Uploaded January 2020 | Updated September 2026, 1 week ago
February 17, 2018 (originally cleared on March 30, 2019)
supermariomakerbookmark.nintendo.net/courses/0850-0000-038D-03DE
Level Maker: Khaos87
Clear time: 1 hr 36 mins
This was a weird shell level. And I don't mean doing weird shell jumps. Just confused me. I didn't like the first shell throw through the bumper as you could end up on the semisolid bridge. The trick after was very confusing because of the order of events. I thought it was the 2 coins first and then a shelljump when really the shelljump was the second thing you do. I kept trying to line up landing on the red koopa and of course it didn't work.
Second section was pretty good.
Final section, I had so much trouble doing a spinning shell jump with the right momentum. I had 3 yattenais on the pipe.
The level did give me the Yoshi kill option, but I was burnt out by the shells.
February 17, 2018 (originally cleared on March 30, 2019)
supermariomakerbookmark.nintendo.net/courses/0850-0000-038D-03DE
Level Maker: Khaos87
Clear time: 1 hr 36 mins
This was a weird shell level. And I don't mean doing weird shell jumps. Just confused me. I didn't like the first shell throw through the bumper as you could end up on the semisolid bridge. The trick after was very confusing because of the order of events. I thought it was the 2 coins first and then a shelljump when really the shelljump was the second thing you do. I kept trying to line up landing on the red koopa and of course it didn't work.
Second section was pretty good.
Final section, I had so much trouble doing a spinning shell jump with the right momentum. I had 3 yattenais on the pipe.
The level did give me the Yoshi kill option, but I was burnt out by the shells.










