Uploaded December 2023 | Updated September 2026, 12 hours ago
*Build Guide* : youtube.com/watch?v=Dlo4ASjOKuI
*Spectral Throw Specific Advice*
I recommend positioning opponents about 3/4 of the maximum distance that your ST can travel to maximise damage. If possible try to put bosses next to walls/obstacles so ST can bounce off them and return faster. Also don't use Sniper's Mark before you have at least 2 Projectiles.
*Support Gems*
Act 1 - Spectral Throw + Chance to Bleed + Added Cold Damage.
Act 2 - Spectral Throw + Added Cold Damage + Elemental Damage with Attacks/Trinity.
*Aura Setup*
Act 2 - War Banner + Herald of Ice
Act 3 - Anger + Herald of Ice or War Banner
Once you have Charisma allocated you can go for Grace & Anger or Anger & Wrath
*Crafting Bench Recipes*
Added flat damage to attacks = 4 Transmutation Orbs (Piety tower (Lightning damage), Room next to Dialla in Act 3 for Added Fire, Crystal Veins for Added Cold). Upgrading your weapon is important. You can do essences and use them on your main hand weapon.
You need 2 Alchemy Orbs for the second lowest Tier of Added Flat Damage on One-Handed Weapons (Lightning = The Chamber of Sins Level 1, Fire = The Dread Thicket and Cold = The Causeway). Having flat added damage on your jewellery helps a lot too.
*Ascendancy Points*
Gathering Winds, Farshot and then Endless Munitions
*Path of Building*
pobb.in/PoEdMlmPCWOp
Horrible claws, bad socket colors and forgot to pick the Mark wheel hence the DPS displayed is so low. Also this only shows a single hit. Spectral will hit multiple times with each attack.
0:00 - Intro
24:34 - Act 2, Merveil Encounter
49:54 - Act 3, Vaal Oversoul Encounter
1:22:45 - Act 4, Dominus Encounter
1:41:33 - Act 5, Malachai Encounter
2:03:38 - Act 6, Kitava Encounter
2:24:15 - Act 7, Brine King Encounter
2:45:22 - Act 8, Arakaali Encounter
3:13:06 - Act 9, Solaris & Lunaris Encounter
3:34:16 - Act 10, Depraved Trinity Encounter
3:57:23 - Act 10 End, Kitava Encounter
*Build Guide* : youtube.com/watch?v=Dlo4ASjOKuI
*Spectral Throw Specific Advice*
I recommend positioning opponents about 3/4 of the maximum distance that your ST can travel to maximise damage. If possible try to put bosses next to walls/obstacles so ST can bounce off them and return faster. Also don't use Sniper's Mark before you have at least 2 Projectiles.
*Support Gems*
Act 1 - Spectral Throw + Chance to Bleed + Added Cold Damage.
Act 2 - Spectral Throw + Added Cold Damage + Elemental Damage with Attacks/Trinity.
*Aura Setup*
Act 2 - War Banner + Herald of Ice
Act 3 - Anger + Herald of Ice or War Banner
Once you have Charisma allocated you can go for Grace & Anger or Anger & Wrath
*Crafting Bench Recipes*
Added flat damage to attacks = 4 Transmutation Orbs (Piety tower (Lightning damage), Room next to Dialla in Act 3 for Added Fire, Crystal Veins for Added Cold). Upgrading your weapon is important. You can do essences and use them on your main hand weapon.
You need 2 Alchemy Orbs for the second lowest Tier of Added Flat Damage on One-Handed Weapons (Lightning = The Chamber of Sins Level 1, Fire = The Dread Thicket and Cold = The Causeway). Having flat added damage on your jewellery helps a lot too.
*Ascendancy Points*
Gathering Winds, Farshot and then Endless Munitions
*Path of Building*
pobb.in/PoEdMlmPCWOp
Horrible claws, bad socket colors and forgot to pick the Mark wheel hence the DPS displayed is so low. Also this only shows a single hit. Spectral will hit multiple times with each attack.
0:00 - Intro
24:34 - Act 2, Merveil Encounter
49:54 - Act 3, Vaal Oversoul Encounter
1:22:45 - Act 4, Dominus Encounter
1:41:33 - Act 5, Malachai Encounter
2:03:38 - Act 6, Kitava Encounter
2:24:15 - Act 7, Brine King Encounter
2:45:22 - Act 8, Arakaali Encounter
3:13:06 - Act 9, Solaris & Lunaris Encounter
3:34:16 - Act 10, Depraved Trinity Encounter
3:57:23 - Act 10 End, Kitava Encounter



![Grenade Mercenary Acts 1-3 | Leveling Walkthrough [Patch 0.1]
*Support Gems*
Fragmentation Rounds - Martial Tempo - Brutality
After you get Explosive Shot you drop Fragementation Rounds.
Explosive Shot - Martial Tempo
Explosive Grenade - Scattershot - Magnified Effect (before 3 sockets)
Explosive Grenade - Scattershot - Inspiration - Primal Armament (Tier 2)
Flash Grenade - Overpower
If you have really good damage you can clear with Flash Grenade and move your damage support gems over to that gem. It has a way lower fuse duration.
Gas Grenade - Fire Infusion - Inspiration (before 3 Sockets Explosive Grenade)
Gas Grenade - Fire Infusion - Execute (Tier 1)/Ingenuity (Tier 2)
Oil Grenade
*Gear Progression*
You want to check the vendor for Crossbows with Increased Physical Damage and/or Adds to Physical/Fire Damage. Salvage weapons with quality to get Blacksmith Whetstones. Runes can give 20% increased Physical Damage. At the Orok Campfire (Act 3) you can get a Lesser Jewelers Orb. I would use it on Explosive or Gas Grenade. If you clear with Gas Grenade you will need Flame Wall to ignite the gas clouds.
At level 33 you get the *Bombard Crossbow* . With it you will fire an additional Grenade. I would use most of currency (Artificers Orb, Blacksmith Whethstone, Regal Orb, Runes and Exalted Orb) on a Bombard Crossbow that has a good Increased Physical Damage and/or Adds to Physical Damage affix. This weapon should carry you till the next tier of the Bombard Crossbow (Level 59).
*Spirit Gem*
Herald of Ash
After the second Spirit Quest
Herald of Ash - Precision - Clarity
*Resistances*
For Act 1 you want Cold Resistance. In Act 2 you want Lightning Resistance for the final Act 2 Boss. If you do the Elemental Offering (Act 2, Buried Shrines) you can choose a Topaz/Ruby/Sapphire Ring. Vendors can also sell Resistance Rings. If you do not have enough Resistance Rings I would consider gambling for one at the Vendor (Risu at Act 2, Alva at Act 3) if you have sufficient Gold. The Act 3 Boss will cause all 3 Elemental Damage types. You can socket Glacial/Desert/Storm to get 12% Cold/Fire/Lightning Resistance.
*Passive Tree*
https://imgur.com/a/hus6RXU
0:00 - Intro
1:08:52 - Act 1 Boss
3:10:00 - Trial of Sekhema
3:39:45 - Act 2 Boss
5:43:26 - Act 3 Boss
https://www.twitch.tv/tuadh Grenade Mercenary Acts 1-3 | Leveling Walkthrough [Patch 0.1]](https://i.ytimg.com/vi/VfujmonEbTE/mqdefault.jpg)

![[Nerfed] Lvl 1 to Exarch & Eater | Fire Trap Elementalist Leaguestart
3.26 Damage NERF
The Shaper of Flames Ascendancy Passive Skill no longer has 25% more Damage with Ignites you inflict with Hits for which the highest Damage Type is Fire. Instead, it now causes Enemies Ignited by you to convert 40% of their Physical Damage to Fire.
Fire Trap: Now deals 27.7-2566 Base Fire Damage per second at gem levels 1-20 (previously 32.5-3018.8).
*Path of Building*
https://pobb.in/mp53OahgsVAp
*Act 1 Regex*
b-b-g|b-[bg]-b|g-b-b|nne|rint|Flam|Earn
*Gems*
Act 1 - Rolling Magma - Elemental Proliferation - Combustion
Act 1 - Holy Flame Totem - Infused Channeling (remove after mid Act 2)
Act 2 - Fire Trap - Trap and Mine Damage/Combustion - Elemental Proliferation
Act 4 - Fire Trap - Ignite Proliferation - Trap and Mine Damage - Burning Damage
Frostblink - Combustion - Cold To Fire - Ignite Proliferation
Utility Gems
Shield Charge - Faster Attacks - (Momentum)
Flammability
Wave of Conviction
Once you have Whispers of Doom: Elemental Weakness
Smite - Additional Accuracy - More Duration (Optional, for Single Target)
You can link your Curses and Wave of Conviction to Arcanist Brand.
Aura Gems
Act 2 - Skitterbots - Herald of Thunder
After Library Quest: Skitterbots - Flesh and Stone
Once you have the Templar mana reservation efficiency nodes and the reservation node before Verdant:
Determination - Skitterbots - Malevolence
or Determination - Skitterbots - Flesh and Stone - Tempest Shield
*Gear Progression*
I recommend going for armour bases in maps as Physical Damage was shredding me in early maps which is why I pivoted away from my original plan to not go Determination. A %increased chance to block shield will help a lot too. There are two tiers that you can craft. Their recipes are found in maps. This patch it was Atoll and Haunted Mansion in the next one its going to be in different maps.
You can do Jun Missions to get the Fire Damage over Time Multiplier unveil (in 3.26 this recipe will be available in maps). You can also do the +1 Fire Spell Skill recipe by selling a sceptre/wand/runic dagger and 2 or more gems with the Fire tag totaling 40% gem quality. The +1 sceptre should show in the vendor window if you got the right items. As a suffix you can then craft Fire DoT multi.
https://www.twitch.tv/tuadh
00:00 - Intro
4:28:20 - Mapping Starts
7:39:06 - Mostly Red Maps
8:19:10 - Eater
8:24:08 - Exarch [Nerfed] Lvl 1 to Exarch & Eater | Fire Trap Elementalist Leaguestart](https://i.ytimg.com/vi/WT6sUi9vQx8/mqdefault.jpg)

![Lvl 1 to Exarch & Eater | Toxic Rain Trickster Leaguestart
*Path of Building Link*
https://pobb.in/JabFnzJCVRpv
I didnt get the right colors on my chest & bow due to bad Chrome RNG. Correct Sockets are in the description.
*Act 1 Regex*
g-g-r|g-[gr]-g|r-g-g|nne
*Gems*
Toxic Rain - Mirage Archer - Void Manipulation - Efficacy/Vicious Projectiles
Toxic Rain - Manaforged Arrows - Frenzy - Withering Touch
Toxic Rain - Ballista Totem - Focused Ballista - Multiple Totems/Withering Touch
I think with Trickster Withering Touch for totems is better but I am not 100% sure.
Grace/Malevolence/Haste (Act 3)
Grace & Malevolence once you have Charisma allocated
Blink Arrow & Frostblink/Flame Dash (Act 1)
Withering Step (Act 1, to apply Wither stacks)
Despair (Act 3)
In retrospect I believe Withering Touch for totems would have been the better choice since Trickster doesnt have Wither on hit through an Ascendancy notable. I also never had 4 Green for my chest which I needed for Toxic Rain - Manaforged Arrows - Frenzy - Withering Touch. Therefore I had one less source of Wither on Hit.
*Bow Progression*
You want to look for a bow with +1 to Socketed Gems and/or +2 to Socketed Bow Gems.
Other good stats would be Damage over time multiplier and/or a high attack speed roll. If you have a lot of Alteration Orbs I would consider using them on a Thicket Bow or any other bow with a base APS of 1.5 to look for these stats. You can also spec into Jun Mission at the start of the Atlas Tree and unveil Chaos Damage Over Time Multiplier so you can craft that stat.
https://www.twitch.tv/tuadh
00:00 - Intro
4:44:05 - Mapping Starts
7:51:15 - Mostly Red Maps
9:36:42 - Eater
9:42:41 - Exarch Lvl 1 to Exarch & Eater | Toxic Rain Trickster Leaguestart](https://i.ytimg.com/vi/WqmtfBdpr_U/mqdefault.jpg)

![Smite Exarch/Eater Leaguestart Full Test Run for 3.28
Path of Building
https://pobb.in/ib3bx7mO20fG
Act 1 Regex (Searchfilter)
[gr]-[gr]-[gr]|Runn|rint
Streaming sometimes on
https://www.twitch.tv/tuadh
00:00:00 - Intro
01:15:35 - Smite Switch
04:31:10 - Maps
05:11:08 - Crit Switch
06:32:39 - Red Maps
07:19:41 - Eater
07:22:38 - Exarch Smite Exarch/Eater Leaguestart Full Test Run for 3.28](https://i.ytimg.com/vi/XwrUh0K_ucc/mqdefault.jpg)
![Poison Spark Exarch & Eater Leaguestart Full Run
Path of Building
https://pobb.in/GFFnnya_KtfX
Act 1 Regex (Searchfilter)
b-b-b|g-g-[rb]|g-[rb]-g|[rb]-g-g|Runn|rint|me Sh
Streaming sometimes on
https://www.twitch.tv/tuadh
00:00:00 - Intro
04:02:35 - Poison Spark Switch
04:22:37 - Maps
08:04:50 - Eater
08:10:54 - Exarch Poison Spark Exarch & Eater Leaguestart Full Run](https://i.ytimg.com/vi/YNXSgtXAp0c/mqdefault.jpg)