Uploaded October 2021 | Updated September 2026, 1 week ago
The February 9, 2019 blind kaizo race was brought to you by GGP! Original clear date is unknown thanks to lost footage. Recleared on October 11, 2021. Original clear took 10 minutes, this one was an improvement at just under 7 minutes. And thus my journey to re-record the levels I cleared has begun. Most are Saturday levels, but the Friday difficult ones that took hours first time I will probably do actual spliced segments for my own sanity.
This level was a very fun albeit also easy level. Had I actually raced this on release... I still would have lost badly.
supermariomakerbookmark.nintendo.net/courses/38ED-0000-03D6-6445
The February 9, 2019 blind kaizo race was brought to you by GGP! Original clear date is unknown thanks to lost footage. Recleared on October 11, 2021. Original clear took 10 minutes, this one was an improvement at just under 7 minutes. And thus my journey to re-record the levels I cleared has begun. Most are Saturday levels, but the Friday difficult ones that took hours first time I will probably do actual spliced segments for my own sanity.
This level was a very fun albeit also easy level. Had I actually raced this on release... I still would have lost badly.
supermariomakerbookmark.nintendo.net/courses/38ED-0000-03D6-6445


![[SMM1] Uncleared Levels Compilation 10 for [Team 0%]
The 0% team progress is insane, only 7 levels remaining as of this post. Im starting to think the Community will finish this challenge before I can clear the final BKR level...
In any case, a short video this time as I used the wrong encoding settings and I was unable to combine it with anything else without the video getting corrupted. These two levels were cleared in October of 2023.
0:00 Cheap trolls 2: Now with puzzles by Mii
7E61-0000-03D1-FCF6
Troll level, editor exposed what to avoid.
2:35 Cool Glitches And Features by Fluffy
79EA-0000-0376-4E67
More or less a showcase of fancy setups you can build, surprised it was still uncleared at the time. [SMM1] Uncleared Levels Compilation 10 for [Team 0%]](https://i.ytimg.com/vi/DJF22yodNk8/mqdefault.jpg)





![[SMM1] Uncleared Levels Compilation 4 for [Team 0%]
I swear, I am not the sideways spring person... anyways. Another batch of levels for Team 0%, these ones are all spring related.
紳士大干一分鐘,我控几不住我自己阿! by えんちゃん
67B1-0000-0337-87F5
Strat I used is jump into the monstrosity and hold left + Y (run). If you hit the sweet spot you will lock in, and stay in position. Jumping will keep you locked in, but to go down, you need to tap down and immediately hold left + Y (run). If you dont, you will fall straight to the bottom and the spikes. It looks pretty consistent.
The Corridor Of Jank by chris
3998-0000-03D4-22EE
Spam down (ground pound) and you eventually move to the right, but not too fast. Jumping too high will get you stuck.
紳士大干不了一分鐘了,快点走!乃个亀孫! by えんちゃん 2#
B4C0-0000-0344-8ADD
Jankiest trick ever when I first played this. Continuously tap down for ground pounds which will carry you to the right. Tongue a sideways spring to stop you in place, ie to let the big Koopa catch up and not despawn off screen. Spit the spring correctly to the right and it will push the spring stack to the left and repair the track and you will automatically move to the right again. This trick is very jank and you can get multiple different spit speeds/distances which will change how the spring stack gets moved. Its also possible to keep moving to the right despite having a spring in Yoshis mouth, I called this a runaway train as I desperately tried to spit and tongue another spring to stop.
紳士大干一分鐘,快点走、乃个亀孫(by Smash boss) by えんちゃん
F785-0000-0334-6453
Exact same as the previous level but longer screen so you need to stop multiple times to allow big Koopa to catch up and not despawn offscreen. This was originally a nightmare until I found something consistent? I used the flowers aesthetics as good stopping points, doesnt appear to be intended as Conans clear vid (which I only found after I beat these levels), he didnt use them. The main change I did was I held left bumper the entire time. It worked as I got to the end on consecutive attempts. [SMM1] Uncleared Levels Compilation 4 for [Team 0%]](https://i.ytimg.com/vi/EmfsgOXOJrU/mqdefault.jpg)

