Uploaded April 2024 | Updated September 2026, 38 minutes ago
VR hand collisions allows VR hands to interact with the scene colliders when recording motion capture.
Download the (free) Mocap Fusion [VR] "Playtest beta" on Steam : store.steampowered.com/app/1540000/Mocap_Fusion__VR
Discord - discord.com/invite/ErZcKaQ
Twitter - twitter.com/mocapfusion
Patreon - patreon.com/prepstudio
Youtube - youtube.com/c/AnimationPrepStudios
MocapFusion.com
VR hand collisions allows VR hands to interact with the scene colliders when recording motion capture.
Download the (free) Mocap Fusion [VR] "Playtest beta" on Steam : store.steampowered.com/app/1540000/Mocap_Fusion__VR
Discord - discord.com/invite/ErZcKaQ
Twitter - twitter.com/mocapfusion
Patreon - patreon.com/prepstudio
Youtube - youtube.com/c/AnimationPrepStudios
MocapFusion.com


![TRex VR - motion capture (SYNTHESIZER)
A benchmark animation for testing new IK solver added to Mocap Fusion VR, This shows a new IK solver developed for avatars which include Digitigrade and/or Quadruped rigs. This features was developed by request of members in the Discord community :3
I added a custom facecap blendshapes to the TRex model from Blendswap for testing the Vive Pro eye and Vive Lip tracker so the avatar can also talks!
All motion capture for this animation was created in about five minutes using only a Vive Pro eye HMD and full body tracking. The scene was exported from Mocap Fusion to Blender for rendering - and zero post processing touchup and shows 60fps mocap data exported directly from Mocap Fusion VR.
Please join the Discord server to find more information about the project and thanks for checking out the video: https://discord.com/invite/ErZcKaQ
Rendered in Blender EEVEE on 4x RTX GPUs (total render time ~2.5 hours).
Software used:
- Blender3D v3.3 LTS
- Mocap Fusion [VR] Luxor available on Steam: https://store.steampowered.com/app/1540000/Mocap_Fusion VR
Please check the Discord for announcements!!!
Social:
Twitter - https://twitter.com/mocapfusion
Discord - https://discord.com/invite/ErZcKaQ
Patreon - https://www.patreon.com/prepstudio
Youtube - https://www.youtube.com/c/AnimationPrepStudios
www.MocapFusion.com
Thanks for watching ^v^
Models:
T-Rex by dancg - CC0 - https://blendswap.com/blend/11584 TRex VR - motion capture (SYNTHESIZER)](https://i.ytimg.com/vi/6J-wbg-ilZs/mqdefault.jpg)


![Live iPhone Facecap - Full Body Mocap - Blender Live-Link using VR
[UPDATE] Blender Live-Link now supports Live-Recording!! https://youtu.be/IJiHbs8L8gM
This shows a new feature just added into Luxor v3.1.9 for streaming SteamVR tracking mocap data directly to a model in Blender in real-time and allows artists to add live-mocap to avatars in the Blender viewport. Luxor mocap tool now offers real-time mocap sync features for Blender that can be used for simultaneously adding motion to a character in Blender while editing.
Part 1: Creating life-like humanoid poses.
Part 2: Syncing with custom avatars.
Part 3: Live editing shaders of an avatar while full-body tracking.
This also shows some of the features of the free Sidekick app.
I hope everyone is enjoying my hard work!!
Motion capture software developed by me:
http://www.MocapFusion.com
Please join our Discord:
https://discord.com/invite/ErZcKaQ
More info on Blender Artists:
https://blenderartists.org/t/mocap-fusion-free-vr-mocap-for-blender/1163267
Please help us on Patreon:
https://www.patreon.com/prepstudio
Attribution:
- Dragonroo by: Tsujiru (CC BY 4.0 - https://sketchfab.com/3d-models/drago...) This model is unmodified. Live iPhone Facecap - Full Body Mocap - Blender Live-Link using VR](https://i.ytimg.com/vi/6yV7PfZ8SJI/mqdefault.jpg)
![VR Wire - 60FPS Motion Capture on low-end VR hardware
This was a requested feature added to help improve motion capture recoding performance using laptops or lower-end GPUs.
The new VR Wire mode is a new view mode available in APS Luxor (v5.6.2) on Steam. This allow users to quickly enable/disable unneeded scene objects before recording. These objects are items such as dynamic bones, vr mirrors, skybox, lights, shadows, blendshapes, avatar mesh and scene mesh renderers can all be disabled just prior to recording with click of a single button. This attempts to optimize the 3D environment for the highest possible recording framerates and result in the fewest number of dropped/missed frames in the mocap data. A very simplified environment of wire mesh is displayed to the user, and greatly reduces the number of draw calls sent to the GPU during the motion capture recording.
For low performance PCs and laptops this setting should always be enabled!!
On very fast PCs if using VR Wire mode it should almost guarantees lossless motion capture!! Even very complex avatars are now no issue to record with when using VR Wire view since only the IK solvers are running and polycount of the model has absolutely no on the recording fps !!!
After recoding completes the scene then auto resets back to a normal rendered view for reviewing the mocap on the original avatar.
If no frames were lost during recording then exports to Blender should also have zero lost frames in the .bvh data. So exporting can also be (lossless) in Blender even if the avatar was highly complex or had a large number of DynamicBones physics!!
Oh also with the new VR Wire enabled it may even be possible (on some PCs) to achieve lossless motion capture at much higher framrates upwards of 90 FPS to 120 FPS.
Really hope this is a helpful feature !
Software used:
- Mocap Fusion [VR] Luxor v5.6.2
Mocap Fusion [VR] Luxor is available on Steam: https://store.steampowered.com/app/1540000/Mocap_Fusion VR
www.mocapfusion.com/multiplayer
Social:
Twitter - https://twitter.com/mocapfusion
Discord - https://discord.com/invite/ErZcKaQ
Patreon - https://www.patreon.com/prepstudio
Youtube - https://www.youtube.com/c/AnimationPrepStudios
www.MocapFusion.com
Thanks for watching ^v^
Music by Graham Makes:
https://freesound.org/people/graham_makes/sounds/449202/ VR Wire - 60FPS Motion Capture on low-end VR hardware](https://i.ytimg.com/vi/7AVT8YxG-vc/mqdefault.jpg)



![Escalator To Heaven - NOT
Its a staircase that goes nowhere.. A short animation.
Rendered using Blender (Cycles). Motion capture created using Mocap Fusion [VR] look for the free Playtest beta on Steam: https://store.steampowered.com/app/1540000/Mocap_Fusion VR
Discord - https://discord.com/invite/ErZcKaQ
www.MocapFusion.com Escalator To Heaven - NOT](https://i.ytimg.com/vi/9j_KqpBUikU/mqdefault.jpg)