[SMM1] Uncleared Levels Compilation 4 for [Team 0%] @Budoko
[SMM1] Uncleared Levels Compilation 4 for [Team 0%]  @Budoko
Uploaded January 2024 | Updated September 2026, 1 week ago
I swear, I am not the sideways spring person... anyways. Another batch of levels for Team 0%, these ones are all spring related.

紳士大干一分鐘,我控几不住我自己阿! by えんちゃん
67B1-0000-0337-87F5

Strat I used is jump into the monstrosity and hold left + Y (run). If you hit the sweet spot you will lock in, and stay in position. Jumping will keep you locked in, but to go down, you need to tap down and immediately hold left + Y (run). If you don't, you will fall straight to the bottom and the spikes. It looks pretty consistent.
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The Corridor Of Jank by chris
3998-0000-03D4-22EE

Spam down (ground pound) and you eventually move to the right, but not too fast. Jumping too high will get you stuck.
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紳士大干不了一分鐘了,快点走!乃个亀孫! by えんちゃん 2#
B4C0-0000-0344-8ADD

Jankiest trick ever when I first played this. Continuously tap down for ground pounds which will carry you to the right. Tongue a sideways spring to stop you in place, ie to let the big Koopa catch up and not despawn off screen. Spit the spring correctly to the right and it will push the spring stack to the left and "repair the track" and you will automatically move to the right again. This trick is very jank and you can get multiple different spit speeds/distances which will change how the spring stack gets moved. It's also possible to keep moving to the right despite having a spring in Yoshi's mouth, I called this a "runaway train" as I desperately tried to spit and tongue another spring to stop.
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紳士大干一分鐘,快点走、乃个亀孫(by Smash boss) by えんちゃん
F785-0000-0334-6453

Exact same as the previous level but longer screen so you need to stop multiple times to allow big Koopa to catch up and not despawn offscreen. This was originally a nightmare until I found something consistent? I used the flowers aesthetics as good stopping points, doesn't appear to be intended as Conan's clear vid (which I only found after I beat these levels), he didn't use them. The main change I did was I held left bumper the entire time. It worked as I got to the end on consecutive attempts.
[SMM1] Uncleared Levels Compilation 4 for [Team 0%]Super Mario Maker - Euro Blind Race #76: The Shells Show Bobomblebee TunaSuper Mario Maker - Blind Kaizo Race #144: Return to SawconSuper Mario Maker - Hard Blind Kaizo Race #156: Bill Nais LairSuper Mario Maker - Hard Blind Kaizo Race #128: Bombeetle Bewildment #RaceSuper Mario Maker - Blind Kaizo Race #150: 7 Rings (Race)Super Mario Maker - Hard Blind Kaizo Race #100: Sun-yun Fort #RaceSuper Mario Maker - Euro Blind Race #72: yoshis heavy shells (race)[SMM1] Uncleared Levels Compilation 6 for [Team 0%]Super Mario Maker - Blind Kaizo Race #167: The Penultimate Race Level :)Super Mario Maker - Euro Blind Race #104: The Depths of InvictusSuper Mario Maker - Blind Kaizo Race #153: Serenity Valley
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[SMM1] Uncleared Levels Compilation 4 for [Team 0%]

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