Super Mario Maker - Hard Blind Kaizo Race #118: xenter shock #bkr @Budoko
Super Mario Maker - Hard Blind Kaizo Race #118: xenter shock #bkr  @Budoko
Uploaded February 2023 | Updated September 2026, 2 weeks ago
Spliced clear segments from the June 22, 2018 Hard Blind Race. Original clear date unknown, re-cleared on April 9, 2022. Apologies for the super late video, things have been a bit hectic at home for the past while.

Different concept level than your usual shell jump simulator. Knock the turnblocks to allow the cannons on conveyor to travel the level which will act as the floor for you to exit the section.

Section two confused me at the drybones. I kept thinking I had to keep up with the blue platforms below so in order to make it in time, I had to jump inbetween the saw and the drybones. Clearly that didn't work, and I also didn't notice the platforms falling into the pit anyways. Correct method was to jump from the left and continue with the new blue platform. Yoshi momentum was difficult to understand the rhythm for me, dismounting and keeping it on the platform for the next trick.

Final section, I don't know if it was on purpose but I wasn't a fan of the muncher getting launched at me when the sideways spring fell, it ended many runs. The very last sequence was super tricky as I couldn't find any other way to make it work other than to hit the first turnblock after landing on spikey shell, or I would be too low as the platform was falling. Also, the final shelljump would sometimes get eaten from the falling cannon (changes the shell directory).

Slight time loss on the true end, but with some effort managed to get it to work.

Clear time: 4 hrs 16 mins / 53 mins
Level Maker: snaggy
Level code: supermariomakerbookmark.nintendo.net/courses/18B7-0000-03A9-2355
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Super Mario Maker - Hard Blind Kaizo Race #118: xenter shock #bkr

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