Uploaded August 2010 | Updated September 2026, 1 hour ago
This is "Super C" for the Commodore Amiga.
This piece of shit was released in 1990 by Konami as a home conversion of the game that was known in arcades as "Super Contra".
Developers were so ashamed for the game that they didn't even named it according the original title. Maybe they tried this way to push the game into the oblivion.
Graphics remind a Public Domain release and sound effects are nothing to mention. Music is ok.
What really makes the game awful are the controls and the collision detection.
You can never be sure if you will be able to perform a jump when you need it.
Collision detection can make your in-game life a nightmare. Bullets have the size of cannon balls and they are flying very fast within the small game-screen.
Thank you for watching and feel free to rate and comment.
0110000101101100011001010111100000110111001101100110011101110010
This is "Super C" for the Commodore Amiga.
This piece of shit was released in 1990 by Konami as a home conversion of the game that was known in arcades as "Super Contra".
Developers were so ashamed for the game that they didn't even named it according the original title. Maybe they tried this way to push the game into the oblivion.
Graphics remind a Public Domain release and sound effects are nothing to mention. Music is ok.
What really makes the game awful are the controls and the collision detection.
You can never be sure if you will be able to perform a jump when you need it.
Collision detection can make your in-game life a nightmare. Bullets have the size of cannon balls and they are flying very fast within the small game-screen.
Thank you for watching and feel free to rate and comment.
0110000101101100011001010111100000110111001101100110011101110010





![New York Warriors - Amstrad CPC Longplay
See video description for info and time shortcuts.
Savestates were used for this game.
Check out these channels of my buddies for cool retro videos:
Vincent Greece: http://www.youtube.com/channel/UC_DwAVZX0bVlMc1fvd0nNdQ
ZEUSDAZ: http://www.youtube.com/channel/UCcITkDKLmEkMlLy-QX5RE0w
petsasjim1: http://www.youtube.com/channel/UCm5AA3G5UYTYjohxC7If9Cg
Year of release: 1990
Publisher: Virgin Games
Developer: Big Red Software (Fred Williams [code], Steve Barrett [music], Richard Aplin [music], The Picture Element [graphics])
There is a 128K and a 64K version for this game.
Unfortunately the disk image for the 128K version is incomplete.
The side B is missing and so you can play only half of the game.
The 64K version includes the whole games but leaves out the animated loading screen, the mid-level briefing screens, the in-game music and the animated game over screen.
New York Warriors is a well presented game (as far as it concerns the 128K version) but the gameplay suffers.
The window of the game is very small giving the player a small margin to react in enemy attacks.
The collision detection is also quite unfair and works in a strange way.
It seems that the bottom half of your sprite is more vulnerable to bullets than the upper half.
The graphics are ugly.
Just like in Double Dragon, Virgin tried to convert and implement the graphics from the 16-bit versions of the game, but with far less success.
Everything in the game looks colorful but the visuals look like they have been chewed and then spat out by some obscure graphical conversion program!
Despite its flaws the game has some good features.
The background graphics are animated (for both 64K and 128K versions) while there is in-game music with sound effects (only for 128K version).
The scrolling and the controls are just OK.
Overall NYW is good game but with little re-play value.
For my longplay i have used the 64K version as the 128K one is incomplete.
You still can see some footage from the 128K version at the end of the video.
Thank you for watching and feel free to rate and comment.
01:09 Mission 1
02:03 Mission 2
07:53 Mission 3
11:45 Mission 4
15:29 Mission 5
19:11 Mission 6
23:05 Mission 7
25:02 Mission 8
33:56 Ending animation
34:22 Game over animation
34:40 Footage from the 128K version
0110000101101100011001010111100000110111001101100110011101110010 New York Warriors - Amstrad CPC Longplay](https://i.ytimg.com/vi/TDCyl0LRa44/mqdefault.jpg)




