Uploaded August 2018 | Updated September 2026, 39 minutes ago
This is a request from my buddy petsasjim1 (ΠΑΡΑΓΓΕΛΙΑ !!!).
Check out his channel for a massive collection of cool retro computing videos.
youtube.com/channel/UCAdIHLMCE96bqShwGHaTx8Q
Also, check out the channel of my brother from another mother VincentGR for cool Amiga and retro computing videos.
youtube.com/channel/UC_DwAVZX0bVlMc1fvd0nNdQ
Galactoid is a simple Galaxians clone created by Clay Hellman and released in 1993 as shareware for the Commodore Amiga computers.
It is written is assembly code thus it runs smoothly and fast at 50 fps.
The graphics are very simple but effective and there are only some rudimentary in-game sound effects. Sadly no music at all.
There are 30 stages in total with gradually increasing difficulty.
After the 30th stage the game loops back at stage one and the difficulty resets.
I wanted to make sure that there is nothing more after stage 30 so i played until stage 10 for second time.
00:19 Stage 01
00:47 Stage 02
01:18 Bonus round
01:48 Stage 03
02:18 Stage 04
02:48 Stage 05
03:19 Bonus round
03:49 Stage 06
04:20 Stage 07
05:00 Stage 08
05:36 Stage 09
06:29 Bonus round
06:58 Stage 10
07:55 Stage 11
08:54 Stage 12
09:41 Bonus round
10:09 Stage 13
10:54 Stage 14
11:36 Stage 15
12:29 Stage 16
13:34 Bonus round
14:02 Stage 17
14:59 Stage 18
15:53 Stage 19
16:48 Stage 20
17:38 Bonus round
18:06 Stage 21
18:43 Stage 22
19:38 Stage 23
20:24 Stage 24
21:11 Stage 25
22:00 Stage 26
22:48 Stage 27
23:32 Stage 28
24:21 Stage 29
25:12 Stage 30
0110000101101100011001010111100000110111001101100110011101110010
EOL
This is a request from my buddy petsasjim1 (ΠΑΡΑΓΓΕΛΙΑ !!!).
Check out his channel for a massive collection of cool retro computing videos.
youtube.com/channel/UCAdIHLMCE96bqShwGHaTx8Q
Also, check out the channel of my brother from another mother VincentGR for cool Amiga and retro computing videos.
youtube.com/channel/UC_DwAVZX0bVlMc1fvd0nNdQ
Galactoid is a simple Galaxians clone created by Clay Hellman and released in 1993 as shareware for the Commodore Amiga computers.
It is written is assembly code thus it runs smoothly and fast at 50 fps.
The graphics are very simple but effective and there are only some rudimentary in-game sound effects. Sadly no music at all.
There are 30 stages in total with gradually increasing difficulty.
After the 30th stage the game loops back at stage one and the difficulty resets.
I wanted to make sure that there is nothing more after stage 30 so i played until stage 10 for second time.
00:19 Stage 01
00:47 Stage 02
01:18 Bonus round
01:48 Stage 03
02:18 Stage 04
02:48 Stage 05
03:19 Bonus round
03:49 Stage 06
04:20 Stage 07
05:00 Stage 08
05:36 Stage 09
06:29 Bonus round
06:58 Stage 10
07:55 Stage 11
08:54 Stage 12
09:41 Bonus round
10:09 Stage 13
10:54 Stage 14
11:36 Stage 15
12:29 Stage 16
13:34 Bonus round
14:02 Stage 17
14:59 Stage 18
15:53 Stage 19
16:48 Stage 20
17:38 Bonus round
18:06 Stage 21
18:43 Stage 22
19:38 Stage 23
20:24 Stage 24
21:11 Stage 25
22:00 Stage 26
22:48 Stage 27
23:32 Stage 28
24:21 Stage 29
25:12 Stage 30
0110000101101100011001010111100000110111001101100110011101110010
EOL

![New York Warriors - Amstrad CPC Longplay
See video description for info and time shortcuts.
Savestates were used for this game.
Check out these channels of my buddies for cool retro videos:
Vincent Greece: http://www.youtube.com/channel/UC_DwAVZX0bVlMc1fvd0nNdQ
ZEUSDAZ: http://www.youtube.com/channel/UCcITkDKLmEkMlLy-QX5RE0w
petsasjim1: http://www.youtube.com/channel/UCm5AA3G5UYTYjohxC7If9Cg
Year of release: 1990
Publisher: Virgin Games
Developer: Big Red Software (Fred Williams [code], Steve Barrett [music], Richard Aplin [music], The Picture Element [graphics])
There is a 128K and a 64K version for this game.
Unfortunately the disk image for the 128K version is incomplete.
The side B is missing and so you can play only half of the game.
The 64K version includes the whole games but leaves out the animated loading screen, the mid-level briefing screens, the in-game music and the animated game over screen.
New York Warriors is a well presented game (as far as it concerns the 128K version) but the gameplay suffers.
The window of the game is very small giving the player a small margin to react in enemy attacks.
The collision detection is also quite unfair and works in a strange way.
It seems that the bottom half of your sprite is more vulnerable to bullets than the upper half.
The graphics are ugly.
Just like in Double Dragon, Virgin tried to convert and implement the graphics from the 16-bit versions of the game, but with far less success.
Everything in the game looks colorful but the visuals look like they have been chewed and then spat out by some obscure graphical conversion program!
Despite its flaws the game has some good features.
The background graphics are animated (for both 64K and 128K versions) while there is in-game music with sound effects (only for 128K version).
The scrolling and the controls are just OK.
Overall NYW is good game but with little re-play value.
For my longplay i have used the 64K version as the 128K one is incomplete.
You still can see some footage from the 128K version at the end of the video.
Thank you for watching and feel free to rate and comment.
01:09 Mission 1
02:03 Mission 2
07:53 Mission 3
11:45 Mission 4
15:29 Mission 5
19:11 Mission 6
23:05 Mission 7
25:02 Mission 8
33:56 Ending animation
34:22 Game over animation
34:40 Footage from the 128K version
0110000101101100011001010111100000110111001101100110011101110010 New York Warriors - Amstrad CPC Longplay](https://i.ytimg.com/vi/TDCyl0LRa44/mqdefault.jpg)








