Super Mario Maker - Hard Blind Kaizo Race #115: Seven POWtastic Pieces @Budoko
Super Mario Maker - Hard Blind Kaizo Race #115: Seven POWtastic Pieces  @Budoko
Uploaded March 2022 | Updated September 2026, 1 week ago
Spliced clear segments from the June 1, 2018 Hard Blind Race. Original clear date unknown, re-cleared on February 4, 2022. Yay, yet another new soup tech level...

First room was the two sided pow barrier. Not a new concept and not too strict. Fortunately, the design allowed my messed up timing to recover the pow from the extra drop.

Second room was confusing. I actually forgot the intended strat so looked up Mega Scott's clear vid which made this free. My original thought was something stupid like spinning on the plants with the pow, throw it against the spring and jump off the bounced pow. Yeah, what an idiot.

Third room was the ground pound pow key door entry. I don't fully understand the timing on this, so I just kept trying until it worked.

Fourth room was the pow assisted reverse triple jump. The main difficulty was getting the right timing of the drop so after bouncing against the spring, you would land on the pow and be able to jump off it as well as the jump off the spring as I usually hit the spike or missed the pow.

Fifth room is the I forgot what Cliche called this tech so I'll just refer to it as "pow poof". Stacking pows while Mario's sprite is on the same pixel can remove it from existence. Actually a pretty neat tech, although I did not do it efficiently at all. Cliche told me there is some kind of cheese here where you can claim that extra key but I don't know to do it and didn't want to know either. Feel free to go for WR if you can figure it out.

Sixth room was supposed to be the clowncar pow head juggle. Unfortunately, there was a fatal flaw in the design and I found a cheese. In my original clear, I did do this room properly which takes some finesse to keep the pow moving with you. Oops.

Final room was the vine pow bypass. This was the hardest room for me in the original playthrough yet I somehow managed to do it on third try this time. I don't even remember the exact method. It was something like position yourself beside the pow, hold the run button, quickly jump+twirl and drop pow and immediately hold up to stay on the vine. It sounds like a lot yet there is somehow enough time to do it without touching the munchers. Is it possible to make a dumb level of this full length where you are forced to not detonate a single pow? Who would even play such a thing...

Well in the end I actually had more fun on this level than expected. Yeah I am surprised too. Also, I believe while there is no hidden Yoshi at the end, there is a hidden pow block although there isn't really anything you can do with it (re-enter door?). Up to you.

Clear time: 1 hr 2 mins / 25 mins
Level Maker: Brunastico + DrCliche
Level code: supermariomakerbookmark.nintendo.net/courses/7EA8-0000-03A5-48C6
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Super Mario Maker - Hard Blind Kaizo Race #115: Seven POWtastic Pieces

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