared Levels Compilation 12 for [Team 0%]](https://i.ytimg.com/vi/jgQqKETZSlc/mqdefault.jpg)
![[SMM1] Uncleared Levels Compilation 2 for [Team 0%]
Late because I was having too much fun playing stuff and editing is not fun. Heres some more easier uncleared levels for #Team0%. I guess this will get a playlist later. Also lazy to add a number to thumbnail so just gonna re-use it.
◆100%imposible◆ by edy
9830-0000-037C-54C7
Remember the Yoshi... by zachary
74C7-0000-037C-FC1B
kaizo for User Rodie by globox
97CC-0000-02F6-89E8 [SMM1] Uncleared Levels Compilation 2 for [Team 0%]](https://i.ytimg.com/vi/kK1yGoRAaR8/mqdefault.jpg)

