SteamVR Motion Capture - firearm motion capture and shoulder IK solvers @AnimationPrepStudios
SteamVR Motion Capture - firearm motion capture and shoulder IK solvers  @AnimationPrepStudios
Uploaded January 2021 | Updated September 2026, 9 minutes ago
testing a new IK solver updates.
This was recorded using only a Vive HMD and two controllers.

This render shows first attempts at customizing arm IK solvers for more natural firearm interaction. It was recorded (mocap) in LUXOR and was rendered in Blender EEVEE.

Avatar's shoulders now rotate forward as the player is reaching forward and allows players to extend their arm further outward. There is also new dual-hand firearms IK solving that fades back to the player's controllers after releasing secondary hand.

I hope I can complete these solvers and make the available for everyone soon! =D
 
Motion capture software developed by me:
MocapFusion.com

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discord.com/invite/ErZcKaQ

More info on Blender Artists:
blenderartists.org/t/mocap-fusion-free-vr-mocap-for-blender/1163267

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patreon.com/prepstudio
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SteamVR Motion Capture - firearm motion capture and shoulder IK solvers

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