Uploaded April 2024 | Updated September 2026, 1 week ago
Spliced clear segments from the May 18, 2018 Hard Blind Race. No need to do any detective work, this is a fraud "clear" completed in course bot, so my name will not be on the cleared list. A very short but challenging Yoshi level. Unfortunately for me, the uno mas sections were run killers as it would take me so long just to get another attempt and I would immediately choke. I'm no longer in position to keep the wii u on overnight so the extra splices (see the on screen timer) were made but at least this is one that I could have done if I had infinite free time.
Sir Yoshi once again with a banger level that was borderline right at my limit of what I could do. I didn't understand how to do many of the sequences in this level. Kaizo veterans could read the indicators pretty easily but they were hieroglyphics for me. I eventually did figure them out, after lots of trial and error. Sad that this is the last level of the BKRs to feature him as he has been a tower of support for me to improve. While I never did "make it", his levels have definitely made me a better player overall and I will forever cherish that.
Only 2 remaining BKR levels left to upload... it's almost over. I don't think I will have the last level "beaten" before the Server shutdown however.
Clear time: 8 hrs 48 mins
Level Maker: UnicornHole17
Level code: supermariomakerbookmark.nintendo.net/courses/3864-0000-03A2-C13E
Spliced clear segments from the May 18, 2018 Hard Blind Race. No need to do any detective work, this is a fraud "clear" completed in course bot, so my name will not be on the cleared list. A very short but challenging Yoshi level. Unfortunately for me, the uno mas sections were run killers as it would take me so long just to get another attempt and I would immediately choke. I'm no longer in position to keep the wii u on overnight so the extra splices (see the on screen timer) were made but at least this is one that I could have done if I had infinite free time.
Sir Yoshi once again with a banger level that was borderline right at my limit of what I could do. I didn't understand how to do many of the sequences in this level. Kaizo veterans could read the indicators pretty easily but they were hieroglyphics for me. I eventually did figure them out, after lots of trial and error. Sad that this is the last level of the BKRs to feature him as he has been a tower of support for me to improve. While I never did "make it", his levels have definitely made me a better player overall and I will forever cherish that.
Only 2 remaining BKR levels left to upload... it's almost over. I don't think I will have the last level "beaten" before the Server shutdown however.
Clear time: 8 hrs 48 mins
Level Maker: UnicornHole17
Level code: supermariomakerbookmark.nintendo.net/courses/3864-0000-03A2-C13E


![[SMM1] 1000% IMPOSSIBLE !!! by Benjamin [Team0%]
Wasnt included in the impossible level batch as its longer and I actually kind of had fun. It does have some hidden stuff that someone going in blind would have problems finding the correct path, lots of fake paths and red herrings. I actually got stumped at the keydoor near the end as I did not initially find the hidden donut in editor. I actually tried to use and recycle the p switch but that wasnt possible. Fortunately I found it on accident.
46E5 0000 0352 CD68 [SMM1] 1000% IMPOSSIBLE !!! by Benjamin [Team0%]](https://i.ytimg.com/vi/T9gKiLq70NI/mqdefault.jpg)





![Super Mario Maker - Hard Blind Kaizo Race #133: Yoshis Haunted Factory [BKR]
Spliced clear segments from the October 5, 2018 Hard Blind Race. Originally cleared on December 31, 2020, over the course of two days. We have a killer one here. Where do I even begin.
First spring drop clapped me. Sometimes it would land on the higher right side or I couldnt pick up the shell. Yay for the ol galoomba drop Yoshi catch trick. The standard Yoshi shelljump to trick me then the cool one way gate Yoshi remount time stall. That donut corner was a very nice nerf to help with varying shell timings.
Second section, lets begin with that ceiling bonk shelljump where the timing always trips me. And then the early final boss with the shell swap. My brain took an eternity to remember the sequence. I kept grabbing the spiny shell instead of kicking it to the left. The spring setup was very consistent but that forward shell drop off the spring bounce clapped my cheeks. I had way too many nais on the simple looking backshot.
Final section, we got some jank. I dont blame this on level design but mario maker physics. You know exactly what I am referring to, aka throwing a spring up against a sideways spring can do some really unintended things. Most of the time spent here was on the shell regrab on the spring. The yattenai sequence screwed up a few times again from the sideways spring and giving different speeds. The actual yattenai had at least 2 deaths. Also, we can see gigachad himself Fritzef, leader of team MingLee throwing a sub to the level maker Lini and forcing me to include it in the clear video.
Apologies for the ending stall but thats on Nintendos servers. Even with the miiverse fix, it will still sometimes hang on starring levels. Fun but very difficult level for me.
Clear time: 12 hrs 7 mins
Level Maker: Lini
Level code: https://supermariomakerbookmark.nintendo.net/courses/F5C4-0000-03BF-F8ED Super Mario Maker - Hard Blind Kaizo Race #133: Yoshis Haunted Factory [BKR]](https://i.ytimg.com/vi/TyO8RNNnH_M/mqdefault.jpg)

