Uploaded April 2022 | Updated September 2026, 1 week ago
December 8, 2018 (og clear date unknwon, re-cleared on March 9, 2022)
supermariomakerbookmark.nintendo.net/courses/584B-0000-03CA-B6EB
Level Maker: Steven (ICahriYou)
Clear time: 1 hr 55 mins / 27 mins
Yes, you are not mistaken. Professional Canadian Super Mario Maker 2 VS Player made a race level back in the day. You can give him a follow at twitch.tv/icahriyou and say hi when he streams again.
Sadly, I was unable to avoid the "safe pit" in the clear run. It is possible in section one to ditch Yoshi with such velocity that it ricochets off the wall and into the real pit. One annoyance at the Cp1 nai was the intended shell drop off the right side wall. I opted to do a back shot off the left wall instead because of that cloud tile. Whenever I did a full jump shell drop, the shell would bounce to the left and into the cloud space instead of just bouncing against the wall like expected. This made me miss the shell every time and I didn't want to bother with controlled jumps. Someone can correct me on that full jump comment and I will accept that I was doing the drop timing wrong.
Section two, I had some issues with the CP2 nai sequence. Mainly the upthrowing the pow didn't always have the spring landing in my hands. Luckily, there a few ways to get around it since there are no de-cheese blocks. If you miss the spring, you can do what I did. If you got the spring but lose the shell, you can spring jump to the cloud as well since the pipe is still too high otherwise. Typical Canadian Level Design Kappa.
Section three was pretty solid. Overall a fun level but in my original playthrough I did get quite salty at CP2 nai LUL. Yes, I know. Just git gud bruh. One day...
December 8, 2018 (og clear date unknwon, re-cleared on March 9, 2022)
supermariomakerbookmark.nintendo.net/courses/584B-0000-03CA-B6EB
Level Maker: Steven (ICahriYou)
Clear time: 1 hr 55 mins / 27 mins
Yes, you are not mistaken. Professional Canadian Super Mario Maker 2 VS Player made a race level back in the day. You can give him a follow at twitch.tv/icahriyou and say hi when he streams again.
Sadly, I was unable to avoid the "safe pit" in the clear run. It is possible in section one to ditch Yoshi with such velocity that it ricochets off the wall and into the real pit. One annoyance at the Cp1 nai was the intended shell drop off the right side wall. I opted to do a back shot off the left wall instead because of that cloud tile. Whenever I did a full jump shell drop, the shell would bounce to the left and into the cloud space instead of just bouncing against the wall like expected. This made me miss the shell every time and I didn't want to bother with controlled jumps. Someone can correct me on that full jump comment and I will accept that I was doing the drop timing wrong.
Section two, I had some issues with the CP2 nai sequence. Mainly the upthrowing the pow didn't always have the spring landing in my hands. Luckily, there a few ways to get around it since there are no de-cheese blocks. If you miss the spring, you can do what I did. If you got the spring but lose the shell, you can spring jump to the cloud as well since the pipe is still too high otherwise. Typical Canadian Level Design Kappa.
Section three was pretty solid. Overall a fun level but in my original playthrough I did get quite salty at CP2 nai LUL. Yes, I know. Just git gud bruh. One day...

![[SMM1] 紳士大干一分鐘、別擠我、排隊進門 by えんちゃん [Team 0%]
Sorry Fritz, not bad enough for the Dont Watch This Series. Theres my contribution to the Team 0% cause. Its a level maker Im somewhat familiar with (and theres some other uncleared levels by them I could possibly do). Also, dont google translate the level name, its kind of interesting.
DECD-0000-0333-DEE4 - May 29, 2017
The Cause:
https://www.youtube.com/watch?v=GydctP3DfW0 [SMM1] 紳士大干一分鐘、別擠我、排隊進門 by えんちゃん [Team 0%]](https://i.ytimg.com/vi/d3tm7BX05u4/mqdefault.jpg)






![[SMM1] Uncleared Levels Compilation 8 for [Team 0%]
Were under 400 levels remaining as of this post, although the levels featured today were cleared back in November and December of 2023. We have such amazing players helping the cause, its amazing seeing LilKirbs and Aurateur getting in the mix too. Sadly, my skill issue prevents clearing levels they can, but I can contribute to the cause with a Conan shell survival collection, plus a random because its similar. Mixed some hacked Geistbeck clears as well. It may be boring, it may be tedious, but its my type of level.
10 Sec Tech: Shell Struggling by ★JIMMIE★
77CE-0000-02ED-CD82
Annoying bouncing off the falling spring and missing the gap to the door.
紳士大干一分鐘,掘地求昇 (by ケンタッキー) by えんちゃん
070A-0000-03AB-15A8
Before I remembered Conan posted clear vids on YT, I had no idea what the intended trick was as every shell jump variation didnt work. Randomly tried a reclaim and realized the one way setup made this lineup automatic.
紳士大干不了一分鐘了,二龍戲猪 (by きちくたい ゆう) by えんちゃん 2#
9CA7-0000-0361-D1B8
Three nais going for the star, included the closest near miss. Tricky not having hands but there is some leeway to fix your timing if you do mess up a bit.
紳士大干一分鐘,二龍戲猪(by きちくたい ゆう) by えんちゃん
F092-0000-0365-E317
Longer version of the previous level. I guess Conan moved the star to an easier location because of how easy it is to miss? Sadly, I didnt get the clear on the attempt I screwed up the timing so bad and was able to recover twice.
紳士大干不了一分鐘了1upx∞(by ykzl) by えんちゃん 2#
6D26-0000-0343-DD1B
Shoutout to gravityrad for teaching me this trick. If you can line it up right, its automatic so long as you ground pound at the right time while always holding jump. I am surprised he didnt force you to take the shell with you in the door to throw at a blocked pow or something.
紳士大干不了一分鐘了,殼 by えんちゃん 2#
2FAB-0000-0356-87AE
Same thing as the first level in the compilation but no throwing to the left or you risk collecting the coin. Funny lore about this is that I was gonna go for the clear on the longer version of this level but local wiggler enthusiast BSwizzle asked me not to so he could clear it using some one frame trick cheese bouncing off the noteblock and skipping shelljumps. He stalled too long and someone else sniped him for the clear. DESERVED.
Nah, we love the Swizz here. [SMM1] Uncleared Levels Compilation 8 for [Team 0%]](https://i.ytimg.com/vi/fZxRjyDZfXE/mqdefault.jpg)

