Uploaded November 2023 | Updated September 2026, 1 week ago
Spliced clear segments from the April 13, 2018 Hard Blind Race. Original clear date unknown, re-cleared on May 17, 2022 in course bot. This level was just unlucky, the first section footage was deleted by accident so I had to record it a third time. Leaf/tail levels are mostly difficult for me because I cannot do claw style and my right thumb holding Y and rapidly tapping B is awkward. If only I could remap L on gamepad to also be a jump button...
First section only had 2 problem spots. The second shell grab off the thwomp because I would fall too fast from not tapping B or I let go of Y due to fatigue. And of course the shelljump shell regrab. In my original clear, I had cheesed this trick by luring the boos with the munchers on top upwards and dropped the koopa on them. Jumped up off koopa and lured the boos up to the higher platform to regrab the shell and avoid the shelljump. Very painstakingly slow alt strat that was also janky with the boo movement. Not recommended. I laughed when I saw how Mega Scott cheesed it...
Second section flight. My troubles of overtapping causing me to fly higher than I want. I think snaggy forget to put in a muncher wall as there is no reason to activate the pow. Now, I had to swap to finger gaming at the pow grab/pipe entry just before descent as it was way too hard to do consistently with my normal gamepad grip.
Last section was the easiest of the level, especially the boss fight. Only the launcher pipe entry was difficult. You could play the entire battle safe, though I nearly got hit by B Junes fire from jumping too high.
And with that, no more leaf race levels. Keep in mind , race #109 Cloonthony's Pow Kingdom was deleted before I could play it so there is no clear from me. But our friend Mega Scott has one:
youtu.be/rOK6-ULKB9s?si=u8nEDhCxKJV1wjK_
Clear time: 6 hrs 49 mins / 2 hr 13 mins
Level Maker: snaggy
Level code: supermariomakerbookmark.nintendo.net/courses/21EB-0000-039B-ACD0
Spliced clear segments from the April 13, 2018 Hard Blind Race. Original clear date unknown, re-cleared on May 17, 2022 in course bot. This level was just unlucky, the first section footage was deleted by accident so I had to record it a third time. Leaf/tail levels are mostly difficult for me because I cannot do claw style and my right thumb holding Y and rapidly tapping B is awkward. If only I could remap L on gamepad to also be a jump button...
First section only had 2 problem spots. The second shell grab off the thwomp because I would fall too fast from not tapping B or I let go of Y due to fatigue. And of course the shelljump shell regrab. In my original clear, I had cheesed this trick by luring the boos with the munchers on top upwards and dropped the koopa on them. Jumped up off koopa and lured the boos up to the higher platform to regrab the shell and avoid the shelljump. Very painstakingly slow alt strat that was also janky with the boo movement. Not recommended. I laughed when I saw how Mega Scott cheesed it...
Second section flight. My troubles of overtapping causing me to fly higher than I want. I think snaggy forget to put in a muncher wall as there is no reason to activate the pow. Now, I had to swap to finger gaming at the pow grab/pipe entry just before descent as it was way too hard to do consistently with my normal gamepad grip.
Last section was the easiest of the level, especially the boss fight. Only the launcher pipe entry was difficult. You could play the entire battle safe, though I nearly got hit by B Junes fire from jumping too high.
And with that, no more leaf race levels. Keep in mind , race #109 Cloonthony's Pow Kingdom was deleted before I could play it so there is no clear from me. But our friend Mega Scott has one:
youtu.be/rOK6-ULKB9s?si=u8nEDhCxKJV1wjK_
Clear time: 6 hrs 49 mins / 2 hr 13 mins
Level Maker: snaggy
Level code: supermariomakerbookmark.nintendo.net/courses/21EB-0000-039B-ACD0
![Super Mario Maker - Hard Blind Kaizo Race #133: Yoshis Haunted Factory [BKR]
Spliced clear segments from the October 5, 2018 Hard Blind Race. Originally cleared on December 31, 2020, over the course of two days. We have a killer one here. Where do I even begin.
First spring drop clapped me. Sometimes it would land on the higher right side or I couldnt pick up the shell. Yay for the ol galoomba drop Yoshi catch trick. The standard Yoshi shelljump to trick me then the cool one way gate Yoshi remount time stall. That donut corner was a very nice nerf to help with varying shell timings.
Second section, lets begin with that ceiling bonk shelljump where the timing always trips me. And then the early final boss with the shell swap. My brain took an eternity to remember the sequence. I kept grabbing the spiny shell instead of kicking it to the left. The spring setup was very consistent but that forward shell drop off the spring bounce clapped my cheeks. I had way too many nais on the simple looking backshot.
Final section, we got some jank. I dont blame this on level design but mario maker physics. You know exactly what I am referring to, aka throwing a spring up against a sideways spring can do some really unintended things. Most of the time spent here was on the shell regrab on the spring. The yattenai sequence screwed up a few times again from the sideways spring and giving different speeds. The actual yattenai had at least 2 deaths. Also, we can see gigachad himself Fritzef, leader of team MingLee throwing a sub to the level maker Lini and forcing me to include it in the clear video.
Apologies for the ending stall but thats on Nintendos servers. Even with the miiverse fix, it will still sometimes hang on starring levels. Fun but very difficult level for me.
Clear time: 12 hrs 7 mins
Level Maker: Lini
Level code: https://supermariomakerbookmark.nintendo.net/courses/F5C4-0000-03BF-F8ED Super Mario Maker - Hard Blind Kaizo Race #133: Yoshis Haunted Factory [BKR]](https://i.ytimg.com/vi/TyO8RNNnH_M/mqdefault.jpg)









