Super Mario Maker - Hard Blind Kaizo Race #161: muncher manor #race @Budoko
Super Mario Maker - Hard Blind Kaizo Race #161: muncher manor #race  @Budoko
Uploaded August 2021 | Updated September 2026, 1 week ago
CHEESE, GLORIOUS CHEESE! You can't spell a Pete level without cheese...

Spliced clear segments from the May 24, 2019 Hard Blind Race. Originally cleared on August 24, 2020. Original playthrough footage was lost but luckily I still had the completion. I stopped playing the first time because the thwomp trick did not make sense to me. I eventually figured it out in editor.

Screw the shell jump against a sideways spring. It didn't go where I wanted it far too many times, so I did something else. Also, I removed the death at cp1 since it contained repeated footage. And thus, the cape begins. After the pipe is where the headache came. What you are supposed to do here is float with the shell, upthrow against the question mark block to launch the second shell. Catch the first shell, shell jump and catch the launched shell, and then do a reclaim near the top so the shell hits the pow and you can swing at the falling launcher.

Why was this annoying? Pete filled the ENTIRE lower area with hidden kaizo blocks. This prevents you from doing the cape twirl when re-pressing run/hold after the first upthrow since you would activate all the blocks. Cape experts can do the re-press without activating the cape twirl. I need that twirl because the timing to cancel the twirl animation is annoying and I wanted some leniency. Pete wasn't willing to budge so I had other ideas...

After the launcher and you get in the door, this part was also annoying because you essentially have to go right away due to the flying beetle already spawning. If you go late, there is a super high chance the green shell will collide with the beetle. Once again, the re-press will ruin the sequence as the twirl will hit the shell away so I did a forward bonk. Also, the stupid door is not above the ground so you can re-enter by mistake and it's not a reset door.

The next floating sequence, I did things slightly out of order again utilizing the forward bonk to avoid the regrab. I don't know if the idea was to drop the spring into the lava and jump off it before it sinks or do an instant spring drop in the air but there were plenty of munchers to drop it on. Finally, I skipped the last semi precision flight through spikes by... just running over the screen. To cap off the cheese bonanza, I took extra liberty for the True Ending. Good stuff Pete, good stuff.

Clear time: 3 hrs
Level Maker: Pete
Level code: supermariomakerbookmark.nintendo.net/courses/28B1-0000-03E8-FE6D
Super Mario Maker - Hard Blind Kaizo Race #161: muncher manor #raceSuper Mario Maker - Mario Fake Master: Teardrop Gym[SMM1] Uncleared Levels Compilation 8 for [Team 0%]Super Mario Maker - Hard Blind Kaizo Race #157: Blocked Bunker (Race)Super Mario Maker - Hard Blind Kaizo Race #146: Cades Crystal Cavern (Race)[SMM1] dum TAS jumps [worst level ever] by PeteGenshin Impact - Divine Ingenuity Custom Domain: Spike Wind TunnelSuper Mario Maker - Blind Kaizo Race #126: Imitation of Imitation #RaceTetris 99 - 3rd Career Invictus Victory (Zelda Theme)Tetris 99 Team Battle: Lame My Way ForwardSuper Mario Maker - Euro Blind Race #102: Anger Management #RaceSuper Mario Maker - Euro Blind Race #57: Deep Down In The Volcano #Race
Budoko |

Super Mario Maker - Hard Blind Kaizo Race #161: muncher manor #race

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER