Uploaded February 2022 | Updated September 2026, 1 week ago
Spliced clear segments from the December 14, 2018 Hard Blind Race. Originally cleared on August 12, 2020. This is one of the three remaining levels I have the original clear footage for but with one caveat. I lost the first section so I re-cleared it in coursebot and was reminded of how much I disliked certain parts. This was completed on January 20, 2022 and the timer on screen is an approx to the original playthrough.
Majority of time spent was on section one. In particular, the spin bonk into the shell sequence. I found it so difficult to get a consistent bonk where I could land on the shell and then not die to either of the boos when attempting the Aussie tech (no jump spring jump). Felt so much tighter than it needed to be. The next boss was the mini juggle (bomb throw, grab shell, throw shell, regrab bomb, drop bomb, grab shell, head bonk bomb left, shell drop right). This was not on level design but my own inability to do the inputs. I kept losing the shell or colliding it with the bomb in the air. And when I finally get everything right, it's possible for the bomb explosion to miss the block containing the key. Sad.
Section two, I had issues with the length and the spring drop at the bomb after the keydoor. My brain could not comprehend the inputs and the bomb would keep missing the spring. In any case, I really wish the checkpoint was after the door, right before the reclaim. It was so annoying to have to redo the entire section because of failing one reclaim, and the final section after was so short and so much easier. I understand my desirable CP2 location would require a level re-work since you would lose the key after collecting the red coins. Compare the last section after CP2 to the rest of the level, doesn't it look like Saturday? LUL
I'm sure highly skilled/experienced kaizo players will probably love this level for the tricks and challenges. I mainly didn't enjoy the difficulty scaling. It is what it is.
Clear time: 8 hrs 55 mins
Level Maker: Fat Tony
Level code: supermariomakerbookmark.nintendo.net/courses/DB4F-0000-03CB-A7BD
Spliced clear segments from the December 14, 2018 Hard Blind Race. Originally cleared on August 12, 2020. This is one of the three remaining levels I have the original clear footage for but with one caveat. I lost the first section so I re-cleared it in coursebot and was reminded of how much I disliked certain parts. This was completed on January 20, 2022 and the timer on screen is an approx to the original playthrough.
Majority of time spent was on section one. In particular, the spin bonk into the shell sequence. I found it so difficult to get a consistent bonk where I could land on the shell and then not die to either of the boos when attempting the Aussie tech (no jump spring jump). Felt so much tighter than it needed to be. The next boss was the mini juggle (bomb throw, grab shell, throw shell, regrab bomb, drop bomb, grab shell, head bonk bomb left, shell drop right). This was not on level design but my own inability to do the inputs. I kept losing the shell or colliding it with the bomb in the air. And when I finally get everything right, it's possible for the bomb explosion to miss the block containing the key. Sad.
Section two, I had issues with the length and the spring drop at the bomb after the keydoor. My brain could not comprehend the inputs and the bomb would keep missing the spring. In any case, I really wish the checkpoint was after the door, right before the reclaim. It was so annoying to have to redo the entire section because of failing one reclaim, and the final section after was so short and so much easier. I understand my desirable CP2 location would require a level re-work since you would lose the key after collecting the red coins. Compare the last section after CP2 to the rest of the level, doesn't it look like Saturday? LUL
I'm sure highly skilled/experienced kaizo players will probably love this level for the tricks and challenges. I mainly didn't enjoy the difficulty scaling. It is what it is.
Clear time: 8 hrs 55 mins
Level Maker: Fat Tony
Level code: supermariomakerbookmark.nintendo.net/courses/DB4F-0000-03CB-A7BD










