Uploaded October 2025 | Updated September 2026, 13 hours ago
Path of Building
pobb.in/eDv9hP-ZCFlW
Melee Splash instead of Multistrike for clear.
Act 1 Regex
b-b-b|g-g-r|g-r-g|r-g-g|Runn
Act 1 Gems
Rolling Magma - Elemental Proliferation - Combustion/Arcane Surge
Flame Wall
Holy Flame Totem
Leap Slam - Momentum
Frostblink
Streaming some of the runs on:
twitch.tv/tuadh
---
00:00 - Intro
02:45:30 - Swap to SRS
04:10:30 - Mapping Starts
06:09:25 - Mostly Red Maps
07:00:57 - Eater
07:06:00 - Exarch
---
Path of Building
pobb.in/eDv9hP-ZCFlW
Melee Splash instead of Multistrike for clear.
Act 1 Regex
b-b-b|g-g-r|g-r-g|r-g-g|Runn
Act 1 Gems
Rolling Magma - Elemental Proliferation - Combustion/Arcane Surge
Flame Wall
Holy Flame Totem
Leap Slam - Momentum
Frostblink
Streaming some of the runs on:
twitch.tv/tuadh
---
00:00 - Intro
02:45:30 - Swap to SRS
04:10:30 - Mapping Starts
06:09:25 - Mostly Red Maps
07:00:57 - Eater
07:06:00 - Exarch
---
![Static Strike Slayer | Exarch & Eater Leaguestart Leveling
Path of Building
https://pobb.in/qZA96juAKNxo
I am missing Disemboweling which is a lot of damage. I could have dropped some defence for it and I was also expecting to finish this run at level 82 instead of 80.
Act 1 Regex
[gr]-[gr]-[gr]|nne|rint
*Gems*
Spectral Throw (Act 1) - Volley - Chance to Bleed/Momentum
Sunder (Act 1) - Chance to Bleed - Momentum
I played ST throughout Act 1 because I had a good sword.
Sunder (Act 2) - Melee Physical Damage - Cruelty/Chance to Bleed
Sunder (Act 4 till Static Strike) - Fist of War - Melee Physical Damage - Cruelty
Leap Slam - Faster Attacks - (Momentum) - (Rage Support)
Switch to Static Strike once you have a good enough Staff. If you have a good axe i would stick to Sunder longer as I have done.
Static Strike - Melee Physical Damage - Shockwave - More Duration/Fortify
Frozen Legion - Melee Physical Damage - Pulverise - Elemental Damage with Attacks/Cold Penetration
*Aura Gems*
Precision and Blood and Sand (Act 1)
Precison, Herald of Ash & Blood and Sand (Act 2)
Once you have Resolute Technique allocated:
Blood and Sand & Pride.
Once you have Resolute Technique and the mana leech in the Duelist starting area as well as the Mana mastery that gives Mana Reservation Efficiency you can add Herald of Ash.
When you have Static Strike you go
Herald of Ash, Hatred and Flesh and Stone in that order.
Once you go crit you drop Resolute Technique and you have to add Precision.
*Utility Gems*
Frostblink/Flame Dash
Intimidating Cry
Blood Rage
Vulnerability and then later switch to Elemental Weakness with Static Strike.
After you go Crit you change from Elemental Weakness to Assassins Mark
You can also use Smite - More Duration for Single Target.
https://www.twitch.tv/tuadh
00:00 - Intro
3:36:00 - Static Strike
4:40:35 - Mapping Starts
6:16:50 - Mostly Red Maps
7:16:55 - Eater
7:23:30 - Exarch Static Strike Slayer | Exarch & Eater Leaguestart Leveling](https://i.ytimg.com/vi/PPx0DAoUP4Q/mqdefault.jpg)


![Poison Spectral Throw Exarch & Eater Leaguestart Run for 3.29
Build Link
https://pobb.in/DAYKemSXvZV3
Act 1 Regex (Searchfilter)
g-g-r|g-[gr]-g|r-g-g|Runn|rint
Streaming sometimes on
https://www.twitch.tv/tuadh
00:00:00 - Intro
03:39:48 - Maps
06:02:12 - Eater
06:06:54 - Exarch Poison Spectral Throw Exarch & Eater Leaguestart Run for 3.29](https://i.ytimg.com/vi/SYVTwuKS5iw/mqdefault.jpg)

![[3.24] Shockwave Cyclone Slayer | Exarch + Eater Leaguestart Run
Leveling/Progression Guide: https://www.youtube.com/watch?v=wnkYXzvUlOA
League Start Guide: https://youtu.be/GijkBhZqDOE
*Path of Building*
https://pobb.in/Zf3lppYuCe1q
Act 1 Regex
r-r-g|r-[rg]-r|g-r-r|g-r|r-g|nne|rint
*Support Gems*
Frostblades - Momentum (Level 1-3)
Perforate - Melee Physical - Added Fire Damage - Close Combat (4-27) if you do not have enough Alteration orbs use Faster Attacks Support.
Cyclone - Shockwave - Added Fire Damage - Melee Physical Damage (level 28)
In Act 4 you get Brutality instead of Added Fire Damage and in Act or after Library Quest you get Pulverise instead of Melee Physical Damage.
*Aura Setup*
War Banner & Blood and Sand (Act 1)
War Banner & Blood and Sand & Herald of Ash (Act 2)
War Banner & Blood and Sand & Pride (Act 3, once you have the reservation node, Champion of the Cause, allocated.
War Banner & Blood and Sand & Pride & Determination once you have Sovereignty allocated as well as -mana cost channeling skills craft on your jewelry (do Betrayal to get it)
*Utility Gems*
Warlords Mark (to quickly generate Rage against weak monsters)
Vulnerability (your actual curse)
Ancestral Protector and/or Ancestral Warchief linked with Maim
Leap Slam - Faster Attacks
Frostblink
https://www.twitch.tv/tuadh
https://discord.gg/TPMRN3uRGK
0:00 - Intro
1:31:32 - Cyclone Swap
5:09:22 - Act 10 Kitava, Mapping
7:02:33 - Staff unveil
7:43:12 - Swap to Staff
10:29:14 - Eater
10:33:36 - Exarch
(29:14) - Passive Tree (13)
(1:05:42) - Passive Tree (24)
(1:51:15) - Passive Tree (36)
(2:56:24) - Passive Tree (48)
(4:11:21) - Passive Tree (60)
(6:07:02) - Passive Tree (72) [3.24] Shockwave Cyclone Slayer | Exarch + Eater Leaguestart Run](https://i.ytimg.com/vi/ToKwBKPzdKg/mqdefault.jpg)




![Grenade Mercenary Acts 1-3 | Leveling Walkthrough [Patch 0.1]
*Support Gems*
Fragmentation Rounds - Martial Tempo - Brutality
After you get Explosive Shot you drop Fragementation Rounds.
Explosive Shot - Martial Tempo
Explosive Grenade - Scattershot - Magnified Effect (before 3 sockets)
Explosive Grenade - Scattershot - Inspiration - Primal Armament (Tier 2)
Flash Grenade - Overpower
If you have really good damage you can clear with Flash Grenade and move your damage support gems over to that gem. It has a way lower fuse duration.
Gas Grenade - Fire Infusion - Inspiration (before 3 Sockets Explosive Grenade)
Gas Grenade - Fire Infusion - Execute (Tier 1)/Ingenuity (Tier 2)
Oil Grenade
*Gear Progression*
You want to check the vendor for Crossbows with Increased Physical Damage and/or Adds to Physical/Fire Damage. Salvage weapons with quality to get Blacksmith Whetstones. Runes can give 20% increased Physical Damage. At the Orok Campfire (Act 3) you can get a Lesser Jewelers Orb. I would use it on Explosive or Gas Grenade. If you clear with Gas Grenade you will need Flame Wall to ignite the gas clouds.
At level 33 you get the *Bombard Crossbow* . With it you will fire an additional Grenade. I would use most of currency (Artificers Orb, Blacksmith Whethstone, Regal Orb, Runes and Exalted Orb) on a Bombard Crossbow that has a good Increased Physical Damage and/or Adds to Physical Damage affix. This weapon should carry you till the next tier of the Bombard Crossbow (Level 59).
*Spirit Gem*
Herald of Ash
After the second Spirit Quest
Herald of Ash - Precision - Clarity
*Resistances*
For Act 1 you want Cold Resistance. In Act 2 you want Lightning Resistance for the final Act 2 Boss. If you do the Elemental Offering (Act 2, Buried Shrines) you can choose a Topaz/Ruby/Sapphire Ring. Vendors can also sell Resistance Rings. If you do not have enough Resistance Rings I would consider gambling for one at the Vendor (Risu at Act 2, Alva at Act 3) if you have sufficient Gold. The Act 3 Boss will cause all 3 Elemental Damage types. You can socket Glacial/Desert/Storm to get 12% Cold/Fire/Lightning Resistance.
*Passive Tree*
https://imgur.com/a/hus6RXU
0:00 - Intro
1:08:52 - Act 1 Boss
3:10:00 - Trial of Sekhema
3:39:45 - Act 2 Boss
5:43:26 - Act 3 Boss
https://www.twitch.tv/tuadh Grenade Mercenary Acts 1-3 | Leveling Walkthrough [Patch 0.1]](https://i.ytimg.com/vi/VfujmonEbTE/mqdefault.jpg)