Uploaded February 2023 | Updated September 2026, 2 weeks ago
Spliced clear segments from the June 22, 2018 Hard Blind Race. Original clear date unknown, re-cleared on April 9, 2022. Apologies for the super late video, things have been a bit hectic at home for the past while.
Different concept level than your usual shell jump simulator. Knock the turnblocks to allow the cannons on conveyor to travel the level which will act as the floor for you to exit the section.
Section two confused me at the drybones. I kept thinking I had to keep up with the blue platforms below so in order to make it in time, I had to jump inbetween the saw and the drybones. Clearly that didn't work, and I also didn't notice the platforms falling into the pit anyways. Correct method was to jump from the left and continue with the new blue platform. Yoshi momentum was difficult to understand the rhythm for me, dismounting and keeping it on the platform for the next trick.
Final section, I don't know if it was on purpose but I wasn't a fan of the muncher getting launched at me when the sideways spring fell, it ended many runs. The very last sequence was super tricky as I couldn't find any other way to make it work other than to hit the first turnblock after landing on spikey shell, or I would be too low as the platform was falling. Also, the final shelljump would sometimes get eaten from the falling cannon (changes the shell directory).
Slight time loss on the true end, but with some effort managed to get it to work.
Clear time: 4 hrs 16 mins / 53 mins
Level Maker: snaggy
Level code: supermariomakerbookmark.nintendo.net/courses/18B7-0000-03A9-2355
Spliced clear segments from the June 22, 2018 Hard Blind Race. Original clear date unknown, re-cleared on April 9, 2022. Apologies for the super late video, things have been a bit hectic at home for the past while.
Different concept level than your usual shell jump simulator. Knock the turnblocks to allow the cannons on conveyor to travel the level which will act as the floor for you to exit the section.
Section two confused me at the drybones. I kept thinking I had to keep up with the blue platforms below so in order to make it in time, I had to jump inbetween the saw and the drybones. Clearly that didn't work, and I also didn't notice the platforms falling into the pit anyways. Correct method was to jump from the left and continue with the new blue platform. Yoshi momentum was difficult to understand the rhythm for me, dismounting and keeping it on the platform for the next trick.
Final section, I don't know if it was on purpose but I wasn't a fan of the muncher getting launched at me when the sideways spring fell, it ended many runs. The very last sequence was super tricky as I couldn't find any other way to make it work other than to hit the first turnblock after landing on spikey shell, or I would be too low as the platform was falling. Also, the final shelljump would sometimes get eaten from the falling cannon (changes the shell directory).
Slight time loss on the true end, but with some effort managed to get it to work.
Clear time: 4 hrs 16 mins / 53 mins
Level Maker: snaggy
Level code: supermariomakerbookmark.nintendo.net/courses/18B7-0000-03A9-2355






![[SMM1] Uncleared Levels Compilation 13 for [Team 0%]
One of the last 0% compilations before the consistency grinds featuring December and January clears.
0:00 Dodge by ZR! スピンジャンプで避けろ! by Armored TT
4614-0000-02EA-107A
Funny level.
1:16 Simple Trick: Boost for Yoshi! by James
355F-0000-0344-1BC5
I recall Carl used this trick in Salty Sagans Brain POWer.
2:15 次回予告 ~開幕体験版~ by K
D6B6-0000-037F-3FCE
This shell level made no sense. There are a bajillion hidden kaizos in the middle of the coin heart. Im assuming the red koopa and p switch are trolls you avoid.
3:19 また激難コースを作ってしまった。 パグ集 by ミホーク
2220-0000-0312-E22E
Im assuming this one was only uncleared as people who attempted it kept trying to speedrun the ending and spin jump off the plant and then onto the cannonball and missed.
6:34 くりあちぇっく by おはよー
E749-0000-0345-47F4
Trollish level. There is no reason for me to bring the p switch, the door with the vine behind it was a death door I believe.
8:06 ん? by DDKK
46F8-0000-037B-5EF8
Annoying level with the precision and then around 7 deaths from the conveyor dragging me to the left.
9:17 チーム対抗企画~俺がPジャンをする時干の竜が目覚める~30sec by TKD_ 1st
3396-0000-031F-D571
I actually cleared a New Soup speedrun level. Super lucky I randomly found this one on stream when I just cleared something else. No clue if you were meant to do something with the falling pow. I died too many times jumping into Hanachans ass from the blue skull momentum, hence I slowed down. [SMM1] Uncleared Levels Compilation 13 for [Team 0%]](https://i.ytimg.com/vi/Zfh8xkdj_jI/mqdefault.jpg)


![[SMM1] 紳士大干一分鐘、一家一个姓,利己利国家。構批一一一个都不能多 by えんちゃん [Team 0%]
Another Conan level, use the small window of opportunity to jump on the upside down spiny to kill it. If you miss even one, a key will be collected and you will fail the key check contraption at the end. I was a bit surprised at how quickly I got consistent with it although I still did mistime my walkoffs and just jumped into a saw instead.
2364-0000-03A1-2DD1 #Team0% [SMM1] 紳士大干一分鐘、一家一个姓,利己利国家。構批一一一个都不能多 by えんちゃん [Team 0%]](https://i.ytimg.com/vi/aDCZLbtiUcE/mqdefault.jpg)
