Uploaded January 2020 | Updated September 2026, 1 week ago
January 27, 2018 (originally cleared on June 20, 2019)
supermariomakerbookmark.nintendo.net/courses/DFE9-0000-0387-76CF
Level Maker: Macho Man
Clear time: 23 mins
Holy smokes, finally another Euro race level video. One of the reasons why this is so late going up is because I actually originally missed this on the race sheet and played it out of order and with the newer settings.
This one was a mixed bag. To start, I was not ready for how weird a cape bomb ladder felt. I'm too used to holding the jump for floating which will not work for a ladder.
Fire section also felt weird since you shoot fire while spinning. The spring jump while spinning also got me a lot as the timing was different than what I'm used to doing (even earlier I think). And yes, I did nai once at the falling launcher in the lava. syunSad
Last section, it was actually the beginning that got me the most. The first spring throw and landing on the beetle below felt like weird timing for me (momentum wise). But otherwise, not a bad level.
Do note, the next EU race level of February 3, 2018 "BLR: Proper Explosions" by Justin was deleted and not reuploaded so I could not play it. If I find another clear on YT I will add it to the playlist.
January 27, 2018 (originally cleared on June 20, 2019)
supermariomakerbookmark.nintendo.net/courses/DFE9-0000-0387-76CF
Level Maker: Macho Man
Clear time: 23 mins
Holy smokes, finally another Euro race level video. One of the reasons why this is so late going up is because I actually originally missed this on the race sheet and played it out of order and with the newer settings.
This one was a mixed bag. To start, I was not ready for how weird a cape bomb ladder felt. I'm too used to holding the jump for floating which will not work for a ladder.
Fire section also felt weird since you shoot fire while spinning. The spring jump while spinning also got me a lot as the timing was different than what I'm used to doing (even earlier I think). And yes, I did nai once at the falling launcher in the lava. syunSad
Last section, it was actually the beginning that got me the most. The first spring throw and landing on the beetle below felt like weird timing for me (momentum wise). But otherwise, not a bad level.
Do note, the next EU race level of February 3, 2018 "BLR: Proper Explosions" by Justin was deleted and not reuploaded so I could not play it. If I find another clear on YT I will add it to the playlist.

![[SMM1] Uncleared Levels Compilation 4 for [Team 0%]
I swear, I am not the sideways spring person... anyways. Another batch of levels for Team 0%, these ones are all spring related.
紳士大干一分鐘,我控几不住我自己阿! by えんちゃん
67B1-0000-0337-87F5
Strat I used is jump into the monstrosity and hold left + Y (run). If you hit the sweet spot you will lock in, and stay in position. Jumping will keep you locked in, but to go down, you need to tap down and immediately hold left + Y (run). If you dont, you will fall straight to the bottom and the spikes. It looks pretty consistent.
The Corridor Of Jank by chris
3998-0000-03D4-22EE
Spam down (ground pound) and you eventually move to the right, but not too fast. Jumping too high will get you stuck.
紳士大干不了一分鐘了,快点走!乃个亀孫! by えんちゃん 2#
B4C0-0000-0344-8ADD
Jankiest trick ever when I first played this. Continuously tap down for ground pounds which will carry you to the right. Tongue a sideways spring to stop you in place, ie to let the big Koopa catch up and not despawn off screen. Spit the spring correctly to the right and it will push the spring stack to the left and repair the track and you will automatically move to the right again. This trick is very jank and you can get multiple different spit speeds/distances which will change how the spring stack gets moved. Its also possible to keep moving to the right despite having a spring in Yoshis mouth, I called this a runaway train as I desperately tried to spit and tongue another spring to stop.
紳士大干一分鐘,快点走、乃个亀孫(by Smash boss) by えんちゃん
F785-0000-0334-6453
Exact same as the previous level but longer screen so you need to stop multiple times to allow big Koopa to catch up and not despawn offscreen. This was originally a nightmare until I found something consistent? I used the flowers aesthetics as good stopping points, doesnt appear to be intended as Conans clear vid (which I only found after I beat these levels), he didnt use them. The main change I did was I held left bumper the entire time. It worked as I got to the end on consecutive attempts. [SMM1] Uncleared Levels Compilation 4 for [Team 0%]](https://i.ytimg.com/vi/EmfsgOXOJrU/mqdefault.jpg)







![[SMM1] Uncleared Levels Compilation 6 for [Team 0%]
Query of Trust - Garbage Lust by Bluestreak
CA65-0000-0375-2FAB
Troll level, my strange movement is to avoid such traps.
this is just not okay by Carl
6C9F-0000-0376-A94D
Look out below! by Wolf
65E8-0000-02E7-4B38
~The Irritating Tower~ by lil spook
E242-0000-02E9-9E60
Sorry about the clowncar part. But a struggle is a struggle. Also I couldnt figure out how to hit block from the right side so I went with the left despite the precision.
garbo no levl edit pls by awesome!
8CC0-0000-03D5-6604
Nah, I went in to the editor.
I can fly without a feather by Grampay
A0DF-0000-03D1-DD8C
You can one cycle the jump with the spring onto the cloud. Been a while since I died that close on the goal.
Warning, May Induce Extreme Rage by Dom
B33A-0000-02EC-5115 [SMM1] Uncleared Levels Compilation 6 for [Team 0%]](https://i.ytimg.com/vi/FmRvoTegHk4/mqdefault.jpg)
