Uploaded March 2022 | Updated September 2026, 1 week ago
Spliced clear segments from the June 1, 2018 Hard Blind Race. Original clear date unknown, re-cleared on February 4, 2022. Yay, yet another new soup tech level...
First room was the two sided pow barrier. Not a new concept and not too strict. Fortunately, the design allowed my messed up timing to recover the pow from the extra drop.
Second room was confusing. I actually forgot the intended strat so looked up Mega Scott's clear vid which made this free. My original thought was something stupid like spinning on the plants with the pow, throw it against the spring and jump off the bounced pow. Yeah, what an idiot.
Third room was the ground pound pow key door entry. I don't fully understand the timing on this, so I just kept trying until it worked.
Fourth room was the pow assisted reverse triple jump. The main difficulty was getting the right timing of the drop so after bouncing against the spring, you would land on the pow and be able to jump off it as well as the jump off the spring as I usually hit the spike or missed the pow.
Fifth room is the I forgot what Cliche called this tech so I'll just refer to it as "pow poof". Stacking pows while Mario's sprite is on the same pixel can remove it from existence. Actually a pretty neat tech, although I did not do it efficiently at all. Cliche told me there is some kind of cheese here where you can claim that extra key but I don't know to do it and didn't want to know either. Feel free to go for WR if you can figure it out.
Sixth room was supposed to be the clowncar pow head juggle. Unfortunately, there was a fatal flaw in the design and I found a cheese. In my original clear, I did do this room properly which takes some finesse to keep the pow moving with you. Oops.
Final room was the vine pow bypass. This was the hardest room for me in the original playthrough yet I somehow managed to do it on third try this time. I don't even remember the exact method. It was something like position yourself beside the pow, hold the run button, quickly jump+twirl and drop pow and immediately hold up to stay on the vine. It sounds like a lot yet there is somehow enough time to do it without touching the munchers. Is it possible to make a dumb level of this full length where you are forced to not detonate a single pow? Who would even play such a thing...
Well in the end I actually had more fun on this level than expected. Yeah I am surprised too. Also, I believe while there is no hidden Yoshi at the end, there is a hidden pow block although there isn't really anything you can do with it (re-enter door?). Up to you.
Clear time: 1 hr 2 mins / 25 mins
Level Maker: Brunastico + DrCliche
Level code: supermariomakerbookmark.nintendo.net/courses/7EA8-0000-03A5-48C6
Spliced clear segments from the June 1, 2018 Hard Blind Race. Original clear date unknown, re-cleared on February 4, 2022. Yay, yet another new soup tech level...
First room was the two sided pow barrier. Not a new concept and not too strict. Fortunately, the design allowed my messed up timing to recover the pow from the extra drop.
Second room was confusing. I actually forgot the intended strat so looked up Mega Scott's clear vid which made this free. My original thought was something stupid like spinning on the plants with the pow, throw it against the spring and jump off the bounced pow. Yeah, what an idiot.
Third room was the ground pound pow key door entry. I don't fully understand the timing on this, so I just kept trying until it worked.
Fourth room was the pow assisted reverse triple jump. The main difficulty was getting the right timing of the drop so after bouncing against the spring, you would land on the pow and be able to jump off it as well as the jump off the spring as I usually hit the spike or missed the pow.
Fifth room is the I forgot what Cliche called this tech so I'll just refer to it as "pow poof". Stacking pows while Mario's sprite is on the same pixel can remove it from existence. Actually a pretty neat tech, although I did not do it efficiently at all. Cliche told me there is some kind of cheese here where you can claim that extra key but I don't know to do it and didn't want to know either. Feel free to go for WR if you can figure it out.
Sixth room was supposed to be the clowncar pow head juggle. Unfortunately, there was a fatal flaw in the design and I found a cheese. In my original clear, I did do this room properly which takes some finesse to keep the pow moving with you. Oops.
Final room was the vine pow bypass. This was the hardest room for me in the original playthrough yet I somehow managed to do it on third try this time. I don't even remember the exact method. It was something like position yourself beside the pow, hold the run button, quickly jump+twirl and drop pow and immediately hold up to stay on the vine. It sounds like a lot yet there is somehow enough time to do it without touching the munchers. Is it possible to make a dumb level of this full length where you are forced to not detonate a single pow? Who would even play such a thing...
Well in the end I actually had more fun on this level than expected. Yeah I am surprised too. Also, I believe while there is no hidden Yoshi at the end, there is a hidden pow block although there isn't really anything you can do with it (re-enter door?). Up to you.
Clear time: 1 hr 2 mins / 25 mins
Level Maker: Brunastico + DrCliche
Level code: supermariomakerbookmark.nintendo.net/courses/7EA8-0000-03A5-48C6
![[SMM1] Uncleared Levels Compilation 4 for [Team 0%]
I swear, I am not the sideways spring person... anyways. Another batch of levels for Team 0%, these ones are all spring related.
紳士大干一分鐘,我控几不住我自己阿! by えんちゃん
67B1-0000-0337-87F5
Strat I used is jump into the monstrosity and hold left + Y (run). If you hit the sweet spot you will lock in, and stay in position. Jumping will keep you locked in, but to go down, you need to tap down and immediately hold left + Y (run). If you dont, you will fall straight to the bottom and the spikes. It looks pretty consistent.
The Corridor Of Jank by chris
3998-0000-03D4-22EE
Spam down (ground pound) and you eventually move to the right, but not too fast. Jumping too high will get you stuck.
紳士大干不了一分鐘了,快点走!乃个亀孫! by えんちゃん 2#
B4C0-0000-0344-8ADD
Jankiest trick ever when I first played this. Continuously tap down for ground pounds which will carry you to the right. Tongue a sideways spring to stop you in place, ie to let the big Koopa catch up and not despawn off screen. Spit the spring correctly to the right and it will push the spring stack to the left and repair the track and you will automatically move to the right again. This trick is very jank and you can get multiple different spit speeds/distances which will change how the spring stack gets moved. Its also possible to keep moving to the right despite having a spring in Yoshis mouth, I called this a runaway train as I desperately tried to spit and tongue another spring to stop.
紳士大干一分鐘,快点走、乃个亀孫(by Smash boss) by えんちゃん
F785-0000-0334-6453
Exact same as the previous level but longer screen so you need to stop multiple times to allow big Koopa to catch up and not despawn offscreen. This was originally a nightmare until I found something consistent? I used the flowers aesthetics as good stopping points, doesnt appear to be intended as Conans clear vid (which I only found after I beat these levels), he didnt use them. The main change I did was I held left bumper the entire time. It worked as I got to the end on consecutive attempts. [SMM1] Uncleared Levels Compilation 4 for [Team 0%]](https://i.ytimg.com/vi/EmfsgOXOJrU/mqdefault.jpg)







![[SMM1] Uncleared Levels Compilation 6 for [Team 0%]
Query of Trust - Garbage Lust by Bluestreak
CA65-0000-0375-2FAB
Troll level, my strange movement is to avoid such traps.
this is just not okay by Carl
6C9F-0000-0376-A94D
Look out below! by Wolf
65E8-0000-02E7-4B38
~The Irritating Tower~ by lil spook
E242-0000-02E9-9E60
Sorry about the clowncar part. But a struggle is a struggle. Also I couldnt figure out how to hit block from the right side so I went with the left despite the precision.
garbo no levl edit pls by awesome!
8CC0-0000-03D5-6604
Nah, I went in to the editor.
I can fly without a feather by Grampay
A0DF-0000-03D1-DD8C
You can one cycle the jump with the spring onto the cloud. Been a while since I died that close on the goal.
Warning, May Induce Extreme Rage by Dom
B33A-0000-02EC-5115 [SMM1] Uncleared Levels Compilation 6 for [Team 0%]](https://i.ytimg.com/vi/FmRvoTegHk4/mqdefault.jpg)

