Super Mario Maker - Euro Blind Race #76: The Shells Show Bobomblebee Tuna @Budoko
Super Mario Maker - Euro Blind Race #76: The Shells Show Bobomblebee Tuna  @Budoko
Uploaded May 2020 | Updated September 2026, 2 weeks ago
July 14, 2018 (originally cleared on June 17, 2019)
supermariomakerbookmark.nintendo.net/courses/4E78-0000-03AD-947B
Level Maker: Morg77
Clear time: 39 mins

Someone want to explain to me what the level title is referencing? Shoutout to thabeast721 for raiding me during this level. Also, shoutout to me for how quickly I put them all to sleep. This was an interesting level that was also puzzling for the use or rather non-use of keydoors. I felt like this was either a backup or a rushed level.

At the 1:30 mark you will see a regular door with a spike above it. There is no reason to have that spike there unless to prevent a softlock and you can't since it's a regular door that takes you to an exit pipe. I suspect that was meant to be a keydoor making the spike relevant, however you receive the key coin before the second cp. Dying would have made you lose the key.

In the final section, one of the tricks is to drop a bomb onto another unused key. I suspect that the final door was also originally a keydoor. While we're still on the last section, here was the most confusing part of the level for me. The trick where you drop a shell onto a noteblock which pumps out a bomb. The reason why it was so confusing is that standard kaizo logic is every item is re-used in some manner or has multiple purpose until it becomes inaccessible. I kept thinking I had to regrab the shell for using later since there is no contraption that takes the shell away. It literally just ends up bouncing on the noteblock...

Anyways, this was starting to be a pattern with some of Morg's levels. He will find some way to confuse me. :D
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Super Mario Maker - Euro Blind Race #76: The Shells Show Bobomblebee Tuna

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