Uploaded December 2019 | Updated September 2026, 1 week ago
The November 3, 2018 blind kaizo race was brought to you by Anthony! Originally cleared on March 28, 2019. We got ourselves a cape floater. Warspy one shot this btw Kappa. Also, Merry belated Christmas! It's been a while.
You would think this would be such an easy level for me as cape shell jumps are free right? Well when yours truly still didn't know the proper way to do cape spring drops, we got a problem. I was too used to spamming the jump button and hoping it lined up but after so much inconsistency, I actually slowed it down and tried learning the inputs for it. Hey, maybe there is a reason why people can do them all the time...
Second section put me on tilt. I got so annoyed after the bomb upthrow where you do a shelljump inbetween spikes and wait for thwomp to hit beetles out of a ? block. That top spike ended what felt like 400 different runs. I hated that spike. I didn't try too hard finding the secret exit as I wanted out of the level. 1 hr and 17 mins of misery from that one spike. A solid level, but I got triggered by something stupid.
supermariomakerbookmark.nintendo.net/courses/C207-0000-03C4-FE4C
The November 3, 2018 blind kaizo race was brought to you by Anthony! Originally cleared on March 28, 2019. We got ourselves a cape floater. Warspy one shot this btw Kappa. Also, Merry belated Christmas! It's been a while.
You would think this would be such an easy level for me as cape shell jumps are free right? Well when yours truly still didn't know the proper way to do cape spring drops, we got a problem. I was too used to spamming the jump button and hoping it lined up but after so much inconsistency, I actually slowed it down and tried learning the inputs for it. Hey, maybe there is a reason why people can do them all the time...
Second section put me on tilt. I got so annoyed after the bomb upthrow where you do a shelljump inbetween spikes and wait for thwomp to hit beetles out of a ? block. That top spike ended what felt like 400 different runs. I hated that spike. I didn't try too hard finding the secret exit as I wanted out of the level. 1 hr and 17 mins of misery from that one spike. A solid level, but I got triggered by something stupid.
supermariomakerbookmark.nintendo.net/courses/C207-0000-03C4-FE4C









![[SMM1] 1000% IMPOSSIBLE !!! by Benjamin [Team0%]
Wasnt included in the impossible level batch as its longer and I actually kind of had fun. It does have some hidden stuff that someone going in blind would have problems finding the correct path, lots of fake paths and red herrings. I actually got stumped at the keydoor near the end as I did not initially find the hidden donut in editor. I actually tried to use and recycle the p switch but that wasnt possible. Fortunately I found it on accident.
46E5 0000 0352 CD68 [SMM1] 1000% IMPOSSIBLE !!! by Benjamin [Team0%]](https://i.ytimg.com/vi/T9gKiLq70NI/mqdefault.jpg)
