VR Wire - 60FPS Motion Capture on low-end VR hardware @AnimationPrepStudios
VR Wire - 60FPS Motion Capture on low-end VR hardware  @AnimationPrepStudios
Uploaded September 2022 | Updated September 2026, 9 minutes ago
This was a requested feature added to help improve motion capture recoding performance using laptops or lower-end GPUs.

The new "VR Wire" mode is a new view mode available in APS Luxor (v5.6.2) on Steam. This allow users to quickly enable/disable unneeded scene objects before recording. These objects are items such as dynamic bones, vr mirrors, skybox, lights, shadows, blendshapes, avatar mesh and scene mesh renderers can all be disabled just prior to recording with click of a single button. This attempts to optimize the 3D environment for the highest possible recording framerates and result in the fewest number of dropped/missed frames in the mocap data. A very simplified environment of wire mesh is displayed to the user, and greatly reduces the number of draw calls sent to the GPU during the motion capture recording.

For low performance PCs and laptops this setting should always be enabled!!

On very fast PCs if using VR Wire mode it should almost guarantees lossless motion capture!! Even very complex avatars are now no issue to record with when using VR Wire view since only the IK solvers are running and polycount of the model has absolutely no on the recording fps !!!

After recoding completes the scene then auto resets back to a normal rendered view for reviewing the mocap on the original avatar.

If no frames were lost during recording then exports to Blender should also have zero lost frames in the .bvh data. So exporting can also be (lossless) in Blender even if the avatar was highly complex or had a large number of DynamicBones physics!!

Oh also with the new VR Wire enabled it may even be possible (on some PCs) to achieve lossless motion capture at much higher framrates upwards of 90 FPS to 120 FPS.

Really hope this is a helpful feature !

-----------------------

Software used:
- Mocap Fusion [VR] Luxor v5.6.2

Mocap Fusion [VR] Luxor is available on Steam: store.steampowered.com/app/1540000/Mocap_Fusion__VR

mocapfusion.com/multiplayer

Social:
Twitter - twitter.com/mocapfusion
Discord - discord.com/invite/ErZcKaQ
Patreon - patreon.com/prepstudio
Youtube - youtube.com/c/AnimationPrepStudios

MocapFusion.com

Thanks for watching ^v^

Music by Graham Makes:
freesound.org/people/graham_makes/sounds/449202
VR Wire - 60FPS Motion Capture on low-end VR hardwareSteamVR Tracker Motion Capture rendering in Blender  !!!!building and recording custom mocap avatars using .FBXJust Sank Your Ship  (Blender Eevee Render)Escalator To Heaven - NOTYou asked for it!! Blender 4.1 (Cycles) renderDragon Facecap Rig - APS Sidekick Plugin for UnityImage Effect Shader (glitch + dissolve) - Post-Processing effects3d-printed VR Treadmill sensor installation tutorialExported mocap , Blendshapes FX , Chicken avatar and a VR cameraGorilla Tag Rig - motion capture rendered with Blender Cycleslive-record VR mocap and facecap blendshapes in Blender.
Animation Prep Studios |

VR Wire - 60FPS Motion Capture on low-end VR hardware

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER