Startup guide - Full body T-Pose calibration and custom avatars @AnimationPrepStudios
Startup guide - Full body T-Pose calibration and custom avatars  @AnimationPrepStudios
Uploaded November 2021 | Updated September 2026, 2 hours ago
This tutorial explains the steps to calibrate a avatar to the VR player for full body tracking (hip and feet trackers). When undesired tracker offsets exist it may be possible to correct the tracking offsets using the Tracker Offsets and/or IK Dynamics advanced setup menus.

Creating animations for characters in Blender, Unity and Unreal can now be done entirely with APS (Luxor). It's simple and exporting recorded mocap from Luxor to external editors takes only seconds. Export mocap in multiple formats .bvh .dmx and .anim and is fun and free (early access). Check out Animation Prep Studio MocapFusion [VR] for making animating intuitive using VR for your project today 😎

MocapFusion.com
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Startup guide - Full body T-Pose calibration and custom avatars

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