Uploaded May 2022 | Updated September 2026, 1 week ago
October 27, 2018 (og clear unknown, re-cleared on March 16, 2022)
supermariomakerbookmark.nintendo.net/courses/5553-0000-03C3-B852
Level Maker: Clooj
Clear time: 56 mins / 24 mins
We got another Clooj special here. I was actually stumped for awhile on the first trick as the timing to land on the fish wasn't lining up. I forgot exactly what I had to do, something about holding or not holding the jump button which would delay my fall slightly so the fish would line up.
Section two had two problem spots for me. The classic kicking a shell a specific direction after bouncing off a spring and then maybe surprisingly the goomba at the end where I would land on it mid air instead of on the ground. You just had to maneuver around it as it was spawning.
Last section only had a minor confusion as I didn't initially see the tracker line to denote bumping the second giant beetle left. After that, everything lined up great. No P switch nais woo!
October 27, 2018 (og clear unknown, re-cleared on March 16, 2022)
supermariomakerbookmark.nintendo.net/courses/5553-0000-03C3-B852
Level Maker: Clooj
Clear time: 56 mins / 24 mins
We got another Clooj special here. I was actually stumped for awhile on the first trick as the timing to land on the fish wasn't lining up. I forgot exactly what I had to do, something about holding or not holding the jump button which would delay my fall slightly so the fish would line up.
Section two had two problem spots for me. The classic kicking a shell a specific direction after bouncing off a spring and then maybe surprisingly the goomba at the end where I would land on it mid air instead of on the ground. You just had to maneuver around it as it was spawning.
Last section only had a minor confusion as I didn't initially see the tracker line to denote bumping the second giant beetle left. After that, everything lined up great. No P switch nais woo!




![[SMM1] Uncleared Levels Compilation 13 for [Team 0%]
One of the last 0% compilations before the consistency grinds featuring December and January clears.
0:00 Dodge by ZR! スピンジャンプで避けろ! by Armored TT
4614-0000-02EA-107A
Funny level.
1:16 Simple Trick: Boost for Yoshi! by James
355F-0000-0344-1BC5
I recall Carl used this trick in Salty Sagans Brain POWer.
2:15 次回予告 ~開幕体験版~ by K
D6B6-0000-037F-3FCE
This shell level made no sense. There are a bajillion hidden kaizos in the middle of the coin heart. Im assuming the red koopa and p switch are trolls you avoid.
3:19 また激難コースを作ってしまった。 パグ集 by ミホーク
2220-0000-0312-E22E
Im assuming this one was only uncleared as people who attempted it kept trying to speedrun the ending and spin jump off the plant and then onto the cannonball and missed.
6:34 くりあちぇっく by おはよー
E749-0000-0345-47F4
Trollish level. There is no reason for me to bring the p switch, the door with the vine behind it was a death door I believe.
8:06 ん? by DDKK
46F8-0000-037B-5EF8
Annoying level with the precision and then around 7 deaths from the conveyor dragging me to the left.
9:17 チーム対抗企画~俺がPジャンをする時干の竜が目覚める~30sec by TKD_ 1st
3396-0000-031F-D571
I actually cleared a New Soup speedrun level. Super lucky I randomly found this one on stream when I just cleared something else. No clue if you were meant to do something with the falling pow. I died too many times jumping into Hanachans ass from the blue skull momentum, hence I slowed down. [SMM1] Uncleared Levels Compilation 13 for [Team 0%]](https://i.ytimg.com/vi/Zfh8xkdj_jI/mqdefault.jpg)


![[SMM1] 紳士大干一分鐘、一家一个姓,利己利国家。構批一一一个都不能多 by えんちゃん [Team 0%]
Another Conan level, use the small window of opportunity to jump on the upside down spiny to kill it. If you miss even one, a key will be collected and you will fail the key check contraption at the end. I was a bit surprised at how quickly I got consistent with it although I still did mistime my walkoffs and just jumped into a saw instead.
2364-0000-03A1-2DD1 #Team0% [SMM1] 紳士大干一分鐘、一家一个姓,利己利国家。構批一一一个都不能多 by えんちゃん [Team 0%]](https://i.ytimg.com/vi/aDCZLbtiUcE/mqdefault.jpg)


![[SMM1] Uncleared Levels Compilation 9 for [Team 0%]
More 0% or hacked clears from October, November, and December of 2023. Mostly Conan levels cuz thats all I could do for a while.
紳士大干一分鐘,小圓耐久 by えんちゃん 3#
6F29-0000-035F-AAE2
Get in the gap, but dont get sucked in or else you get pooped out the left side and you die. Keep holding left to just get the tip in, then back out.
ベルゼブブナ by Miyamoto
99BB-0000-03E8-E799
I have no idea how this works. You can get a delayed jump after falling off the tracked spring. Maybe this only works at the side of the screen like this. Visual cue is around the top of the bottom door. Any later, and you cannot jump.
紳士大干一分鐘,要的就是心跳的感脚 by えんちゃん
898F-0000-03C0-6A68
A level where Cliche is mad at me for my terrible rhythm. Hes not wrong, if you have the right timing it should be the same jump each time. But I am sometimes too fast or too slow so I have to compensate and adjust or the shell will eventually hit me.
紳士大干不了一分鐘了,鬼 by えんちゃん 2#
89BE-0000-0344-8A62
Dodging boo circles, kind of fun actually.
紳士大干一分鐘,矜持一点!別看見个洞就想插(by スパナ) by えんちゃん
E2FA-0000-033B-2E1E
Longer version of dodging boo circles, still fun.
紳士大干一分鐘,弹得我鷄児邦硬 by えんちゃん
7828-0000-039C-B717
This was hard at first until I found you could do a full left and right movement. Normally, you load in from door, start bouncing uncontrollably to one side and just die. Eat it Geistbeck!
紳士大干不了一分鐘了,盲僧,無 by えんちゃん 2#
C787-0000-0344-308A
Offscreen Braden riding in Airship theme. This actually took very quickly to take down. I was not able to do the same with the longer version in SMW theme, but someone else took care of it.
紳士大干一分鐘,炸死乃个亀孫 by えんちゃん 3#
95AA-0000-035F-7730
You have to hit the pow at the right time to kill both shells or it will trigger the p switch. The timing to aim for is when the left Koopa lands after the bounce. A lot of attempts are wasted at the start due to initial pipe RNG. Sometimes the pow will spawn too late, and you arent even given a chance.
紳士大干一分鐘,炸死乃个亀孫! by えんちゃん
3314-0000-03A8-2C65
Exact same as previous level except ! in the level name, and its now SMB1 theme. The extra jumps are not necessary but I treated it as a way to manipulate the first pipe RNG.
紳士大干一分鐘,馬戯団避火圈表演 by えんちゃん
ECA9-0000-0332-3073
This level made no sense until I learned you could control your bounce height off the noteblock. Maybe someone knows exactly how it works, but the way I did it was to use either a left or right movement as Im jumping off the block and how long I hold the jump button is how high I go (controlled jump basically). Normally its always max height so you go into the spike ceiling. [SMM1] Uncleared Levels Compilation 9 for [Team 0%]](https://i.ytimg.com/vi/aS1m1rEwXUg/mqdefault.jpg)