Uploaded May 2020 | Updated September 2026, 2 weeks ago
July 14, 2018 (originally cleared on June 17, 2019)
supermariomakerbookmark.nintendo.net/courses/4E78-0000-03AD-947B
Level Maker: Morg77
Clear time: 39 mins
Someone want to explain to me what the level title is referencing? Shoutout to thabeast721 for raiding me during this level. Also, shoutout to me for how quickly I put them all to sleep. This was an interesting level that was also puzzling for the use or rather non-use of keydoors. I felt like this was either a backup or a rushed level.
At the 1:30 mark you will see a regular door with a spike above it. There is no reason to have that spike there unless to prevent a softlock and you can't since it's a regular door that takes you to an exit pipe. I suspect that was meant to be a keydoor making the spike relevant, however you receive the key coin before the second cp. Dying would have made you lose the key.
In the final section, one of the tricks is to drop a bomb onto another unused key. I suspect that the final door was also originally a keydoor. While we're still on the last section, here was the most confusing part of the level for me. The trick where you drop a shell onto a noteblock which pumps out a bomb. The reason why it was so confusing is that standard kaizo logic is every item is re-used in some manner or has multiple purpose until it becomes inaccessible. I kept thinking I had to regrab the shell for using later since there is no contraption that takes the shell away. It literally just ends up bouncing on the noteblock...
Anyways, this was starting to be a pattern with some of Morg's levels. He will find some way to confuse me. :D
July 14, 2018 (originally cleared on June 17, 2019)
supermariomakerbookmark.nintendo.net/courses/4E78-0000-03AD-947B
Level Maker: Morg77
Clear time: 39 mins
Someone want to explain to me what the level title is referencing? Shoutout to thabeast721 for raiding me during this level. Also, shoutout to me for how quickly I put them all to sleep. This was an interesting level that was also puzzling for the use or rather non-use of keydoors. I felt like this was either a backup or a rushed level.
At the 1:30 mark you will see a regular door with a spike above it. There is no reason to have that spike there unless to prevent a softlock and you can't since it's a regular door that takes you to an exit pipe. I suspect that was meant to be a keydoor making the spike relevant, however you receive the key coin before the second cp. Dying would have made you lose the key.
In the final section, one of the tricks is to drop a bomb onto another unused key. I suspect that the final door was also originally a keydoor. While we're still on the last section, here was the most confusing part of the level for me. The trick where you drop a shell onto a noteblock which pumps out a bomb. The reason why it was so confusing is that standard kaizo logic is every item is re-used in some manner or has multiple purpose until it becomes inaccessible. I kept thinking I had to regrab the shell for using later since there is no contraption that takes the shell away. It literally just ends up bouncing on the noteblock...
Anyways, this was starting to be a pattern with some of Morg's levels. He will find some way to confuse me. :D






![[SMM1] Uncleared Levels Compilation 6 for [Team 0%]
Query of Trust - Garbage Lust by Bluestreak
CA65-0000-0375-2FAB
Troll level, my strange movement is to avoid such traps.
this is just not okay by Carl
6C9F-0000-0376-A94D
Look out below! by Wolf
65E8-0000-02E7-4B38
~The Irritating Tower~ by lil spook
E242-0000-02E9-9E60
Sorry about the clowncar part. But a struggle is a struggle. Also I couldnt figure out how to hit block from the right side so I went with the left despite the precision.
garbo no levl edit pls by awesome!
8CC0-0000-03D5-6604
Nah, I went in to the editor.
I can fly without a feather by Grampay
A0DF-0000-03D1-DD8C
You can one cycle the jump with the spring onto the cloud. Been a while since I died that close on the goal.
Warning, May Induce Extreme Rage by Dom
B33A-0000-02EC-5115 [SMM1] Uncleared Levels Compilation 6 for [Team 0%]](https://i.ytimg.com/vi/FmRvoTegHk4/mqdefault.jpg)



