Uploaded April 2022 | Updated September 2026, 1 week ago
The February 23, 2019 blind kaizo race was brought to you by SoNoMole! Original clear date unknown (51 mins), re-cleared on March 7, 2022 (25 mins).
Yes, I used an alt strat for the end of section one as I am not very good with spinning pow drops. I dropped the pow on the flying spiketop and did a precise jump instead. I failed the CP2 nai trick many times, the muncher momentum got me. Last section was very trivial/easy, believe one yattenai.
supermariomakerbookmark.nintendo.net/courses/776B-0000-03D9-8CA9
The February 23, 2019 blind kaizo race was brought to you by SoNoMole! Original clear date unknown (51 mins), re-cleared on March 7, 2022 (25 mins).
Yes, I used an alt strat for the end of section one as I am not very good with spinning pow drops. I dropped the pow on the flying spiketop and did a precise jump instead. I failed the CP2 nai trick many times, the muncher momentum got me. Last section was very trivial/easy, believe one yattenai.
supermariomakerbookmark.nintendo.net/courses/776B-0000-03D9-8CA9
![[SMM1] Uncleared Levels Compilation 13 for [Team 0%]
One of the last 0% compilations before the consistency grinds featuring December and January clears.
0:00 Dodge by ZR! スピンジャンプで避けろ! by Armored TT
4614-0000-02EA-107A
Funny level.
1:16 Simple Trick: Boost for Yoshi! by James
355F-0000-0344-1BC5
I recall Carl used this trick in Salty Sagans Brain POWer.
2:15 次回予告 ~開幕体験版~ by K
D6B6-0000-037F-3FCE
This shell level made no sense. There are a bajillion hidden kaizos in the middle of the coin heart. Im assuming the red koopa and p switch are trolls you avoid.
3:19 また激難コースを作ってしまった。 パグ集 by ミホーク
2220-0000-0312-E22E
Im assuming this one was only uncleared as people who attempted it kept trying to speedrun the ending and spin jump off the plant and then onto the cannonball and missed.
6:34 くりあちぇっく by おはよー
E749-0000-0345-47F4
Trollish level. There is no reason for me to bring the p switch, the door with the vine behind it was a death door I believe.
8:06 ん? by DDKK
46F8-0000-037B-5EF8
Annoying level with the precision and then around 7 deaths from the conveyor dragging me to the left.
9:17 チーム対抗企画~俺がPジャンをする時干の竜が目覚める~30sec by TKD_ 1st
3396-0000-031F-D571
I actually cleared a New Soup speedrun level. Super lucky I randomly found this one on stream when I just cleared something else. No clue if you were meant to do something with the falling pow. I died too many times jumping into Hanachans ass from the blue skull momentum, hence I slowed down. [SMM1] Uncleared Levels Compilation 13 for [Team 0%]](https://i.ytimg.com/vi/Zfh8xkdj_jI/mqdefault.jpg)


![[SMM1] 紳士大干一分鐘、一家一个姓,利己利国家。構批一一一个都不能多 by えんちゃん [Team 0%]
Another Conan level, use the small window of opportunity to jump on the upside down spiny to kill it. If you miss even one, a key will be collected and you will fail the key check contraption at the end. I was a bit surprised at how quickly I got consistent with it although I still did mistime my walkoffs and just jumped into a saw instead.
2364-0000-03A1-2DD1 #Team0% [SMM1] 紳士大干一分鐘、一家一个姓,利己利国家。構批一一一个都不能多 by えんちゃん [Team 0%]](https://i.ytimg.com/vi/aDCZLbtiUcE/mqdefault.jpg)


![[SMM1] Uncleared Levels Compilation 9 for [Team 0%]
More 0% or hacked clears from October, November, and December of 2023. Mostly Conan levels cuz thats all I could do for a while.
紳士大干一分鐘,小圓耐久 by えんちゃん 3#
6F29-0000-035F-AAE2
Get in the gap, but dont get sucked in or else you get pooped out the left side and you die. Keep holding left to just get the tip in, then back out.
ベルゼブブナ by Miyamoto
99BB-0000-03E8-E799
I have no idea how this works. You can get a delayed jump after falling off the tracked spring. Maybe this only works at the side of the screen like this. Visual cue is around the top of the bottom door. Any later, and you cannot jump.
紳士大干一分鐘,要的就是心跳的感脚 by えんちゃん
898F-0000-03C0-6A68
A level where Cliche is mad at me for my terrible rhythm. Hes not wrong, if you have the right timing it should be the same jump each time. But I am sometimes too fast or too slow so I have to compensate and adjust or the shell will eventually hit me.
紳士大干不了一分鐘了,鬼 by えんちゃん 2#
89BE-0000-0344-8A62
Dodging boo circles, kind of fun actually.
紳士大干一分鐘,矜持一点!別看見个洞就想插(by スパナ) by えんちゃん
E2FA-0000-033B-2E1E
Longer version of dodging boo circles, still fun.
紳士大干一分鐘,弹得我鷄児邦硬 by えんちゃん
7828-0000-039C-B717
This was hard at first until I found you could do a full left and right movement. Normally, you load in from door, start bouncing uncontrollably to one side and just die. Eat it Geistbeck!
紳士大干不了一分鐘了,盲僧,無 by えんちゃん 2#
C787-0000-0344-308A
Offscreen Braden riding in Airship theme. This actually took very quickly to take down. I was not able to do the same with the longer version in SMW theme, but someone else took care of it.
紳士大干一分鐘,炸死乃个亀孫 by えんちゃん 3#
95AA-0000-035F-7730
You have to hit the pow at the right time to kill both shells or it will trigger the p switch. The timing to aim for is when the left Koopa lands after the bounce. A lot of attempts are wasted at the start due to initial pipe RNG. Sometimes the pow will spawn too late, and you arent even given a chance.
紳士大干一分鐘,炸死乃个亀孫! by えんちゃん
3314-0000-03A8-2C65
Exact same as previous level except ! in the level name, and its now SMB1 theme. The extra jumps are not necessary but I treated it as a way to manipulate the first pipe RNG.
紳士大干一分鐘,馬戯団避火圈表演 by えんちゃん
ECA9-0000-0332-3073
This level made no sense until I learned you could control your bounce height off the noteblock. Maybe someone knows exactly how it works, but the way I did it was to use either a left or right movement as Im jumping off the block and how long I hold the jump button is how high I go (controlled jump basically). Normally its always max height so you go into the spike ceiling. [SMM1] Uncleared Levels Compilation 9 for [Team 0%]](https://i.ytimg.com/vi/aS1m1rEwXUg/mqdefault.jpg)
![Super Mario Maker - Hard Blind Kaizo Race #110: [Race] Mellow Morg: Hot Goombas
Spliced clear segments from the April 27, 2018 Hard Blind Race. Original clear date unknown, re-cleared on February 4, 2022. Its another Morg level which means... Morg setups.
Also, the April 20, 2018 Super Mario Maker - Hard Blind Kaizo Race #109: Cloonthonys POW Kingdom was skipped as the level was deleted before I could play it. You can see our good friend Mega Scotts clear here:
https://youtu.be/rOK6-ULKB9s
To start, for whatever reason the spring drop against the sideways spring was not consistent for me and I kept going into the muncher or over the pow and couldnt grab it. Thats why I used the alt strat of the upthrow. And then came the brain fart with the spinning spring drop. It happens so often where my brain shuts off and I dont realize Im doing the wrong inputs. I kept missing the landing on the spring as it looked like I wasnt dropping early enough so on instinct I thought to drop earlier. That made it worse. The reason was from letting go of the jump too early (became an unnecessary controlled jump as well as not getting good height in the first place). You can actually trigger the falling spiky early and land on it midair requiring less height instead of waiting to hit the lava but that strat is janky.
Section two, it feels like a regular Morg level when you can skip some steps in the sequence. Here, I skipped three tricks involving the spring (tongue grab, spit, re-grab spring to spring jump). One annoyance was near the end you have to throw the pow up but the screen isnt scrolled up so you dont see the indicator in time. Granted you see it after dying once but it was a bit annoying.
Final section, the first trick was jank. That shell sometimes wouldnt trigger from the pow and fell late, thus going right into your face. The next big sequence with the shell throw that launches the drybones, its mostly an automatic hold right section but once in a while youll land on the first set of spikes above the preview door. Jank! Kappa.
And then the final sequence after the pipe. A huge chunk of my time was wasted here. I think the biggest problem was my fixation on trying to drop the spring where the indicator was. It was basically impossible to get the height to drop it there so I would never land on it or get the bomb. I assumed the cloud being there was a mini-nerf so if your drop timing was off, it wouldnt fall too low into the lava. Essentially, we got it once I ignored the indicator positioning and just tried to do a regular mid air spring jump. After taking a second look, the drop indicator was moved up to make room for the hidden block indicator or the dont go below this line track indicator above the cloud. Zero yattenais.
No this isnt a bad level, just your standard Morg jank and my brain misinterpreting things as usual.
Clear time: 1 hrs 34 mins / 1 hr 49 mins
Level Maker: Morg
Level code: https://supermariomakerbookmark.nintendo.net/courses/982A-0000-039E-7045 Super Mario Maker - Hard Blind Kaizo Race #110: [Race] Mellow Morg: Hot Goombas](https://i.ytimg.com/vi/aa9b0PgDBI0/mqdefault.jpg)


![Super Mario Maker - Blind Kaizo Race #138: [BKR] Spooky Scary Shells Again?
The October 20, 2018 blind kaizo race was brought to you by Salt Lake! Originally cleared on March 28, 2019. We did it boys! Thats how long it took for me to notice I had the wrong settings so the videos should actually be HD again. So I see a Salt Lake level which means I should expect some shell chasing. Did we get that? ... yes!
I failed the CP1 pipe jump three times syunSad. Second section beetle shell ride through the zinTeresting boo circles destroyed me. But heck, I nearly one shot the final section. In reality, only the shell survival was a problem there, it took me a long time to find a consistent bopping pattern and not jumping into the explosion. We didnt quite get top of the flag true ending, but good enough. I got 4 yattenais trying to get into the bonus/secret pipe, but it was worth it. I needed 45 minutes for this one.
https://supermariomakerbookmark.nintendo.net/courses/F45C-0000-03C2-9D7D Super Mario Maker - Blind Kaizo Race #138: [BKR] Spooky Scary Shells Again?](https://i.ytimg.com/vi/bUjZZ4bisyc/mqdefault.jpg)