Super Mario Maker - Mario Fake Master: Teardrop Gym @Budoko
Super Mario Maker - Mario Fake Master: Teardrop Gym  @Budoko
Uploaded February 2020 | Updated September 2026, 2 weeks ago
Tribute level built for Katz4 as he redeemed it via my twitch channel points. Don't watch this video or read what is written below the level code if you want to avoid spoilers.

supermariomakerbookmark.nintendo.net/courses/18E5-0000-040A-D45D

The red coins are not necessary to beat the level. It simply allows you to bypass the "boss fight" in the last room aka WR strats. For some reason I missed a block at the bottom left corner at cp1 so if that triggers you, I'm not that sorry. Typical Canadian level design.

Anyone familiar with Katz knows he is an excellent level maker so trying to emulate that level design skill is impossible for me. Instead, I took inspiration from his Pokemon Gym battle series, and created something far more jank, and not as fun.

Known jank:

Section 1

-If you kick the opening shell too late, the sideways spring that falls will bounce the shell to the left instead, and you fall to your death.

-If you clear the piranha bomb section too quickly, you can spring jump and run into the muncher before the pow is activated.

-At the same muncher, if you reach the blue platform just as it's floating upwards, you will run right through it instead of on it, so you'll just fall to your death.

Section 2

-It never happened during upload attempts, but throwing the galoomba to the right sometimes bounces back to you instead of killing the spinies. You lose time and miss your ride.

-It is possible to do the platform exchanges too fast and your ride won't be where it needs to be. Sorry speedrunners. You need to play crappier to match my skill level Kappa. There is some leniency in case you are slightly too late or too early.

Section 3

-The timing of the drybones spit. The arrow is the general area you want to do it but even then, it can sometimes miss the mark for various reasons. Two of the bones need to hit the ignited bombs that are slightly offscreen so if you don't scroll the screen far enough, you can still miss even if your spit was perfect. In the clear vid, I did the more precise jump of staying on the very right edge of the platform, but you can totally do it with a running jump (the screen will scroll in time for the bones to hit).

The final boss room was designed to look dangerous but the only thing that can hurt you if you stay at the door is Braden lunging, and he's easy to telegraph. You can try to be a hero and bounce up to the key above or just wait for the p switch to activate and you'll automatically get one just before the munchers and the spiny spike hits you.

I think despite the various jank, this was a pretty decent attempt of a BKR style level, especially coming from my typical Canadian level design. Hopefully Katz doesn't get too mad at this. carlMoney
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Super Mario Maker - Mario Fake Master: Teardrop Gym

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