Uploaded February 2022 | Updated September 2026, 1 week ago
June 22, 2019 (Original clear unknown, re-cleared on January 31, 2022)
supermariomakerbookmark.nintendo.net/courses/22E8-0000-03EE-28AB
Level Maker: DankDrew
Clear time: 1 hr 24 mins / 52 mins
Yes, this was the very last Euro Blind Race level as part of a double header. It won't be the last upload since I'm doing them out of order so don't you worry.
Only problem I had with section one was the last upthrow into bonk at the pow before the pipe entry. This had a very weird angle and it was soooooo easy to bonk the shell to the left. Maybe I don't play enough kaizo levels but I barely even made it up since I had to do the trick so awkwardly.
Section two was so jank for me. The giant red koopa shell will sometimes just kill you despite doing the exact same running start. The bomb can sometimes die to the pow explosion if your timing is off. There is a softlock if you end up inbetween the spring and iceblock on the clouds if you missed the bomb explosion. It may be possible to reach it if you spinjump off the bomb up or from the flying sideways spring if you wait long enough for it to catch up. You'd have to be dumb for it to happen, but wanted to point it out.
The ending sequence of section two was my misery. A god damn new physics p switch jump into a shell jump where you need the right height. This was so annoying not from just dealing with the p switch jump but you can do a good shell jump but not get enough height into the pipe. This definitely should have been nerfed to compensate for not getting the perfect p jump but getting a good shell jump.
Final section was weird. There are like two points where the ceiling is a cloud and it's not sealed off so you could get up top with a shell jump. It's not a softlock since you can run to the left and jump into the pit. I mostly lost time on being unable to spindrop as usual. I got 3 yattenais.
Could have been a great level if not for section two for me. But there you have it, the final Euro Race level for Mario Maker 1.
RIP
June 22, 2019 (Original clear unknown, re-cleared on January 31, 2022)
supermariomakerbookmark.nintendo.net/courses/22E8-0000-03EE-28AB
Level Maker: DankDrew
Clear time: 1 hr 24 mins / 52 mins
Yes, this was the very last Euro Blind Race level as part of a double header. It won't be the last upload since I'm doing them out of order so don't you worry.
Only problem I had with section one was the last upthrow into bonk at the pow before the pipe entry. This had a very weird angle and it was soooooo easy to bonk the shell to the left. Maybe I don't play enough kaizo levels but I barely even made it up since I had to do the trick so awkwardly.
Section two was so jank for me. The giant red koopa shell will sometimes just kill you despite doing the exact same running start. The bomb can sometimes die to the pow explosion if your timing is off. There is a softlock if you end up inbetween the spring and iceblock on the clouds if you missed the bomb explosion. It may be possible to reach it if you spinjump off the bomb up or from the flying sideways spring if you wait long enough for it to catch up. You'd have to be dumb for it to happen, but wanted to point it out.
The ending sequence of section two was my misery. A god damn new physics p switch jump into a shell jump where you need the right height. This was so annoying not from just dealing with the p switch jump but you can do a good shell jump but not get enough height into the pipe. This definitely should have been nerfed to compensate for not getting the perfect p jump but getting a good shell jump.
Final section was weird. There are like two points where the ceiling is a cloud and it's not sealed off so you could get up top with a shell jump. It's not a softlock since you can run to the left and jump into the pit. I mostly lost time on being unable to spindrop as usual. I got 3 yattenais.
Could have been a great level if not for section two for me. But there you have it, the final Euro Race level for Mario Maker 1.
RIP
![Super Mario Maker - Euro Blind Race #68: Spectral Shells Mansion. #Race
May 5, 2018 (originally cleared on May 16, 2019)
https://supermariomakerbookmark.nintendo.net/courses/C3C8-0000-03A0-4242
Level Maker: [CH]☆Enzo.
Clear time: 20 mins
Interesting level. I ended up disregarding a few of the indicators because it wasnt working well for me. Most noteworthy was in the second section after you grab the spring. Intended by reading the indicators was double bonk the shell, drop spring on the ground, land on the spring and up to the platform. Or you could just bop the shell once and just do a spring jump and skip all the rest. I had about 3 nais dying on the last spike. Super Mario Maker - Euro Blind Race #68: Spectral Shells Mansion. #Race](https://i.ytimg.com/vi/Mat1ryftMbY/mqdefault.jpg)

![Super Mario Maker - Euro Blind Race #64: Phony Kapparoni Bologna [#race]
March 31, 2018 (originally cleared on May 13, 2019)
https://supermariomakerbookmark.nintendo.net/courses/74BC-0000-0398-128B
Level Maker: Salt Lake
Clear time: 23 mins
Not much to say about this one, your classic shell-chase with other things courtesy of Salt Lake. Super Mario Maker - Euro Blind Race #64: Phony Kapparoni Bologna [#race]](https://i.ytimg.com/vi/NaMUIjTsd7I/mqdefault.jpg)







