Uploaded July 2020 | Updated September 2026, 1 week ago
The December 15, 2018 blind kaizo race was brought to you by popfart (Poptart)! Originally cleared on June 21, 2019.
It's been what a month now? Been too busy playing vanilla FF7 along with other things. My apologies but hopefully you had a good Canada Day!
The first section of this level had one thing that made no sense. What was the purpose of the winged spring? I tried staying on it and just get killed by the spike ceiling later. Also, the timing can be jank and sometimes you will autograb the spring and sometimes it will completely miss. Nonetheless, we didn't need it anyways. 4 nais for CP1.
Second section, easily the weirdest part was hitting the loose beetle with the correct angle to get a proper landing off it into a spring jump.
Last section was the cape floater and was by far the easiest. Nothing overly complicated and even the spring drop was nerfed by giving a floor. A star was given for the Yoshi kill, otherwise a weird level. 45 mins for this one.
supermariomakerbookmark.nintendo.net/courses/693A-0000-03CB-BF9A
The December 15, 2018 blind kaizo race was brought to you by popfart (Poptart)! Originally cleared on June 21, 2019.
It's been what a month now? Been too busy playing vanilla FF7 along with other things. My apologies but hopefully you had a good Canada Day!
The first section of this level had one thing that made no sense. What was the purpose of the winged spring? I tried staying on it and just get killed by the spike ceiling later. Also, the timing can be jank and sometimes you will autograb the spring and sometimes it will completely miss. Nonetheless, we didn't need it anyways. 4 nais for CP1.
Second section, easily the weirdest part was hitting the loose beetle with the correct angle to get a proper landing off it into a spring jump.
Last section was the cape floater and was by far the easiest. Nothing overly complicated and even the spring drop was nerfed by giving a floor. A star was given for the Yoshi kill, otherwise a weird level. 45 mins for this one.
supermariomakerbookmark.nintendo.net/courses/693A-0000-03CB-BF9A






![[SMM1] 1000% IMPOSSIBLE !!! by Benjamin [Team0%]
Wasnt included in the impossible level batch as its longer and I actually kind of had fun. It does have some hidden stuff that someone going in blind would have problems finding the correct path, lots of fake paths and red herrings. I actually got stumped at the keydoor near the end as I did not initially find the hidden donut in editor. I actually tried to use and recycle the p switch but that wasnt possible. Fortunately I found it on accident.
46E5 0000 0352 CD68 [SMM1] 1000% IMPOSSIBLE !!! by Benjamin [Team0%]](https://i.ytimg.com/vi/T9gKiLq70NI/mqdefault.jpg)



